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Would a 4/16/21 be viable for pve and pvp?

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Would a 4/16/21 be viable for pve and pvp?

AceOfThrawns's Avatar


AceOfThrawns
03.18.2013 , 04:08 PM | #1
So, I'm loving sniper, and after playing around on torhead I came up with this.

http://www.torhead.com/skill-calc#40...boRZG0rkrMhz.2

Would this be viable? (PvP and PvE)

I think the rotation would be something like:
explosive probe>interrogation probe>corrosive dart>corrosive grenade>cull and then series of shots/laze/ambush/ followthrough or however you want to finish them off.

thoughts or ideas appreciated!
"Be what you would seem to be - or if you'd like it put more simply - never imagine yourself not to be otherwise than what it might appear to others that what you were or might have been was not otherwise than what you had been would have appeared to them to be otherwise." -Lewis Carroll

verfallen's Avatar


verfallen
03.18.2013 , 04:30 PM | #2
2/16/23 will be better for damage and energy regen.

And even tough its an hybrid, you main damage is still lethality, not the small part of eng you take.

Therefore you want to set up cull asap and keep it as close to on CD as you can.

My opener is normally this:

OS->Target acquired->relic->CG->rifle shot->CD->cull->EP->SS (if no merc or jug on target or when dummy parsing)->IP->SoS->cull->CG->RS->CD->Lazed snipe->Adrenaline Probe->cull or RS if its still on Cooldown.

Thats what gives me the best results.

The + of the hybrid is its energy positive higher damaging EP and additionnal DoT that pays more than the 1/2 30% boosted cull imo, + 4 ticks of boosted poison after. (IP ticks for roughly 740 for me in near full BH, same as my poisons, so you could see it as a permanent 50% dot damage)

But if you try and play it engineer over leth, you'll gimp your damage and possibly your energy.