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What's the state of class balance?

STAR WARS: The Old Republic > English > Classes
What's the state of class balance?

Benfea's Avatar


Benfea
04.02.2013 , 11:41 AM | #1
I just got back into the game after a hiatus, so I'm curious about how things stand.

What classes are most in demand for group PvE content? What classes are easiest in solo PvE? What classes excel at PvP?

Eventually, I hope to level up a character in each class, so yeah, I'll eventually find out for myself, but call me impatient if you will. I'd like to hear the opinions of others.
"It's great to be known, but it's even better to be known as strange."
-Takeshi Kaga

Pwnyride's Avatar


Pwnyride
04.02.2013 , 02:39 PM | #2
2.0 will be coming in less than 2 weeks which will ultimatly change everything due to class rebalancing.

In pvp as it stands Operatives and sorcs are the main healing classes,

Smash warriors and Pyro PTs rule the dps land, and sin/jugg tanks are the best node gaurders.

Carnage maras are usually only brought for predation vs another hard dps.

Snipers are very good right now but not on the lvl that PTs and Smashers are but will be extremly viable in 2.0 as well as vengance juggs.
Basically for ranged dps, stay away from mercs and sorc,
for healing, mercs are on bottom
Tanks, PT/Vangaurd is on bottom
and for melee dps, operatives are on bottom. But all are still hella fun to play and will be getting changes here and there.

So to answer like i should. Play what you like not what is currently good, because balance is in a state of flux with the xpac launching.
(▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀]╬[Pwnyride]╬{▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

bbare's Avatar


bbare
04.02.2013 , 02:58 PM | #3
PVP: Roll 4 MM snipers, two operative healers, and two jugg/sin tanks. Snipers have no good counter and are extremely overpowered in pvp due to their burst damage, range, and utility. Operative healers are still going to be the best for pvp. It is now a good strategy to roll 2 tanks because they can shield force/tech direct damage now, and juggs and sins have the best utility/survivability in WZ's.

Operations: Its still best to bring a combination of snipers and marauders for dps. They still put out the most damage and have the best utility. I would recommend 2 snipers/ 2 marauders or 3 snipers / 1 marauder. For heals, I would recommend a combination of sorc and operative/merc. One to focus on raid damage, the other to focus on tank healing. For tanks, I would recommend having one assassin and one Jug.
The Vanity Legacy

Benfea's Avatar


Benfea
04.02.2013 , 04:23 PM | #4
How about on the Republic side?
"It's great to be known, but it's even better to be known as strange."
-Takeshi Kaga

GeckoOBac's Avatar


GeckoOBac
04.02.2013 , 05:33 PM | #5
Quote: Originally Posted by Benfea View Post
How about on the Republic side?
...

Are you for real?
Light Knights: Gecko - Syed - Vor'sann - Joya
Nightmare's Legion: Anhess - Avilus - Wittard - Schroedinger

ElevenBfour's Avatar


ElevenBfour
04.04.2013 , 12:06 PM | #6
Quote: Originally Posted by Benfea View Post
How about on the Republic side?
ROFL!! I hope you're joking.

_biddan_'s Avatar


_biddan_
04.04.2013 , 12:24 PM | #7
until marauders can use the 4 seconds god mode there will never be a class balance.
-jarick,vengeance jugg
The Red Eclipse

Caesar Legacy
Legacy lvl 50

Ryat's Avatar


Ryat
04.04.2013 , 12:52 PM | #8
Quote: Originally Posted by Benfea View Post
How about on the Republic side?
Look in the mirror.

Benfea's Avatar


Benfea
04.05.2013 , 12:06 AM | #9
Quote: Originally Posted by GeckoOBac View Post
...

Are you for real?
I've been out of the game for a long time. Why is my question strange? I don't quite remember which Imperial classes correspond to which Republic classes.
"It's great to be known, but it's even better to be known as strange."
-Takeshi Kaga

Ryat's Avatar


Ryat
04.05.2013 , 12:10 AM | #10