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The current state of pvp.

STAR WARS: The Old Republic > English > PvP
The current state of pvp.

biowareftw's Avatar

01.31.2013 , 05:10 PM | #71
Quote: Originally Posted by JediTayledras View Post
Bioware! Fix this now or i will not buy your expansion, nor will i resubscribe in 11 days. And i will be putting much effort into having others do the same. We are your consumers. Listen to us or we will stop giving you our money! Simple as that.
^. Bout the only thing that is going to work. I feel bad I recruited so many WoW players to this game. Memory leak continues. Bubble stun is just stupid.

Quick fixes that could be made are passed up to add a new outfit to the cartel market...
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

mtsr's Avatar

02.01.2013 , 06:17 AM | #72
but that's the way they do it
From the KOTORS *8 years exp in mmo's

Ovan_Oh-One's Avatar

02.01.2013 , 09:34 AM | #73
Quote: Originally Posted by Aowin View Post
Lets just sum this up. Mythic has not been able to make a competent PvP experience since DAoC, and even then class balance was an issue for the exuberant amount of classes the game had. It's no surprise class balance hasn't improved, as BioWare only concerns themselves with PvE and story and having two conflicting gear sets adds more problems. Some of the classes (and their trees) are just inherently better in PvP and some in PvE.

It's something that will likely never be fixed because BioWare and Mythic have created an excess of problems. Not to mention the large amounts of misinformation distributed and the fact that any PvPer who wants to perform optimally will literally switch to the FOTM class/tree. Unless BioWare takes some drastic actions, I don't see class balance ever improving. Not to mention they are raising the level cap and adding a new tier of gear so soon? That can only mean expertise benefits will go up and balancing will be even more of a nightmare...

Get rid of expertise. Slow down DPS in general. Limit and constrain CC/utility (or just toss out the resolve bar). A lot of the issues this game has is the fact that BioWare tries to make classes feel powerful and as a result they become unbalanced and have too many safe keys. BioWare and more specifically Mythic will never be able to solve anything until they look at the major game design flaws the system currently has.
They're making changes to expertise. It will be the same across all gear, including Recruit. Main and secondary stats will be higher across tiers, of course.
Artist formerly known as Agyo.

biowareftw's Avatar

02.02.2013 , 03:00 PM | #74
You know what? Heck with it. This company can't even fix a memory leak. Asking it to hotfix something they intentionally broke was just unrealistic.

I was stupid to even waste time making this post in the first place. Then again? The bigger mistake was even coming back to this game and subbing to it again in the first place.

I didn't think it was possible for the game to be in worse shape then it was the months after release, but I underestimated the brilliant people working on this game.

Bravo and job well done.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Nucairion's Avatar

02.02.2013 , 03:30 PM | #75
i agree with op. while a signle smasher is no so much of a problem and if you get caught by smash you could argue you wernt paying attentions to them building it up but the minute you get multiple smashers on the same team leap into say novara when your capping south they have the smash buff built up in seconds with force crush then bam 7k smash x2 from fully augmented elite war hero geared players then thats at least one person dead proberly more when you count the fact they will also only need 1-2 more aibilitys after that to finish of multiple people instantly. smash isnt like morter volley or death from above or orbital strike for that matter where you no its happening. smash is instant cast aoe with no marker placed on ground so if your focus on healer you wont often see a smasher preparing a smash to leap into the crowd.

the fact it is 100% crit in rage spec has its damage increased alot from talent points and can now have it cooldown lowered a significant amount tell you all you need but if thats not enough to show how op the spec is. lets look at the figures.

how many smashers were there in 1.2?? very few. since the 2 buff rage/focus got majority of each server rerolled/respecced. they didnt reroll or respec for no reason or coz they suddenly felt the spec was cool. they rerolled coz it was the new op spec. anyone who denies this is just lieing to themselfs. they rerolled oz it was op and the old class was nerfed or not as good anymore. fair play to the players that played the spec from beggining but that doesnt change the fact its still an op spec.

the funny thing is tho why bother with these posts. trying to preach to faceroller lol rerolling people who actually rerolled or respected there char just to pay the new op spec arnt exactly gonna hold there hands up and say yeam man im op i rerolled coz its op so what. are they?? doing that would be an admission of how they couldnt play there old class/spec properly. or just simple they want to be op so they look good.

at launch when ops/scoundrels badly needed a nerf these forums were full of posts from ops/scoundrel denying they were op giving lame examples why they were balanced and actually qq'ing threating to quit if the class was nerfed. why were they doing that. its simple coz they loved being op and killing people in 3 hits. jsut like we see in this post clear sw/jks denying the spec is op coz they love how easy it is to get big numbers and how easy to kill people it is.

however one thing i really find annoying in posts like these is when people threaten to cancel sub just coz of stupid pvp balance. just deal with it or quit threating to quit wont bring forward bw's balance plans or make them change there plans just coz some people threaten to quit.

that being said theres arguments for nearly ever class being op or underpowered in the game doesnt mean there right but ppl tend to say alot of things that they think, like there entitled to but that is not the same view as mmo companys thoughts on balance.

as for balance i hate the word true balance in pvp is a myth. no class can ever be equal to another otherwise the point of having different classes is pointless. who would play a game where a juggernaut performed the exact sameway as a sage with the only differance being type of abilities and armour. who would want to play as a healer that performed no differently from another healer. each class is ment to be unquie and perform differntly. and when dev balance classes only based on pvp complaints or performance it has a serious effect on pve. for example if they nerf pyro/assault specialist again. coz of pvp complaints/performance we will have no use in pve having parsed my vg AS in pve during tfb hm or any raid most of my damage comes from the dot. nerf that and im useless in pve. hence ill have to reroll a pve class and regear a pve class all because of pvpers qqing.

tactics/advanced prototype really isnt that pve usefull because it all focus around one aoe ability. much like focus rage only not even half as effective so when your in a raid with multiple cced mobs your unable to use your spec to its best.

take away the 100% crit chance from smash and leave it down to crit rating and problem solved in my opinion. that wont make to much of a radical change and brin it on par with other classes chances to crit
Voyseiri - 50 vanguard, Zi'Kino - 50 sentinal, Nosrionel - 50 gunslinger, Libieso - 50 shadow, Llorak - 50 powertech, Mibanax 50 - Sorc, Reiqui - 50 Juggernaut and a few lowbies