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Guild tax for the guild bank..


a-madman's Avatar


a-madman
02.17.2013 , 11:46 AM | #11
Yes i agree with you
LVL 55 Vanguard x 2 LVL 55 Commando LVL 55 Sage LVL 55 Shadow LVL 55 Sentinel LVL 55 Guardian LVL55 Scoundrel LVL 55 Powertech LVL 55 Sniper LVL 55 Assassin And some other toons that get forgotten about

anonnn's Avatar


anonnn
02.17.2013 , 12:23 PM | #12
It seems like an error of terminology, you are describing more of generated interest, rather than a tax. It could be called a Guild Bonus.

It's a great idea, and there's a further possibility, that in addition to guild interest being generated on the credits earned by individual players, there should be a flat interest earned on the Guild account balance. This could encourage guilds in a very major way. You definitely can't deduct an amount from what the player would otherwise receive... it would have to be an additional funds that's only generated if the player is in fact a member of a guild. I think Republic guilds should earn slightly more guild interest than Imperial guilds. :-D
Boring conversation anyway.
Think twice. . . Think again.
Nullius in verba. . .

MajikMyst's Avatar


MajikMyst
02.17.2013 , 04:53 PM | #13
Quote: Originally Posted by anonnn View Post
It seems like an error of terminology, you are describing more of generated interest, rather than a tax. It could be called a Guild Bonus.

It's a great idea, and there's a further possibility, that in addition to guild interest being generated on the credits earned by individual players, there should be a flat interest earned on the Guild account balance. This could encourage guilds in a very major way. You definitely can't deduct an amount from what the player would otherwise receive... it would have to be an additional funds that's only generated if the player is in fact a member of a guild. I think Republic guilds should earn slightly more guild interest than Imperial guilds. :-D
Well.. Whatever you want to call it.. They need to work on guild income if they expect us to be able to spend such outragious prices for bank tabs.. We are at the 15mil. mark for our next tab.. We bought the last tab becasue of the generosity of a single guildie.. In either case.. This is something that should have been in the game from the start.. Of course we didn't even have banks back then..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Drewztoon's Avatar


Drewztoon
02.20.2013 , 01:10 PM | #14
This idea is great!

I vote that the "tax" be replaced by a "contribution" that is given to the guilds by the all-powerful Wizard of BioWare. We are Taxed Enough Already.

In my opinion, these "extra" credits will not harm the economy. I say that because, in my expierience, the majority of players do not use their guild's credits when it comes time to repair their below-50 toons. Now raiding guilds have a much-different situation - those "extra" credits will certainly come in handy.
"The idea that you can vote your way to prosperity is one of the most ludicrous that was ever entertained." - Winston Churchill

Deresdod's Avatar


Deresdod
02.24.2013 , 09:11 PM | #15
This is something that was brought up during the guild summit, and it is extremely disappointing that a year later its still isn't in.
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@deresdod

JoeeyyMagzz's Avatar


JoeeyyMagzz
02.24.2013 , 09:31 PM | #16
Quote: Originally Posted by bohleyc View Post
I agree with darthzax if the tax came from midair it would inflate the game currency.so we need a straight out tax so it wont damage the economy.
I had to LOL at this post because the game's economy is already destroyed. It became destroyed the moment the dev's decided it was a good idea to allow people to craft the highest level elder game gear, and allow Cartel Market items to be sold for credits on the GTN. I can buy something of value on the Cartel Market and sell it a day and a half later for nearly 5x the amount of credits I would be able to buy from illegal credit selling websites. Also, as far as selling end game mods, I bet every person on these forums knows the name of the major armoring/mod/enhancement crafters on their respective servers. Those crafters can quite literally buy EVERYTHING on the GTN and really destroy the economy. It's so bad, in fact, that if you are a new crafter trying to make some credits, no one will buy from you because you're still asking for tips whereas the major crafters have made so much money that you just have to give them the mats.

There is literally no problem with them adding bonus credits to the Guild Bank when people complete quests and kill mobs. In fact, there being no problem is the reason that any game with Guild Perks has this very idea presented by the OP as one of the Guild Perks.

Fatbosh's Avatar


Fatbosh
02.28.2013 , 05:52 AM | #17
Quote: Originally Posted by DarthZak View Post
A taxing system would be great but not as you mentioned 100 credits + tax
Instead it should be 100 credits - tax since its a deduction. This also gives a new incentive for guilds to be active about their finances and adds an interesting spectrum
Best idea also the part when someone said the tax rate could be changed by guild master, it is difficult sometimes to cap somebodies spending especially if they are a good edition to the guild on a social level, with this tax system they would be contributing to the guild with their credits and not generated income.

LoneRegulator's Avatar


LoneRegulator
02.28.2013 , 08:06 AM | #18
Quote: Originally Posted by MajikMyst View Post
The other issue is, guilds may start little mini wars with this tax thing.. People may start looking for the guild that charges the least amount of tax.. Which in my opinion is not a good dynamic.. Not every one does dailies, not everyone sells tons of stuff on the GTN.. Some people can barely afford to pay their own repair costs.. It would still end up that a few players are paying for the repair costs of the many..

With the game generating the money, it doesn't make much difference.. The tax rate would be set globally by the game, so there is no competition.. Players that do their dailies and sell tons of stuff aren't burdoned with the players that don't.. It is just a win win all the way around to simply have the game generate it..

With all the threads about repair costs, you know that Bioware setting a global player paid tax level for all guilds.. Would do nothing but prompt more complaints that the tax is to high or why they are paying it in the first place.. Some folks may opt to not be in a guild to avoid the tax, which is not good for guilds.. Sorry.. I still feel that game generated is the only way to go..
I'll have to agree with DarthZak and go for the guild setting the tax rate. You say it's "not a good dynamic" for people to pick guilds based on tax, but I don't really see why it's not. There are plenty of massive "open to everyone" guilds that blind invite level 1 characters. Most of these guilds (I'd imagine) are a running joke on their respective server for how bad their players are (which is inevitable when you just pick up randoms). Giving a reason to pick one guild over another would be a real reason for people to pick their guild - since it seems 90% of people just want to pick a guild to be in a guild.

Besides, there is always that one a-hole who makes tons of money in the guild, brags about how much he makes, and then never donates one cent to the guild bank. A guild tax would be a great way to get people to pay their share instead of freeloading off the guild bank.

Elfa's Avatar


Elfa
02.28.2013 , 08:43 AM | #19
Just copy EVE Online's Tax system and we'll all be fine.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

anonnn's Avatar


anonnn
02.28.2013 , 08:59 AM | #20
The idea is to have the money for the guild generated for free. Everyone earns the normal credits for all game activities (killing mobs, completing any type of mission, running companion missions, etc), and the credits generated for the guild bank are extra credits that are generated for free, and are immediately deposited in the player's guild's bank.

For the player it's the same amount of credit earnings for everything whether in a guild or not, and if the player IS a member of a guild, that guild receives some guild bonus credits every time the player is awarded credits for any reason. Maybe even a small percentage of bonus credits for GTN Sales...
Boring conversation anyway.
Think twice. . . Think again.
Nullius in verba. . .