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Convince me to keep Artifice, about to drop it for Biochem

STAR WARS: The Old Republic > English > Crew Skills
Convince me to keep Artifice, about to drop it for Biochem

Arlanon's Avatar


Arlanon
02.09.2013 , 05:44 PM | #11
perhaps they will make some super cool looking crystals that are bop so only artificers that made them can use them. then you get to look super cool!

Smashbrother's Avatar


Smashbrother
02.10.2013 , 04:02 AM | #12
Quote: Originally Posted by Godzillamax View Post
I've been a loyal Artificer since launch. I took a 9 month break from the game and came back around December and have been having a blast. Problem is, I'm starting to think I should dump Artificing (and Treasure Hunting and Archaeology), all of which are 400/400. I never use any of those abilities for my main character, a Jugg tank. I'm not in an end-game raiding guild, and just pug EC or TFB raids when I can. So I'm never going to use my Artificing to reverse engineer end-game equipment to learn level 26 or 27 enhancement schematics (I don't play enough to obtain excess of that level of gear to be able to reverse engineer it hoping for a schematic). And even then, I've got millions of credits, so its not like I have some burning desire to make more money by learning the level 26 or 27 schematics.

On the other hand, having reusable rakata level stims, med packs, etc. is very useful. Can anyone give me a good reason to keep Artificing, and not pick up Biochem/Bioanalysis/Diplomacy? Maybe some Artificing love in the near future (expansion) that might make it worth keeping?

Thanks!
Exotech stims and wz medpac are both better than the reusable ones, so there's really no reason to get biochem. Money is a joke to make in this game, and you have millions of credits so saving money on stims/medpacs isn't an issue for you. Also, BW has stated they're not making reusable items in the future.

Artifice also makes pretty good money selling crystals. Biochem doesn't really make money at all.

If you're adament about dropping artifice, I'd say pick up cybertech because it's better for pvp than biochem.

Heezdedjim's Avatar


Heezdedjim
02.10.2013 , 08:08 AM | #13
It's useful if you have lots of alts (assuming you have a cybertech to go along), because you can just slap orange social or CM gear on them and keep them fully geared in blues all the way to 49. In the absence of alts or 27 schematics though, none of the crafting skills are huge money makers anymore, as they've been slowly ground into complete obsolescence by the conspiracy of neglect, cartel marketization, and Bioware's general hatred of all player directed content.

At this point they seem to think even putting crafting in the game was a huge mistake, because it tempts you to step off the gear treadmill and do something other than what they think you should be doing (grinding dailies and raiding non-stop 24/7). If they could get away with just taking the whole thing out, they probably would. Since they can't, for now, they'll just neglect it to the point where nobody bothers with it at all, then eventually take it out "because we don't want to spend resources maintaining a system nobody uses."

NLxAROSA's Avatar


NLxAROSA
02.20.2013 , 03:51 AM | #14
Quote: Originally Posted by Smashbrother View Post
Biochem doesn't really make money at all.
Then you're doing it wrong. No problem at all to make millions with Biochem, especially implants.

TheNevet's Avatar


TheNevet
02.20.2013 , 06:32 AM | #15
Quote: Originally Posted by MrHotter View Post
I'd say you should make a different character. Retire the Artifice guy in case it becomes usefull in the future.

I have every craft skill and mission skill at 400 with my characters, and then everyone else I actually want to play is a biochem\bioanalysis\slicer.

I guess that may change if the reusable medical stuff becomes worthless. If that happens then all my characters will have bioanalysis so I can keep mats going on my biochem guys without having to spend extra time farming.
This. That is exactly what I've done.
The Cheng Legacy - Level 50 | The Ebon Hawk
Nim-lo - 55 Shadow DPS | Jao-xun - 55 Guardian Tank | Vost'ryk'ereth - 50 Mercenary DPS
Mei-li - 55 Sage Healer | Lominos - 50 Commando Healer | Qing-jao - 50 Sorcerer DPS
Drenkor - 55 Sentinel DPS | Destruktus - 55 Juggernaut Tank | Gigolo - 50 Scoundrel DPS