Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Defensive Cooldown for Sorcerer/Sage

STAR WARS: The Old Republic > English > PvP
Defensive Cooldown for Sorcerer/Sage

MusicRider's Avatar


MusicRider
01.23.2013 , 11:46 AM | #21
Quote: Originally Posted by Xerain View Post
oh so the class should be balanced around sorc/sage vs 2+ encounters. I see.
Of course not. It should be over warriors/knights and their 2 billion and counting smashes. Preserve the status quo.

SEANeD's Avatar


SEANeD
01.23.2013 , 11:53 AM | #22
What I'm really trying to say is if a class is being targeted the most by a lot then they should have defensive cooldowns that are up to par with everyone else. I know when the smash is coming. so why can't i have something like an unnatural preservation that gives me 6 sec 25% dmage reduction. It will make smashers think twice about targeting a sorc.

Yeochins's Avatar


Yeochins
01.23.2013 , 11:54 AM | #23
Quote: Originally Posted by Xerain View Post
1 gap closer on a 15 second cool down? Totes mobile.
  • Force Leap
  • Obliterate (Rage Spec)
  • Crippling Slash (Slow)
  • Rupture (Slow if annihilation specced)
  • Force Choke
  • Ravage (Root if carnage specced)
  • Deadly throw (root if specced)
  • Intimidating Roar (Can be used if you feel like wasting it, to interrupt force speed)

You have many tools.

MusicRider's Avatar


MusicRider
01.23.2013 , 11:57 AM | #24
If I may also add the other godamn sorc/sage who also sees you as an easy target and FL you and slows you down. Now that I think of it, sages/sorcs need a nerf.

AdamLKvist's Avatar


AdamLKvist
01.23.2013 , 12:00 PM | #25
Quote: Originally Posted by Yeochins View Post
  • Force Leap
  • Obliterate (Rage Spec)
  • Crippling Slash (Slow)
  • Rupture (Slow if annihilation specced)
  • Force Choke
  • Ravage (Root if carnage specced)
  • Deadly throw (root if specced)
  • Intimidating Roar (Can be used if you feel like wasting it, to interrupt force speed)

You have many tools.
Forgetting the most important part, all their damage is instanteous with one or two exceptions. Anyway, any marauder who dares whine/flame/complain that balance is alright is a complete noob and needs to have his forum privilege removed.
The Forgotten Legacy
Ancestry/Mythology
TOFN

Xerain's Avatar


Xerain
01.23.2013 , 12:02 PM | #26
Quote: Originally Posted by SEANeD View Post
I'm not saying that. Sorcs are the only class to run into these situations bc they have light armor and take the biggest hits. It's the appeal of hitting sorcs so ppl can get big hits. Also marauders shouldn't be complaining on this page bc you guys have everything.
No ones complaining. Just saying the whole argument of having 2+ people on you doesn't work.

MusicRider's Avatar


MusicRider
01.23.2013 , 12:04 PM | #27
Quote: Originally Posted by Xerain View Post
No ones complaining. Just saying the whole argument of having 2+ people on you doesn't work.
It works fine for me when I play my sent/mara.

Xerain's Avatar


Xerain
01.23.2013 , 12:04 PM | #28
Quote: Originally Posted by Yeochins View Post
  • Force Leap
  • Obliterate (Rage Spec)
  • Crippling Slash (Slow)
  • Rupture (Slow if annihilation specced)
  • Force Choke
  • Ravage (Root if carnage specced)
  • Deadly throw (root if specced)
  • Intimidating Roar (Can be used if you feel like wasting it, to interrupt force speed)

You have many tools.

Slowing someone isn't giving me mobility it's ruining yours, there's a difference. Learn it please.

Xerain's Avatar


Xerain
01.23.2013 , 12:05 PM | #29
Quote: Originally Posted by MusicRider View Post
It works fine for me when I play my sent/mara.
THen you're fighting tons of bads.

sanchito's Avatar


sanchito
01.23.2013 , 12:07 PM | #30
as a sage healer i think our defenses are fine, and the most important cd imo is force speed and the root immunity egress provides. If dps sorcs do indeed need more defensive tools this would be a good one