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State of the Game #3

First BioWare Post First BioWare Post

Lord_Karsk's Avatar

03.21.2013 , 09:16 AM | #11
Quality of life improvements to a star wars mmo ? 1 word, minigames

Other then that be smart and move all vendors etc to the new planet and delete fleet.

Lent_San's Avatar

03.21.2013 , 09:16 AM | #12
Quote: Originally Posted by BerinLearth View Post
He said a whole lot of nothing. Playable content seems to be a secondary focus at this point. Post-Makeb production will focus on quality of life? Have you ever seen how quickly MMO players consume content? The production should focus on additional content AND quality of life.
You're adding a barbershop feature to the game, but gating it through the Cartel Market. Why shouldn't players be able to change their appearance using in-game credits? I understand charging for a racial change.
Pretty uninspired state of the game address. Take some passion in what you guys do, or has EA beaten the creativity out of you?
1000 x this. Underwhelmed by all of this. Guess I will be going F2P instead of subbing, because day by day it seems STWOR loses its appeal for me to spend any money on.

Atilly's Avatar

03.21.2013 , 09:18 AM | #13
Are ya finally going to implement a mentor system? I can't group with my friends if they're lower levels than I.

ToxicSky's Avatar

03.21.2013 , 09:19 AM | #14
About time with the hair-change! Have a sith whom is in serious need of a hair-cut.

Quote: Originally Posted by BlueArab View Post
From what it looks like, anything that does not include improving gear (for now, at least) will cost cartel coins. Won't be long before gear ends up in there too.
I agree that this is rather foreboding, regarding the market. I, for one, hope that they will find a balance in what they throw into their new sandbox/playground and what will be purchasable at vendors.

GoldenHornet's Avatar

03.21.2013 , 09:20 AM | #15
Cool, I've been waiting for a barber shop style feature since launch. As an ex City of Heroes player it's been very frustrating not to be able to change these things easily (I miss Icon).

My one concern is having to pay cartel coins for something as trivial as changing hairstyle. A full body type or species change I can understand would be a cash option as these are pretty major changes, but I would have hoped changing hair style/colour or facial tattoos would have been available for in-game credits as it's something you may want to do quite frequently if you RP or even if you just get bored of your current look.

I guess it's time to start saving my monthly CC grant...

Kaeg's Avatar

03.21.2013 , 09:21 AM | #16
Question: If a player can't purchase cartel coins, do to the current state of your security implementations (the limit to how many coins can be purchased per account), how can a player take advantage of the Barbershop?

I ask, because I am very interested in some of the additions coming, and I want to take part in them. Also, I see no problem with using Cartel coins to purchase them. Yet, at current, I can't purchase Cartel coins at all, so I would be left out of these options.
Morda Lareaux
The Imperial Guard
The Shadowlands

platinumruggo's Avatar

03.21.2013 , 09:22 AM | #17
Although I feel as if there are more important options to be worrying about getting out than a barbershop, I'm glad you all at least acknowledged the fact that the game was essentially dying because of lack of content and other things. I do want this game to succeed in the long run because I'm not going to play wow, tried a free trial and hated it. GW2 is not something that looks interesting to me at all, so my only hope for a thriving MMO is this game. Hopefully in the future you guys will add more incentives for people to sub up so the game can truly begin thriving again.

comebui's Avatar

03.21.2013 , 09:23 AM | #18
I don't want to be called a loyalist or anything. I liked this game right from the start (EA didn't give a beta key to me, being in the sub continent I think no one here got it). May be because I love Star Wars or may be because I have played all Bioware games so many times.
I have seen agitated people in the forums and in other part of the web, most of them were right to be upset. I didn't like the game going F2P, but wanted to live with it. I have been a subscriber since launch. Hopefully I will continue to be one. That is big commitment specially when I just play during weekends and may be just 8 hours a week.
I did enjoy last week's Double XP. So I believe this is going in the right direction. However, EA/Bioware should realize that with games like GW2 Tera Online, they have to work really hard to continue this. I will be here till they shut the server down or charge me more than 15 bucks a month.

Keypek's Avatar

03.21.2013 , 09:24 AM | #19
Quote: Originally Posted by mentalmackem View Post
An 8 weekly content update?? wasn't it announced as a 6 weekly content update?? have use added another 2 weeks to that?
Caught that part as well. He kinda snuck that one in there didn't he?
K'mpek/Keypek or some variation
ICE Breaker>Corellian Run>The Shadowlands
FREE play time and loot by clicking>>

Numeanor's Avatar

03.21.2013 , 09:24 AM | #20
For a current game I can say that I overall like it. I like the fighting style the most, specially style of my imperial agent. Combat is much more drawing you into game than any other game, you can actually dodge the incoming attacks and so on... Yeah sometimes it is annoying to get into cover and be standing still glass cannon, but still it's something that gives a change from other MMO's. I also like that making small mistakes in operations are not so unforgiving, however making big mistakes can cause group to wipe (there are some boss fights that prove otherwise, but developers can fix mechanics right?).

The only thing that bugs me out is lack of new operations coming out. I mean: we get new expansion and just new harder modes of already existing operations. Please keep on mind, that we get bored watching same environment over and over again.

About space combat: I still like it, but it's too repetitive. It's same missions over and over again, nothing changes. I like new hard mode difficulty but I would probably think in revamp of space combat. I know it's hard to change it, but maybe here is simple idea: instead of having only one flying path, you could give players an option to choose 2 or more different paths on some points. Like you are approaching enemy ship (big one) and you get an option to attack it from above, under, left or right and when you are past the ship, player returns on "normal" path again.
Also co-op space missions would be awesome. Just like flashpoints, but without tank and healer. This is MMO after all and it's shame to see space combat, as one of essential part of Star Wars, so dumbed down. I know there are probably limited resources for development, but this is something to think about it...

Overall I pretty like it as it is now, I like to have lower repair cost so I can save credits for buying gear upgrades, augments and consumables...