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How about lower all the damage in this game and remove all the stuns?

STAR WARS: The Old Republic > English > PvP
How about lower all the damage in this game and remove all the stuns?

NogueiraA's Avatar


NogueiraA
01.21.2013 , 06:28 PM | #1
If just healers and tank has a 2 sec stun with 3 minutes CD and a pure DPS min/max takes 6 or more GCD to kill a recruit, will be funnier?

At least we won't die to stunlock anymore...

Mooseondaloose's Avatar


Mooseondaloose
01.21.2013 , 07:50 PM | #2
or just make a new game, or are you implying that?

Angel_of_Cain's Avatar


Angel_of_Cain
01.21.2013 , 08:03 PM | #3
Quote: Originally Posted by Mooseondaloose View Post
or just make a new game, or are you implying that?
Or get a new PvP Dev team......
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.
Quote: Originally Posted by VoidJustice View Post
The community itself ended any chance at open world pvp by rolling imperial in mass.

Ramtar's Avatar


Ramtar
01.21.2013 , 08:06 PM | #4
Just cut the stun time in half and make all stun break on damage.

NogueiraA's Avatar


NogueiraA
01.21.2013 , 09:49 PM | #5
Because hows PVP is going, people are very tired of so many stuns. I'm about to quit PVP in this game.

NathanielStarr's Avatar


NathanielStarr
01.22.2013 , 12:59 AM | #6
Yes every fight is about stuns. Who can stun who the most and do damage while the other player cannot fight back.

tekhiun's Avatar


tekhiun
01.22.2013 , 04:30 AM | #7
Sure lets turn pvp into rock'em sock'em star wars ....
Star Wars: Attack of the Cartel.

DCVAN's Avatar


DCVAN
01.22.2013 , 08:46 AM | #8
Stuns and cc have a place in this game. Most games just have a few classes that sacrifice dps and gain more control. In this game, every class can dps and stun/cc. Something needs to be done, but removing all stuns would be too extreme in the other direction, and pvp would just be boring.

Majspuffen's Avatar


Majspuffen
01.22.2013 , 08:51 AM | #9
Alternatively, revert the game back to 1.1 and attempt balance again.

Augments were a mistake. The problem was never use-relics, the problem was that sustained damage was too high and in 1.3 they just made it all worse. Not to mention they made twinking ten times worse. Then in 1.4 they made stuns unbearable.

In 1.1 you could argue that healers were too strong. I would agree to an extent, but mostly it was just an L2P issue. People interrupted wrong casts and didn't think before they used CC, which was beneficial for the healer. Today, the healer gets punished when the enemy is playing awfully, because bioware has catered to idiots.

Swtor's pvp was never very complex. Today it's a joke. Stun and burst rules all. Perhaps ranked games can still be balanced, when healers have dedicated tanks and such but aside from that? The majority doesn't even play ranked.

Ryofo's Avatar


Ryofo
01.22.2013 , 09:37 AM | #10
Pvp should be focused on doing things, not preventing things being done, it should be fast paced and flowing. Currently it is not.