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Which healer?


Viceofdeath's Avatar


Viceofdeath
03.02.2013 , 01:12 PM | #1
Hey guys, i'm rather new and was wondering which healer you guys would recommend in general for PvE and which for PvP and why. References/example would help too

RuQu's Avatar


RuQu
03.04.2013 , 07:46 AM | #2
Quote: Originally Posted by Viceofdeath View Post
Hey guys, i'm rather new and was wondering which healer you guys would recommend in general for PvE and which for PvP and why. References/example would help too
For PvP, Scoundrel/Operative healers are very popular. They have HoTs, and they have more instant heals so they are more mobile. They also have stealth. I'm not really a PvPer, so that's about all I can say on the topic.

PvE it is more about choice and what you enjoy, so that's a hard recommendation to make.

Sage/Sorc uses the traditional mana pool style resource, and plays largely like you would expect a healer from any other game to play like. It has a damage absorption shield, a big and powerful AoE heal, fast heals, slow heals, channeled heals. The only real twist on traditional healer play is a lifetap mechanic for resource management where you have to cause yourself damage to get Force for casting. While I got angry at the Consular story when trying to repeat it to level a Sage and deleted that character, I believe there is some proc watching required for this class, and the current proc UI is terrible. It will be better in 2.0.

With the coming of 2.0, Commando Ammo will finally be balanced with Merc Heat, and all 4 of the other healers (Commando/Merc, Scoundrel/Operative) will essentially use the same mechanic - tiered regen that is base 100 and recovers faster the less of it you use. In 2.0, the Alacrity (haste) changes will help considerably with resource management, whereas right now that stat actually negatively impacts regen, especially for Commandos/Mercs.

The big difference between Commando and Operative in terms of healing, since the resource is the same, is style. Operative is far more mobile, while Commandos are like a healing turret. Commandos are, at least currently, largely a game of resource optimization. Operatives have a dual resource system, and the second resource (Upper Hand or Tactical Advantage) is partially generated by RNG when your HoT is ticking. Since TA has a cap of 3 stacks, you don't want to sit at 3 for more than a moment, so there is some proc watching involved there.

There is also the issue of AoE. Right now, Sages are king and the other two are not even middle class merchants. In 2.0, Commandos are getting a massive buff to their AoE healing. They might not be king, but they will certainly be welcome in the palace. Operatives are getting a minor buff, but the primary imbalance (Sage AoE hits 8 targets, a full raid group, while the others hit 4 with no prioritization of the 4 based on health levels) is not being addressed.

One other thing I would point out is that the Operative mechanics are probably the most poorly thought out of the three. One of their main heals is widely considered worthless, to the extent that many healers just remove it from their bar once they get another way to use UH/TA. The UI for tracking HoTs is absolutely terrible, and with no mods allowed there is no way to resolve that yourself. Supposedly there are UI changes coming in 2.0, but I don't think a reasonable HoT tracker is included. There is almost no synergy between the abilities. In contrast, the Commando toolkit all works together pretty well, as does the Sage.

Finally, since you have to actually level said character, the story is worth mentioning. Agent (Operative) is widely regarded as the best story in the game. Consular (Sage) is widely considered, and I wholeheartedly agree, the worst class story. If you are, or have been, in the military, parts of the Trooper (Commando) story will likely annoy you, since they apparently didn't run it past any real servicemembers in the proofreading stage and they aren't going to spend the time and money redoing the voice work to fix the problems. Seems odd, since the Trooper has obvious appeal to real world military personnel. If you've never served, you probably won't notice, and if you can ignore the problems it is actually a really well done plot. In general I think most people would agree that the plot options for healing go something like Agent >> Smuggler = Bounty Hunter > Trooper > Inquisitor >>>> Consular.
Brushing off the dust on my Assault Cannon. Time to get back in the fight.

dmanlong's Avatar


dmanlong
03.04.2013 , 11:06 AM | #3
Quote: Originally Posted by RuQu View Post
For PvP, Scoundrel/Operative healers are very popular. They have HoTs, and they have more instant heals so they are more mobile. They also have stealth. I'm not really a PvPer, so that's about all I can say on the topic.

In general I think most people would agree that the plot options for healing go something like Agent >> Smuggler = Bounty Hunter > Trooper > Inquisitor >>>> Consular.
Very nice post Ru,

I am going to add my 2 cents about story since you added it to the discussion. When evaluating the story you actually need to look at it from 3 different focus points - Overall Story, Character Dialog, and Companions.

The smuggler is a good example of this. The smuggler is witty and has many comical scenes that does not really effect the plot line, but adds to the value of the story. The Bounty Hunter's companions are some of the best in the game and really add depth to the story making it personal. The trooper's dialog choices(esp if played light side) consist mostly of yes sir and no sir - very dull. The inquisitor's dialog choices are all very demeaning and make the story even less enjoyable, which is why I think it is the worst story in the game. Here are my ratings on each class using 1 - 5 score with 5 being the best.

Imperial Agent Story - 5 , IA dialog - 4, IA Companions - 3 Total Score 12
Bounty Hunter Story - 3 , BH Dialog 4 , , BH Companions - 5 Total Score 12
Smuggler Story - 3, Smug Dialog - 5, Smug Companions 3 Total Score 11
Trooper Story - 4, Trooper Dialog 2, Trooper Companions 4 Total Score 10
Consular Story - 3, Consular Dialog 2, Consular Companions 2 Total Score 7
Inquisitor Story - 1 , Inquisitor Dialog 2, Inquisitor Companions 3 Total Score 6

Finally I would like to add that Inquisitor/Consular are two really fun classes to play, so if you do not care that much about story, then these are great choices. Consular story is also not really that bad.. Act 1 is horrible but Act 2 and 3 are decent. Inquisitor never gets better.

chuixupu's Avatar


chuixupu
03.04.2013 , 11:21 AM | #4
In my experience with the three healers, and others that play them, the most important factor is to find what feels best to you personally. Everyone seems to have their favorite. You may hear a lot about one healer being OP and another not as good as the other, but the most important thing is always the skill of the person behind the computer and their comfortability playing the class. It is true that Sorcs/Sages have the strongest AOE healing while Mercs/Commandos have the weakest, but that is not what makes or breaks a group.

