LordHartigan Posted February 22, 2013 Share Posted February 22, 2013 I am not exactly understanding how adaptive gear works. For example the gear packs you can buy with cartels coins. I have a character almost to fifty and like the look of some of that gear, but I am worried about my stats dropping well below gear that meet my level requirment. For example a piece of adaptive gear that has no level requirement and 3 open mod slots. By installing mods appropriate to my level can really make the adaptive piece of gear as good as a level specific piece of gear stat wise. Will the stats on the adaptive gear be the same, for example, if I simply take the mods out of my level specific gear and transfer them to the adaptive gear. Somehting tells me no, because there are more stats listed for level specific gear than the adaptive gear. On the other hand if one wanted to remain competetive statistically there would be no point in the adaptive gear other than looks. While it may look nice it is something I would sacrafice for proficiency. Can someone let me know if I'm the right track or how this stuff works? Link to comment Share on other sites More sharing options...
FizzwickNuffaa Posted February 22, 2013 Share Posted February 22, 2013 Adaptive gear automatically scales itself to be whatever the highest class of armor you can wear. So if your character can wear heavy armor, the adaptive gear will scale up to that. Stats-wise, all moddable gear of a given class is equal. They are just shells. The real stats are based on what mods are in the shell. So if you buy an empty shell from the market and fill it with the mods you have in your current armor, it will be exactly the same stats-wise as your old armor. Link to comment Share on other sites More sharing options...
LordHartigan Posted February 22, 2013 Author Share Posted February 22, 2013 Adaptive gear automatically scales itself to be whatever the highest class of armor you can wear. So if your character can wear heavy armor, the adaptive gear will scale up to that. Stats-wise, all moddable gear of a given class is equal. They are just shells. The real stats are based on what mods are in the shell. So if you buy an empty shell from the market and fill it with the mods you have in your current armor, it will be exactly the same stats-wise as your old armor. Okay. That's what I was hoping. One thing that confused me is on level specific gear there's extra stats at the top like armor rating or damage. These stats aren't displayed on adaptive gear and I didn't undertsand whether that was something on top of the stats listed in yellow or somehow all incorporated. Your response clears up a lot though. Thanks. Link to comment Share on other sites More sharing options...
FizzwickNuffaa Posted February 22, 2013 Share Posted February 22, 2013 Some of the gear on the market is just an empty shell. Other gear, particularly the level-restricted stuff, has mods in it. So you're buying in that case both the shell and the mods it contains. That's why some market gear has stats and others have none. If you look in detail at what is in the 'package' being sold, you'll see what you're actually getting. So again, some market stuff is just a shell, and some is shell+mods. Link to comment Share on other sites More sharing options...
Haltermania Posted February 22, 2013 Share Posted February 22, 2013 So its wise if you come acorss adaptive armor to use that compared to the armor you already have? what happens if what you are wearing is better than the adaptive armor, obviously you would choose the bettter one but im just a little confused on adaptive armor too Link to comment Share on other sites More sharing options...
Merouk Posted February 22, 2013 Share Posted February 22, 2013 Adaptive just means that the shell will be Heavy Armor if you can wear heavy armor, Medium for medium, or Light for light. Then it's up to the mods that you put / find in it for the actual stats. An armoring mod will give different stats if placed in a heavy armor shell vs. a light armor shell, and the adaptive armor simply becomes the highest level of armor that you can wear, for the purpose of stats and how the mods are affected. Otherwise, an adaptive armor chest and a regular orange heavy chest will have identical stats for a tank (can wear heavy) with the same mods plugged into both. The only difference is in looks, and/or if the chest is part of a set of armor that has a set bonus. Link to comment Share on other sites More sharing options...
snd_fx Posted February 22, 2013 Share Posted February 22, 2013 So its wise if you come acorss adaptive armor to use that compared to the armor you already have? what happens if what you are wearing is better than the adaptive armor, obviously you would choose the bettter one but im just a little confused on adaptive armor too Like what was said previously, adaptive armor just means it will become "light", "medium" or "heavy" armor based on what your character can wear. What this means is any class can wear this armor. If the adaptive armor you come across has less stats than what you currently wear, you don't have to wear it. Link to comment Share on other sites More sharing options...
mike_is_valid Posted February 24, 2013 Share Posted February 24, 2013 The modable (orange) gear is indeed only about "looks", it gives you the option to select a gear set which looks the way you like it. If the stats of the pieces you currently have are better, you just rip the mods out and put them into the piece you like better. The stats will not change at all. All orange gear in the game are empty shells without stats on their own. This also applies to orange gear with min LVL requirements, they either have mods inside which create the min LVL requirement OR some shells do have the min LVL requirement but still no effect on stats. Example: I play a sage and want to stick with my appearnce (hood down gear is quite rare in this game), so i keep my set and just put the armorings and mods from end game gear into it, still i have the same end game stats as everyone else. Link to comment Share on other sites More sharing options...
Kingcateater Posted January 6, 2017 Share Posted January 6, 2017 So what your saying is every gear dropped in the game that they find have better "stats" the reason those have stats is because of mods. Or do they have base stats sometimes with no mods? that's all that i felt wasn't explained here Link to comment Share on other sites More sharing options...
