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Optimizing a PVP Madness DPS sorc

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Optimizing a PVP Madness DPS sorc

xstortion's Avatar


xstortion
02.11.2013 , 02:10 PM | #1
Looking to min/max, I am not quite sure where I want to go here. I am assuming that I want to get my crit down a little but not sure how to go about it. Should I use the same philosophy used with PVE gear meaning getting rid of the lettered mods?

Thanks in advance

http://swtor.askmrrobot.com/characte...f-eebf643fbe31

glocklB's Avatar


glocklB
02.13.2013 , 02:59 AM | #2
That's ~my setup.
http://swtor.askmrrobot.com/characte...d-0cce9c45e264

I guess i misplaced some crit mods with enhancements, so my real stats have difference of: 0.02% more crit chance and 0.6 less bonus damage. That's pretty much completely min/maxed except some almost useless ewh upgrades. Compare our crit chance and bonus damage numbers, and you'll see how much you can improve

EDIT: although i've exchanged some expertise to get those damage levels.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

Aetideus's Avatar


Aetideus
02.13.2013 , 10:29 AM | #3
Quote: Originally Posted by glocklB View Post
That's ~my setup.
http://swtor.askmrrobot.com/characte...d-0cce9c45e264

I guess i misplaced some crit mods with enhancements, so my real stats have difference of: 0.02% more crit chance and 0.6 less bonus damage. That's pretty much completely min/maxed except some almost useless ewh upgrades. Compare our crit chance and bonus damage numbers, and you'll see how much you can improve

EDIT: although i've exchanged some expertise to get those damage levels.
I have tested the Expertise ~1100 and I think it is too little.

xstortion's Avatar


xstortion
02.15.2013 , 01:41 PM | #4
Quote: Originally Posted by glocklB View Post
That's ~my setup.
http://swtor.askmrrobot.com/characte...d-0cce9c45e264

I guess i misplaced some crit mods with enhancements, so my real stats have difference of: 0.02% more crit chance and 0.6 less bonus damage. That's pretty much completely min/maxed except some almost useless ewh upgrades. Compare our crit chance and bonus damage numbers, and you'll see how much you can improve

EDIT: although i've exchanged some expertise to get those damage levels.
Those numbers look pretty good. How long do u live when you get focused from say a marauder? Seems like that low of expertise would leave you at a disadvantage.

Even with my expertise at 1390 I still get hit with 6k plus smashes.

What kind of damage do you so? Whats the max death field?

Luckeyduckey's Avatar


Luckeyduckey
02.15.2013 , 04:22 PM | #5
http://www.torhead.com/skill-calc#201Zf0RMdRrZcMfRsMz.2

Seems like a popular build (Left one point out for either Polarity Shift or Deathmark.) I think this build might be a little better for damage over full madness.
Extermination
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glocklB's Avatar


glocklB
02.15.2013 , 11:47 PM | #6
Quote: Originally Posted by xstortion View Post
Those numbers look pretty good. How long do u live when you get focused from say a marauder? Seems like that low of expertise would leave you at a disadvantage.

Even with my expertise at 1390 I still get hit with 6k plus smashes.

What kind of damage do you so? Whats the max death field?
Get focused by a marauder? Usually marauder dies (especially rage marauder - easy pie) and I keep living until they focus me 3v1 or 4v1 (especially with 2 pullers on me - it's death). I agree that appropriate expertise number is subject where i might be wrong. Most i hear say, that 1200 is better, but i find myself with 1114 in good position.

That's not low expertise at all actually, and 100 more won't save you under focus of 4 experienced melees. It is usual trade off - i paid a bit of my damage mitigation for a bit more of damage.

Quote: Originally Posted by xstortion View Post
What kind of damage do you so? Whats the max death field?
I use primarily 7/3/31 build in wzs. Hence my deathfield hits harder then in other builds. Deathfields are usually in range of 4-5k, except for targets with 30% aoe reduction. I had no opportunity to check gear of people i've hit for 5k and higher, but considering i had numerous 5k on sages (5.9k the highest on sage without any buffs and luck) i may assume some of them had reasonable amount of expertise.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

glocklB's Avatar


glocklB
02.15.2013 , 11:53 PM | #7
Quote: Originally Posted by Aetideus View Post
I have tested the Expertise ~1100 and I think it is too little.
I considered testing myself with 1-2 more PVP armorings, but still didn't try it. I feel the difference will be difficult to detect
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

Aetideus's Avatar


Aetideus
02.16.2013 , 05:43 AM | #8
Quote: Originally Posted by glocklB View Post
I considered testing myself with 1-2 more PVP armorings, but still didn't try it. I feel the difference will be difficult to detect
Check the combat logs and share the results. My highest DF is 6329 on a pve geared.

glocklB's Avatar


glocklB
02.16.2013 , 06:28 AM | #9
Quote: Originally Posted by Aetideus View Post
Check the combat logs and share the results. My highest DF is 6329 on a pve geared.
it's extremely difficult to achieve accuracy via "wz tests". Better to test on friend, and use forcelightning due to its static damage. You have different opponents always in wzs, so it's rather inefficient.

PS: i had highest a bit bigger then 6k, but it hardly means anything. I have pretty big crit chance, and these numbers matter only when achieved on the same target and by the same player with few observable changes.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

Aetideus's Avatar


Aetideus
02.16.2013 , 07:47 AM | #10
Quote: Originally Posted by glocklB View Post
it's extremely difficult to achieve accuracy via "wz tests". Better to test on friend, and use forcelightning due to its static damage. You have different opponents always in wzs, so it's rather inefficient.

PS: i had highest a bit bigger then 6k, but it hardly means anything. I have pretty big crit chance, and these numbers matter only when achieved on the same target and by the same player with few observable changes.
I test similar combat logs. Meaning avg crit is the ~same for each ability. Every test I have done *so far* indicates higher dmg for > 1100 Exp.