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Defensive Cooldown for Sorcerer/Sage

STAR WARS: The Old Republic > English > PvP
Defensive Cooldown for Sorcerer/Sage

Monterone's Avatar


Monterone
01.22.2013 , 04:22 PM | #1
DPS sorcerers especially could use a survivability boost, I think most would agree. This could be introduced via a talent in a dps tree, probably low in Madness/Balance. Personally, I'd add it to Corrupted Flesh and move it lower in the tree.

- Unnatural Preservation gives 6 seconds of 25% damage reduction.
- Use of Recklessness resets the cooldown of Unnatural Preservation.

This means that sorcs could have 6 seconds of a simple cooldown, every 30 seconds. It also means they could chain that into a 12 second cooldown every 1.5 minutes.

I imagine the Stalker set might become more helpful to all sorcs with this update, although it is already more helpful for Madness sorcs.

Thoughts?
Sominette . Saminette
Wrath of Xedrix

AdmiralParmesan's Avatar


AdmiralParmesan
01.23.2013 , 03:56 AM | #2
Funny that nobody posted on this. Serious posts always seem to get ignored on these forums. DPS sorcs do need a defensive cooldown or at least a way to maintain their mobility.

Your ideas aren't bad and are pretty reasonable honestly. Personally I would prefer and actual ability to use for the damage reduction and separate talents in the trees to reduce our damage (like 30% aoe damage reduction) but thats just me.

Hope your post gets some more attention, Bump
Depreva (Sith Sorcerer) - Prophecy of the Five-

wwkingms's Avatar


wwkingms
01.23.2013 , 04:09 AM | #3
sorcs need a new ability... which does dmg to its target...

that would be a start
NIHIL

THE BASTION

glocklB's Avatar


glocklB
01.23.2013 , 04:19 AM | #4
Quote: Originally Posted by Monterone View Post
DPS sorcerers especially could use a survivability boost, I think most would agree. This could be introduced via a talent in a dps tree, probably low in Madness/Balance. Personally, I'd add it to Corrupted Flesh and move it lower in the tree.

- Unnatural Preservation gives 6 seconds of 25% damage reduction.
- Use of Recklessness resets the cooldown of Unnatural Preservation.

This means that sorcs could have 6 seconds of a simple cooldown, every 30 seconds. It also means they could chain that into a 12 second cooldown every 1.5 minutes.

I imagine the Stalker set might become more helpful to all sorcs with this update, although it is already more helpful for Madness sorcs.

Thoughts?
Frankly it's too good to become true imo Oh how i wish any sorc buff comes true, although i'm not complaining about current sorc survivability.
<Reckoning> The Red Eclipse - Marine, sorcerer
<Nostrum Dolus> Tomb of Freedon Nadd - Walsix, sage

Surrena's Avatar


Surrena
01.23.2013 , 09:43 AM | #5
if sages were same as before 1.2 nerf they would still be worse then guardians thats sad part lmao

Envyyyyyyy's Avatar


Envyyyyyyy
01.23.2013 , 09:50 AM | #6
Quote: Originally Posted by wwkingms View Post
sorcs need a new ability... which does dmg to its target...

that would be a start
You're doing it wrong. I can top the warzones constantly on my sage or sorc..... You just don't know how to play the class.

Sage/Sorc have so many spec variations they can run in pvp and in PVE they're monsters in the hybrid spec.

I think sage/sorc are fine where they are however I think the bubble pop needs to be nerfed, and smash jugs/guards.

If you learn how to play the class properly you'll be fine.
Vital (Shadow) Mondavi (Guardian) Midnight (Sage) Lavado (sorcerer) Enviously (Vanguard) Avaya (Operative) Anderson (Sentinel)
Thats No Moon (Founder / GM)

cycao's Avatar


cycao
01.23.2013 , 10:01 AM | #7
Quote: Originally Posted by Envyyyyyyy View Post
You're doing it wrong. I can top the warzones constantly on my sage or sorc..... You just don't know how to play the class.

Sage/Sorc have so many spec variations they can run in pvp and in PVE they're monsters in the hybrid spec.

I think sage/sorc are fine where they are however I think the bubble pop needs to be nerfed, and smash jugs/guards.

If you learn how to play the class properly you'll be fine.
Yeah I know enough sorcs to know that damage is not really the issue. I know sorcs can use something but mine is at such a low level my experience is limited and really cannot comment on to what that would be.

SEANeD's Avatar


SEANeD
01.23.2013 , 10:11 AM | #8
The Unnatural Preservation with 25% damage reduction is a good idea. With that sorcs can counter the smash/ force weep used after force choke. I'm usually never in favor of buffing sorcs or nerfing other classes because i know that this class is already better than most, but its the hardest to play and most aren't very good, so they'll complain on the forums that we need more dps and smashers don't, but damage isn't the problem.The problem is sorcs are targeted more than any other class by a lot. At the end of every game i'll out damage smashers easily, but I'll take at least over 100k damage than everyone else. The problem is Smasher are so concerned with chasing sorcs all over so they can get a 7k hit bc they know sorcs wear light armor. I can give a smasher the slip with force speed, stuns and roots but there is never just one smasher on a sorc. A 6 second damage reduction would make this class fair and would balance out the damage taken amoungst dps in a wz because smashers won't want to target them. And when this happens you'll see that good sorcs will out damge any sniper or marauder because now they can stay alive just as long as them.

-IceHawk-'s Avatar


-IceHawk-
01.23.2013 , 10:36 AM | #9
I will always say the same thing every time someone uses their own success as commentary on class balance:

Balance is a function of mean and median capability, not of the outlier.

Quote: Originally Posted by Envy
Sage/Sorc have so many spec variations they can run in pvp and in PVE they're monsters in the hybrid spec.
Monsters in hybrid spec?

If you mean they are CC specialists whose primary utility is in grinding the mDPS game to a halt, then sure. Otherwise, no.

Sorcerers/Sages do not produce a level of damage comparable to the vulnerabilities they suffer in survivability.

Either Survivability or Damage need to be boosted.

And there is a gaping hole in the middle of the Skill-Screen for PVP Sorcs known as "Lightning," that needs some attention.

Xerain's Avatar


Xerain
01.23.2013 , 10:54 AM | #10
Stop facetanking stuff. Defensive cool down right there.