szachMat Posted March 4, 2013 Share Posted March 4, 2013 We cant leap to them We cant run in stealth to them We cant kill them from range So my question is What can we do ? We should get in 2.0 force camuflage like sentinels have now Link to comment Share on other sites More sharing options...
Never_Hesitate Posted March 4, 2013 Share Posted March 4, 2013 Sniper's are the hardcounter to the melees, except of tanks. As soon as you get to them you can destroy them. Link to comment Share on other sites More sharing options...
szachMat Posted March 4, 2013 Author Share Posted March 4, 2013 yes, but sentinels have force camuflage and they have few sec to get them. Guardians dont have any "toys" for that Sentinels are knights like we are so force camuflage should be skill for knights, not just for them :cool: Link to comment Share on other sites More sharing options...
Never_Hesitate Posted March 4, 2013 Share Posted March 4, 2013 (edited) yes, but sentinels have force camuflage and they have few sec to get them. Guardians dont have any "toys" for that Sentinels are knights like we are so force camuflage should be skill for knights, not just for them :cool: What about reflect? And force camoflage should be a sage/sorc skill and not a sent/maro skill Edited March 4, 2013 by Never_Hesitate Link to comment Share on other sites More sharing options...
wadecounty Posted March 4, 2013 Share Posted March 4, 2013 Saber Reflect is AMAZING vs Snipers, works on almost every big hitter they have, especially Marksman (but still does fine against Series of Shots which is a big attack in both of the other 2 specs). Other than that, if you're Vigilance dot them up and use LOS if you can to make them come to you and let you get a charge off, Focus has Zealous Leap, and tanks have all sorts of tools. Link to comment Share on other sites More sharing options...
Helig Posted March 4, 2013 Share Posted March 4, 2013 (edited) yes, but sentinels have force camuflage and they have few sec to get them. Guardians dont have any "toys" for that Sentinels are knights like we are so force camuflage should be skill for knights, not just for them :cool: Want Sentinel toys, roll a Sentinel. I have a Guardian and a Marauder (among other classes. Current personal favorite is Gunnery Commando, gearing atm), and yes, Guardian feels a lot weaker and more exposed, especially without group support. And I do agree that Guardian needs more tools for personal combat/survival. Saber Reflect is definitely a step in the right direction, but I think Guards need more. Like more advanced interrupt that can be used preemptively to disable all offensive skills, save for basic attack, for 2-3 secs. Taunt that is useful to *US* personally, like making the enemy player vulnerable to OUR damage (and noone elses). Baseline Hilt Strike, or baseline unchanneled Stasis. Something like that just from the top of my head. Edited March 4, 2013 by Helig Link to comment Share on other sites More sharing options...
Kabaroth Posted March 4, 2013 Share Posted March 4, 2013 Snipers/Gunslingers are not invincible, and their designed to be a melee tank stopper. By giving Guards/Juggs the ability to completely counter the class would make the class useless. The efficiency of a Slinger/Sniper depends greatly on the performance of their team. If their team can keep melee classes off of them, a Slinger/Sniper can pound on all classes; but if a Guard/Jugg gets in close it is hard for a Slinger/Sniper to effectively counter. In a 1v1 situation I can personally say that Guards/Juggs can prove difficult if they are good; most of the time they are at disadvantage though as they should be. Every class should have its counter. As a Slinger stealth classes can be a real nuisance as well as Sentinels or guardians that get close and throw big damage on me. Every class needs its counter, and by asking for improvements to your class that will make cause it to have no counter goes against the construction of the game. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted March 4, 2013 Share Posted March 4, 2013 and their designed to be a melee tank stopper. They are designed to be a melee stopper but not as far as tanks go, a well equipped tank survives too long and can beat up a sniper Link to comment Share on other sites More sharing options...
Aikon Posted March 4, 2013 Share Posted March 4, 2013 On top of popping Saber Reflect, this is where you also try to use your environment to your advantage. LOS (Line of Sight) them, run out of their range for a few seconds so that they have to reposition, (and as soon as you see them get up and run towards you, you get in range again and Force Leap at them), etc. etc. Once you're in melee range, depending on your skill, spec, and gear, you may or may not be able to overpower them. Sometimes you just need to be patient and let other classes make the first move. Link to comment Share on other sites More sharing options...
szachMat Posted March 7, 2013 Author Share Posted March 7, 2013 cover should only work from front not 360' That could force all snipers to take better position. Link to comment Share on other sites More sharing options...
JouerTue Posted March 11, 2013 Share Posted March 11, 2013 use a CD, throw sabre, push/stasis, he will have to move away, leap... Link to comment Share on other sites More sharing options...
SWEtree Posted March 15, 2013 Share Posted March 15, 2013 cover should only work from front not 360' That could force all snipers to take better position. sssccchhh!!! dont give Bioware any ideas....im leveling a sniper atm and looking forward to 2.0. Link to comment Share on other sites More sharing options...
Ugolino Posted March 16, 2013 Share Posted March 16, 2013 sssccchhh!!! dont give Bioware any ideas....im leveling a sniper atm and looking forward to 2.0. I'm looking forward to the patch where snipers abandon ship because their class got a long overdue clubbing from the nerf bat. Link to comment Share on other sites More sharing options...
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