Anduhar Posted January 6, 2017 Share Posted January 6, 2017 So what your saying is every gear dropped in the game that they find have better "stats" the reason those have stats is because of mods. Or do they have base stats sometimes with no mods? that's all that i felt wasn't explained here You've necro'd a thread from 2013, try not to do that. Orange gear has adaptive armor which means it automatically adjusts to whatever type of armor you normally wear (light, medium, heavy). Orange gear if also fully moddable meaning it doesn't normally have stats. In order to get stats on orange gear you need to put mods in it, there are mod vendors on the fleet in the Supplies section that sell cheap green mods if you need any while leveling. Orange gear is primarily just for looks but it can still be used in combat as long as you put mods in it. Not all gear in the game can be modded, some gear has static stats whereas orange gear needs to be modded in order to have stats. There is no orange gear in the game that has stats without mods. If you see any that does, it is because there are already mods in it. I don't know what normal protocol is with necro threads around here but if you have any more questions try starting a new thread instead of replying to this one. Link to comment Share on other sites More sharing options...
PiiTarr Posted January 6, 2017 Share Posted January 6, 2017 You've necro'd a thread from 2013, try not to do that. Orange gear has adaptive armor which means it automatically adjusts to whatever type of armor you normally wear (light, medium, heavy). Orange gear if also fully moddable meaning it doesn't normally have stats. In order to get stats on orange gear you need to put mods in it, there are mod vendors on the fleet in the Supplies section that sell cheap green mods if you need any while leveling. Orange gear is primarily just for looks but it can still be used in combat as long as you put mods in it. Not all gear in the game can be modded, some gear has static stats whereas orange gear needs to be modded in order to have stats. There is no orange gear in the game that has stats without mods. If you see any that does, it is because there are already mods in it. I don't know what normal protocol is with necro threads around here but if you have any more questions try starting a new thread instead of replying to this one. Just to clarify, not all orange gear is adaptive. There is still orange gear available in-game that is heavy/medium/light. At this point it may only be from crafting, but nevertheless, it is still available. Link to comment Share on other sites More sharing options...
Docdim Posted January 6, 2017 Share Posted January 6, 2017 Going through a bit more on gearing in general for you: Gear stats are based in part on the gear rating, which is, in part, based on both minimum level it is for. For example: L65 green gear (210 rating) has higher stats than L60 grean gear (190 rating). Gear stats and rating also go with "quality" (gray -> green -> blue -> purple in increasing quality). So L60 green is 190, but L60 blue is 200 (I think). There is also "custom" gear. This is the (mostly) Orange gear that have no inherent stats. They are empty "shells" in which you insert "mods" (also called "AME's" which stands for Armoring, Mod, Enhancement) into their respective slots to give them stats. These "mods" stats/ratings are based on level and quality as described above. The idea here is that you can find a shell style you like, and stick with it. Just upgrade the mods in it as you level up to keep them competitive. The mods are available from the vendors on fleet in the Supplies section, or on-planet (for the levels of that planet). Or on GTN (crafted, usually higher quality blue/purple). "Adaptive" is somewhat different. When the game came out, there were only Light/Medium/Heavy armor. Some classes can only wear light (ex: Consular), some can wear higher (Guardian can wear Heavy or below). Adaptive armor was added to the game later on. It adapts to be whatever the highest wearable to that class. So any class can use it, but it'll be light armor (less dmg reduction) on a Consular than on a Guardian. Some Adaptive armor is fixed stats (so you'll use for a while but eventually have to drop in favor of higher rating armor). Some Adaptive armor is also custom, i.e. has slots for mods. That you can upgrade with new mods like any Custom armor. Gear you get from Heroics is Adaptive, but fixed stat (i.e. not Custom). You use it for a while, then will switch out, perhaps when you run a Heroic later when you are at a higher level. OK, this got way longer than intended... Link to comment Share on other sites More sharing options...
JediQuaker Posted January 6, 2017 Share Posted January 6, 2017 (edited) Another thing to keep in mind is that you have a set of "base" armor slots where you put the best rated armor pieces with the best stats. These pieces can have fixed stats, or be custom pieces with AME slots. In addition you have one free set of "outfit" slots (and more can be purchased). The outfits are accessed via the tabs at the right side of your character display. These outfit slots can take any piece you like the look of, and they don't contribute to your stats. So you can, for example, put an armor piece into your outfit with stats for a tank, without affecting your DPS stats. It's purely cosmetic. The pieces in your outfit are just "stamped" in the slots - the actual piece can be put back into your storage, or worn on a companion, or even (as found out the hard way) sold to a vendor. So, in general, you put the pieces with the best and most appropriate stats into your "base" and put the stuff you like the look of in your outfit. That way, you don't need to worry about your "looks" when upgrading your base armor stats. Edited January 6, 2017 by JediQuaker Link to comment Share on other sites More sharing options...
Adric_the_Red Posted January 6, 2017 Share Posted January 6, 2017 You've necro'd a thread from 2013, try not to do that. Orange gear has adaptive armor which means it automatically adjusts to whatever type of armor you normally wear (light, medium, heavy). You've provided incorrect information. Try not to do that. Not all "orange" gear is adaptive. There are plenty of "orange" pieces that are Light, Medium or Heavy, not adaptive. Link to comment Share on other sites More sharing options...
Recommended Posts