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stuck in-combat


jedisethjedi's Avatar


jedisethjedi
01.31.2013 , 09:05 PM | #1
Ok. So i am not sure if this was meant to be this way, but everytime i re-spawn i am stuck in-combat. I am leathilty Ops spec. I am thinking its cuz of my dots, but I do not know for sure. any advice? Thanks all.

jedisethjedi's Avatar


jedisethjedi
02.01.2013 , 04:08 PM | #2
/bump

mandoforlife's Avatar


mandoforlife
02.01.2013 , 04:16 PM | #3
Unfortunately, Lethality has always had this problem, and yes, it is the dots. I really wish they would change this system, because its very detrimental to operatives as a stealth class (snipers as well, but they're only losing their sprint).
Vamark Skirata 55 Mercenary <Meet Killface>
Sirsuitntie Sorcerer - Jatne Operative - Zaavar Assassin - Alsaire Marauder
The Bastion

Belecfaron's Avatar


Belecfaron
02.01.2013 , 04:21 PM | #4
Quote: Originally Posted by jedisethjedi View Post
Ok. So i am not sure if this was meant to be this way, but everytime i re-spawn i am stuck in-combat. I am leathilty Ops spec. I am thinking its cuz of my dots, but I do not know for sure. any advice? Thanks all.
Yes it is your DoT's. Expect to be in combat and unable to stealth normally for +30 seconds at a time (assuming it doesn't bug) unless you kill your DoT'ed targets. The only plus to this is that they will be also in-combat for that time, and even if they do use their Vanish/HiPs/Cloak (in-combat stealth) they will be broken out by your DoT's if you've specced far enough into Lethality.

Expect for stealth classes to hate you, expect to be focused as you'll have a single in-combat stealth on a long cooldown and scant defense. You'll have to anticipate targets that need to be CC'ed by mes, and targets that are safe to DoT/setup for burst.
Brynhildn Foehammer of Lord Adraas
Agent Carmichael Foehammer
Officer of the Sons of Numenor & Scions of Korriban

CorbinCrawford's Avatar


CorbinCrawford
02.01.2013 , 07:29 PM | #5
I remember when a dev (forgot his name, the rude one) said you can re-enter stealth 7 seconds after the last hostile action, and dots don't count.

tee-hee. liar, liar, pants on fire!

disclaimer: it may not have been 7, but it was there about. Certainly not 20-30, and certainly not even after dying.

Zenates's Avatar


Zenates
02.01.2013 , 09:23 PM | #6
This was supposed to be fixed in 1.2 or 1.3. It never was, people have just learned that its part of the class, and respeced or use the abilities that casue it less often, or when its an assured kill.

Its bad when they fire everyone who knows what they are doing.

jedisethjedi's Avatar


jedisethjedi
02.02.2013 , 08:28 AM | #7
Thank you all. I always played concealment spec before so this being stuck in combat is completely new.

tatatan's Avatar


tatatan
02.02.2013 , 09:17 AM | #8
This is why if use Lethality (which is only mostly during Voidstar attack phase) i dont spec Lingering toxins. It's really broken .. Rest of time i just usually go medic, since Pugs for some reason always lack medics. ..

Jayshames's Avatar


Jayshames
02.02.2013 , 01:42 PM | #9
I'm pretty sure they fixed this with a recent patch. I've played my Lethality Operative for a bit, and although I sometimes get put back into combat upon respawn, it usually only lasts a matter of 1-3 seconds and then fixed again. Even at that I believe it's only when the weaker versions of corrosive grenade and dart are re-applied.

Jayshames's Avatar


Jayshames
02.02.2013 , 03:24 PM | #10
EDIT: Not sure why double post :3