Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

No SOLO game is the problem.


fencino's Avatar


fencino
04.02.2013 , 04:21 PM | #1
What if I don't want a guild, what if I hate grouping. But I still want to do the flashpoints when ever I want!... Here is the solution.. After aquiring crew companions, players should be able to call on some or all depending on level of character and flashpoint level. So flashpoint vs Malgus, for example, could be played alone with your own 4-5 companions, having a true Old School Republic Experience.
Cartel could even get in on the action, by selling more lvl 1 companions that you have to level, making it more interesting, .
But only on the flashpoints will that option be available, and there shouldn't be any extra lag, because flashpoints are an instance.

Thoughts or suggestions anyone?.., I think if the players want it bad enough, it should happen.

Ghostbacon's Avatar


Ghostbacon
04.02.2013 , 04:51 PM | #2
Mass Effect style is good for normal leveling . Why can't you have 2 companions in tow instead of just one ? Then you can have a mini-party will all the roles filled .

If you're a tank, bring a healer companion and a dps companion .
Healer ? bring a tank and dps.
Or you can bring a 3 dps group to burn through mobs quicker .

theUndead's Avatar


theUndead
04.02.2013 , 04:55 PM | #3
I'm going to have to disagree with you and say no. Now most people already know my opinion on this but I will explain it in a general way. You see what makes an mmo is the fact that it requires groups for certain content and in this case it is flashpoints and ops.

What your proposing would require a huge amount of work for the developers because they would have to completely rescale all the current flashpoints and the new ones to be soloable. Also in my opinion this would completely trivialize endgame content because why would you go do a 16man if you can just use your companions?

Overall flashpoints and Ops are content that should always require groups no matter what. And yes I did read your post indicating that you do not like guilds or grouping but you would be surprised at how enjoyable it can be. In the end the grind to 50 and 55 is the most solo friendly experience I have seen in any mmo I have played to me flashpoints and ops should still remain exclusively for groups.

Finally you mentioned that enough people want it should happen, see the problem is that if such a thing were to be implemented now it would setback the expansion and thus upset a very large amount of people.
The Hellion Legacy (Harbinger)
Referal Link
Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

theUndead's Avatar


theUndead
04.02.2013 , 04:59 PM | #4
Quote: Originally Posted by Ghostbacon View Post
Mass Effect style is good for normal leveling . Why can't you have 2 companions in tow instead of just one ? Then you can have a mini-party will all the roles filled .

If you're a tank, bring a healer companion and a dps companion .
Healer ? bring a tank and dps.
Or you can bring a 3 dps group to burn through mobs quicker .
Mass Effect is a RPG SWTOR is an mmo. Two completely different games two completely different types of leveling. You simply can't have the single player leveling experience one gets from an RPG in an MMO. The reason? It is an mmo which requiresother players and grouping.
The Hellion Legacy (Harbinger)
Referal Link
Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

AsheraII's Avatar


AsheraII
04.02.2013 , 07:49 PM | #5
I actually have to agree with OP. Lack of solo content at endgame is what causes people to leave.
The notion that grouping is mandatory for a player in an MMO is rediculous. There are plenty other means of interacting with other players.

However, I do not think that just all the flashpoints should become soloable through the use of companions.
It might work to turn some of the flashpoints into soloable content AT THE APPROPRIATE LEVEL (I just had to add that before people come up with garbage about soloing low level flashpoints) with the use of additional companions, but I also think that some flashpoints and definitely all operations should remain group-exclusive.

So, a seperate line of instances would be a better solution. Solo-exclusive content, where you might be allowed to bring 1 or 2 additional companions, but not any other players. This content would then also have it's own gear progression with different tiers and everything. How to seperate that gear from the usual PvE gear or PvP gear? Simple: we have this nifty stat called presence. So assign some of the item budget to that, and balance the content around this adjusted item budget. Maybe include some hardmode versions or something as well, to compensate for the tons of presence some people got from having a lot of alts, or add some diminishing returns mechanic to it. I'm sure the developers can come up with something to sort out the 400+ bonus presence some people have.

Basically, something challenging and progressive to do for the solo crowd at level cap.

We've had a discussion very similar to this one long before launch, by the way.
. . . . . . ▀‼▀▀▀▀
__=##(▀▀[Φ]▀▀▀▀‼‼▀▀▀▀▀▀▀▀▀▀▀‼▀▀!
|####/ ( /==|####/

el_Bizzle's Avatar


el_Bizzle
04.02.2013 , 09:04 PM | #6
I don't agree. The flashpoints and operations are made for groups. And grouping up to do them is a lot of fun. You're really missing out if you only do solo content.

DarthZak's Avatar


DarthZak
04.02.2013 , 09:32 PM | #7
Want more content as a solo player? Play other classes.

Operations and Flashpoints are designed around groups.
Dont like it? Sorry bud but this is an MMO, everything is soloable except for the group content (duh)
The Peacecraft Legacy
Elycia , Mariemaia , Minagoroshi

Arandariel's Avatar


Arandariel
04.03.2013 , 03:47 AM | #8
Soloists are only interested in all the drops, for whatever reason.
For farming purposes.
Been there done that (in Guildwars, the 52HP build was my idea until nerfed badly).
But in GW there were many arseholes, thus the reason for soloing.

I cannot agree on soloing, if you want to solo, play a SP (Single Player) game.
If you go for an MMO, then be ready for the need of groups.

Inserting the possibility to run solo will make that the MMO suddenly will be filled with nothing BUT soloists.
What then with the game from there on?
Soloing World Bosses?

You must be mad!
Only a few select then will be able to take the goods, and redo and redo him.

No, soloists are a definite no-no...

Belly's Avatar


Belly
04.03.2013 , 08:47 AM | #9
Sometimes I prefer to adventure alone. One reason is if I catch wife aggro, I don't have to apologize for slowing the team down. The class quest system in this game is excellent, in my opinion. One problem, I think they should be a bit harder. I struggled my first playthrough, but they were a breeze the 2nd time.

I don't think adding endgame solo content is going to break anything. Group stuff for people who like to group, solo stuff for people who like to solo. Group content should have priority, but it's not a sin to run content alone.
Larcen 50(ish) Scoundrel Scrapper/Sawbones "They see me rollin...they hatin. They whining and sayin that I need some nerfin"
The Progenitor
And loads and loads of alts

Rolodimm's Avatar


Rolodimm
04.03.2013 , 09:26 AM | #10
I agree with the Wife aggro issue.

"babe take out the trash" "babe spend some time with us" "babe let me show you the thing that blah blah blah" "babe I'm ovulating" "babe your son wants to know where we keep the fire extinguisher" "babe can i throw out some of these old comic books? they are so dusty." "babe I'm going to organize your car trunk"

Sometimes you don't have as much time to do a long flash point as you thought you did.

I would like to see this as a possibility. But only for flash points and ops. If you allow a max of 3 companions to be summoned per player at flash points you could keep the party at max 4 for flash and 16 for Ops.

I mean you can already do a flash point with 2 players and two companions. Would it be so hard to Increase that number?

This way you could have Solo experience on flash points with 3 companions but for ops you would still need to group up with at least 4 other players to make up a 16 character party. The xp is already on a scale depending on level right? And really the companions are never as good as real players. Corso just the other day jumped down an elevator shaft to get to the bottom. Probably to avoid wife aggro.

All other game play including class quest line adventures id keep the max group at 4 and allow only one companion.

Gotta go. Guess why?