I don't trust any healer who touts their class above everything else.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Aurojiin's Avatar


Aurojiin
03.04.2013 , 04:48 PM | #5
Quote: Originally Posted by RuQu View Post
Sage/Sorc uses the traditional mana pool style resource, and plays largely like you would expect a healer from any other game to play like. It has a damage absorption shield, a big and powerful AoE heal, fast heals, slow heals, channeled heals. The only real twist on traditional healer play is a lifetap mechanic for resource management where you have to cause yourself damage to get Force for casting. While I got angry at the Consular story when trying to repeat it to level a Sage and deleted that character, I believe there is some proc watching required for this class, and the current proc UI is terrible. It will be better in 2.0.
The proc watching is incredibly simplistic, to the point that the current UI isn't even an impairment.

My feeling is that Sages/Sorcs get the most leeway to focus on the encounter versus thinking about the mechanics of their class, but others may disagree.
Aisev -:- Seer Sage Si'ki -:- Darkness Assassin

JimmyTheCannon's Avatar


JimmyTheCannon
03.05.2013 , 03:22 PM | #6
So tired of Commandos/Mercs being described as healing turrets. It makes us sound a LOT less mobile than we are. The fact is we're a lot more capable of healing on the move than a Sage/Sorc.

RuQu's Avatar


RuQu
03.05.2013 , 04:07 PM | #7
Quote: Originally Posted by JimmyTheCannon View Post
So tired of Commandos/Mercs being described as healing turrets. It makes us sound a LOT less mobile than we are. The fact is we're a lot more capable of healing on the move than a Sage/Sorc.
You have 3 instant attacks, one of which is Hammer Shot, and one is on a 21s cooldown. That may be more than Sages have, but compared to other games in the market Commandos are very non-mobile. As a person asking for advice, responses should take into account the other offerings in the market that most players are probably aware of.

The games I'm familiar with are WoW, TERA, GW2, and TSW. In every one of those games, pretty much every healer is far, far more mobile than a Commando.
Brushing off the dust on my Assault Cannon. Time to get back in the fight.

JimmyTheCannon's Avatar


JimmyTheCannon
03.06.2013 , 05:53 PM | #8
Quote: Originally Posted by RuQu View Post
You have 3 instant attacks, one of which is Hammer Shot, and one is on a 21s cooldown. That may be more than Sages have, but compared to other games in the market Commandos are very non-mobile. As a person asking for advice, responses should take into account the other offerings in the market that most players are probably aware of.

The games I'm familiar with are WoW, TERA, GW2, and TSW. In every one of those games, pretty much every healer is far, far more mobile than a Commando.
Why take into account other games unless the person asking for advice says "I've played these games, compare the SWTOR healers to them for me"? You're assuming he's familiar with those when he may not be. The only one I've played out of those was WoW.

Comparing healers in *this game*, the Commando/Merc is NOT a healing turret. The Sage/Sorc is the closest to that description. The Merc has only 3 instant attacks, yes, one of which is on decent cooldown (shorter if you have the set bonus); however, they can make ANY cast an instant once per 2 minutes with Power Surge as well, and even their actual casts don't take long at all.

Calling us a turret implies that in order to heal effectively we can't move at all, and that's simply not true. Commandos and Mercs are the second most mobile healing class in the game.

RuQu's Avatar


RuQu
03.06.2013 , 06:13 PM | #9
Quote: Originally Posted by JimmyTheCannon View Post
Why take into account other games unless the person asking for advice says "I've played these games, compare the SWTOR healers to them for me"? You're assuming he's familiar with those when he may not be. The only one I've played out of those was WoW.

Comparing healers in *this game*, the Commando/Merc is NOT a healing turret. The Sage/Sorc is the closest to that description. The Merc has only 3 instant attacks, yes, one of which is on decent cooldown (shorter if you have the set bonus); however, they can make ANY cast an instant once per 2 minutes with Power Surge as well, and even their actual casts don't take long at all.

Calling us a turret implies that in order to heal effectively we can't move at all, and that's simply not true. Commandos and Mercs are the second most mobile healing class in the game.
If they couldn't heal at all, I would have said so.

It is pretty standard in culture to describe new things in terms of familiar old things. Describe a zebra to someone who has never seen one. Odds are you will describe it as a white horse with black stripes (or inverted). Odds are very slim that you will start by describing it as if no creature in the world was like it, describing shape of the head, number of limbs, running gait, etc. It is not only faster to describe it as a striped horse, it is clearer to the listener.

To me, coming from other games with mobile healers (specifically druid and shaman in WoW and priests in TERA), the heavy armor, reliance on cast times, inability to cast while moving, and the visual effect of shooting a green laser of healing from my giant gun very much gives the feel of a turret. That that term is a personal pet peeve of yours does not invalidate it as a concise description of my personal feel for it.
Brushing off the dust on my Assault Cannon. Time to get back in the fight.

JimmyTheCannon's Avatar


JimmyTheCannon
03.06.2013 , 06:56 PM | #10
Turret implies "plant and cast", only effective when not moving. That describes Sorcs far more than Mercs. That's what bothers me about it - it gives people the wrong impression of the class.