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How about lower all the damage in this game and remove all the stuns?

STAR WARS: The Old Republic > English > PvP
How about lower all the damage in this game and remove all the stuns?

DarthOvertone's Avatar


DarthOvertone
01.22.2013 , 12:07 PM | #21
Quote: Originally Posted by DCVAN View Post
Stuns and cc have a place in this game. Most games just have a few classes that sacrifice dps and gain more control. In this game, every class can dps and stun/cc. Something needs to be done, but removing all stuns would be too extreme in the other direction, and pvp would just be boring.
I agree with this. If done right, CC can add an extra layer of tactics to combat that makes it really interesting. Unfortunately, CC was not done right in this game. Every class has 2-3 forms of CC on a shorter cooldown than everyone's CC breaker. It's just too easily spammed without thought or consequence, and that doesn't even include roots and snares.

It's just stupid and unfun. The combat in this game could be so much better if there were more ways to fight CC. The overabundance of CC is the only thing I don't like about SWTOR. People don't deride it as Stun Wars for nothing.

Let us craft an anti-cc consumable (like grenades). Decrease the cooldown on everyone's CC breaker. Simple changes that could really help the situation and don't even involve messing with the clunky Resolve system.
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Shatterstar's Avatar


Shatterstar
01.22.2013 , 12:45 PM | #22
Quote: Originally Posted by DarthOvertone View Post
I agree with this. If done right, CC can add an extra layer of tactics to combat that makes it really interesting. Unfortunately, CC was not done right in this game. Every class has 2-3 forms of CC on a shorter cooldown than everyone's CC breaker. It's just too easily spammed without thought or consequence, and that doesn't even include roots and snares.

It's just stupid and unfun. The combat in this game could be so much better if there were more ways to fight CC. The overabundance of CC is the only thing I don't like about SWTOR. People don't deride it as Stun Wars for nothing.

Let us craft an anti-cc consumable (like grenades). Decrease the cooldown on everyone's CC breaker. Simple changes that could really help the situation and don't even involve messing with the clunky Resolve system.
Bolded and increased size of the important part. That in and of itself would make a huge difference in pvp. I wouldn't be opposed to stuns having a shorter duration in pvp, or perhaps any cc fills your resolve bar. The idea of shortening CC by the % of your resolve bar is a good solution also. Anything that limits the stun-locking until respawn issue that we have now. Because that is extremely frustrating, and is part of the reason people hate teams joining in pug play, as they usually work together well enough to stun-lock/execute normal pug players (who don't generally organize well).
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NogueiraA's Avatar


NogueiraA
01.22.2013 , 12:49 PM | #23
Quote: Originally Posted by Arkerus View Post
Let's pretend there was an automatic 25% damage reduction in PvP...

Lowering damage directly benefits healers. Less damage means more time to heal and more room for mistakes. If healing remains where it is, healers will be able to keep themselves and multiple teammates up at the same time. PvP only works when people die and have to Rez.
My idea is lower everything inside the Warzones, healing included... Imagine, you take 8 GCD to do 12k damage and a healer can heal for 7k in 1GCD

I dunno if my idea is the best, but it's clearly this PVP needs a change.

brainpsyk's Avatar


brainpsyk
01.22.2013 , 03:33 PM | #24
Quote: Originally Posted by smellmop View Post
snip... Your resolve is at 100% and still get stunned/mezzed/rooted. snip...
The problem is sooo many things don't affect resolve. The Bubble stun, grenades, slows and roots are not affected by resolve, and/or don't appreciably add to resolve.

Literally, while carrying the ball in Huttball, I was frozen in place for over 15 seconds, with a full resolve bar. (we had 4 healers that Huttball!).

I ran into a Voidstar against 4 operatives. Between the grenades and their non-resolve-building CC's, they just capped all the doors, because they just AOE CC'd everything.

The sheer amount of CC in this game will eventually kill PvP.

NoTomorrow's Avatar


NoTomorrow
01.22.2013 , 03:35 PM | #25
Quote: Originally Posted by NogueiraA View Post
My idea is lower everything inside the Warzones, healing included... Imagine, you take 8 GCD to do 12k damage and a healer can heal for 7k in 1GCD

I dunno if my idea is the best, but it's clearly this PVP needs a change.
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Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.