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This is what happens when all you care about is damage

STAR WARS: The Old Republic > English > PvP
This is what happens when all you care about is damage

UGLYMRJ's Avatar


UGLYMRJ
02.01.2013 , 12:55 PM | #21
I thought for sure my name was going to be in that screenshot.

There's a few things about that... teamwork def rules all as long as there is some decent player skill involved as well. But from experience I can say that when I run with 4 guildies in regs there are times where we have the bad habit of trusting node guarding to the PUGs... sometimes our mentality is that when we're the more talented of the players in the match that we should be in the main fight... sometimes this backfires.

On that same note... sometimes we just damage whore and we could care less. Hell... it's regs. Our sorcs will often pull our guildies in fire traps just to troll each other. Sometimes we're trying to win... sometimes we don't care... at all. I'm sure other guilds share the same thoughts.

Once our weeklies are done it's all fun n games... and rated.

Aluvi's Avatar


Aluvi
02.01.2013 , 02:50 PM | #22
The PT did 437k damage, 20k protection, and had a ton of medals, meaning he was defending a node or trying to take one while doing that damage protection.

What's more, those aren't even impressive numbers. I would say what is more likely is that their team screwed up the initial cap and let you guys get both sides (which are ludicrously easy to defend vs the mid), then proceeded to rush the sides all game, destroying your team over and over again trying to get the node, but being unable to, or it was a giant slugfest at mid, which again, the PT did his job.

Out of all the players that could cap, PTs are probably better suited to stunning / pulling other players to prevent them from interrupting a cap. Or flat out killing someone to prevent the interrupt.

Your screenshot really doesn't prove anything, aside from the fact that you need validation from the forums to feed your e-peen.

Here's a quarter, call someone who cares.
Aluvien Sith Marauder <Infinite Darkness> Shadowlands
Aluviann Jedi Sentinel <Triumph> Shadowlands

Aluvi's Avatar


Aluvi
02.01.2013 , 02:53 PM | #23
Quote: Originally Posted by UGLYMRJ View Post
I thought for sure my name was going to be in that screenshot.

There's a few things about that... teamwork def rules all as long as there is some decent player skill involved as well. But from experience I can say that when I run with 4 guildies in regs there are times where we have the bad habit of trusting node guarding to the PUGs... sometimes our mentality is that when we're the more talented of the players in the match that we should be in the main fight... sometimes this backfires.

On that same note... sometimes we just damage whore and we could care less. Hell... it's regs. Our sorcs will often pull our guildies in fire traps just to troll each other. Sometimes we're trying to win... sometimes we don't care... at all. I'm sure other guilds share the same thoughts.

Once our weeklies are done it's all fun n games... and rated.
^This too. Lucky for us damage whores (guilty as charged, check my sig picture), the healers and tanks in my guild are pro as hell at stopping an enemy cap. Not to say us damage whores don't do our part as well - there have been far too many perfect smashe setups that I have walked away from to stop a cap.
Aluvien Sith Marauder <Infinite Darkness> Shadowlands
Aluviann Jedi Sentinel <Triumph> Shadowlands

wombinator's Avatar


wombinator
02.01.2013 , 03:03 PM | #24
Quote: Originally Posted by Aluvi View Post
The PT did 437k damage, 20k protection, and had a ton of medals, meaning he was defending a node or trying to take one while doing that damage protection.

What's more, those aren't even impressive numbers. I would say what is more likely is that their team screwed up the initial cap and let you guys get both sides (which are ludicrously easy to defend vs the mid), then proceeded to rush the sides all game, destroying your team over and over again trying to get the node, but being unable to, or it was a giant slugfest at mid, which again, the PT did his job.

Out of all the players that could cap, PTs are probably better suited to stunning / pulling other players to prevent them from interrupting a cap. Or flat out killing someone to prevent the interrupt.

Your screenshot really doesn't prove anything, aside from the fact that you need validation from the forums to feed your e-peen.

Here's a quarter, call someone who cares.
You should've probably removed that picture in your sig before you accused someone of stroking their e-peen.

Washingtoon's Avatar


Washingtoon
02.01.2013 , 04:35 PM | #25
I was in a game with one of the top guilds not that long ago. We swiftly took two nodes and were going for a third, just for the hell of it I guess. The problem is just that we had three completely useless pugs who gave away mid as we were occupied. And yes, It's normally a really bad idea to go for a three cap when you're not 100 % sure that you can get it ...but anyhow. This is where I thought it would be better if we just returned to mid and capped that instead of boosting damage on a side node while the other team pretty much just spawned, took a speeder down there and interrupted.
Problem was that none of the guildies in the game agreed on mid being a better idea so they stayed on the side node until the game had reached the point where there was no way of turning it without a three cap. That's when they joined me mid. It took us about 15 secs to cap mid :s

So yeah, we lost despite out-damaging the other team 10:1 or something.

Athena-Nike's Avatar


Athena-Nike
02.01.2013 , 05:08 PM | #26
At least you did damage, ran a PUG yesterday with 4 in full recruit against a premade in WH+ on voidstar. Started as attackers and didn't even reach the doors (not blow then, reach them), from the start we couldn't leave the safe area. Ended the match with a total of 1 kill between the 13 of us (5 leavers) and 10 medals (total)

Raginkage's Avatar


Raginkage
02.01.2013 , 05:14 PM | #27
Quote: Originally Posted by Eszi View Post
Kill stuff = fun
Winning warzones = different text and color at the end
lol, I love that comment, truth!
Kagen Pedaro
_____________
Troll Slayer and friend to all!

Altheran's Avatar


Altheran
02.01.2013 , 05:19 PM | #28
It's not surprising on Alderaan. Once you got your ennemies with a little strategy, even if they wipe the floor with your bodies as long that you don't let them tag, you win.

vimm's Avatar


vimm
02.01.2013 , 05:32 PM | #29
Thanks for the meaningless mediocre screenshot.
geeR
Phantom of the Operative

Washingtoon's Avatar


Washingtoon
02.01.2013 , 05:33 PM | #30
Quote: Originally Posted by Athena-Nike View Post
At least you did damage, ran a PUG yesterday with 4 in full recruit against a premade in WH+ on voidstar. Started as attackers and didn't even reach the doors (not blow then, reach them), from the start we couldn't leave the safe area. Ended the match with a total of 1 kill between the 13 of us (5 leavers) and 10 medals (total)
Had 21 different people coming and leaving my team in a game last week. I joined late too (second round) btw so I'm not taking any responsibility for the failure
It's awesome to not have any balancing criterias at all.