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Getting left solo guarding...

STAR WARS: The Old Republic > English > PvP
Getting left solo guarding...

rob_y's Avatar


rob_y
01.20.2013 , 09:44 AM | #11
Three things -

1.) Most non-stealth classes don't have the tools to deal with three Imps showing up and stun-locking them, so it isn't just because you're a Commando.

2.) Someone else mentioned guarding as a Sorc. I LOVE guarding as my Sorc. Maybe it wasn't this good back in the day, but with bubble stun how it is now, I can keep two attackers pretty occupied and myself healed long enough for help to arrive. I even did it against three attacks the other day (landed a bubble stun on two of them, whirlwind the third, was able to recast my bubble since the first one's lockout was from before the fight, electrocute one of the guys who came out of his bubble, fight a bit 1v1, my second bubble goes off, I'm still at 100% health, etc).

3.) And someone else mentioned Guardians guarding. While a Guardian tank has good suvivability, I would hesitate to put a Focus Guardian on a node in CW or Novare. In order to win solo fights (which they aren't even built for, so you're wasting them at a node), a Focus Guardian is going to want to leap to a target. But leaping away from your node is a terrible idea. So, if a smart ranged class attacks, you have to either try to LOS them without getting too far from the node, or risk leaping to them when they might have a stealther ready to plant with your leap down and you possibly about to get stunned/mezzed/slowed 30m from the node.
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anwg's Avatar


anwg
01.20.2013 , 10:35 AM | #12
Commando is actually one of the better solo guarders, not as good as a stealther, but better than say, a melee

Mackeyla's Avatar


Mackeyla
01.20.2013 , 11:13 AM | #13
If you don't want to guard a door, don't put yourself in a position to guard the door. If I'm guarding a node as a healer and we need heals elsewhere I just say something in ops chat and someone relieves me. Your job as a "guarder" isn't to solo kill everyone who approaches you. Your job is to keep them off of the objective until help arrives. If you can't do that you shouldn't be on guard duty.
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venomlash's Avatar


venomlash
01.20.2013 , 11:15 AM | #14
Quote: Originally Posted by anwg View Post
Commando is actually one of the better solo guarders, not as good as a stealther, but better than say, a melee
Against an Annihilation Marauder or an Advanced Prototype Powertech, sure. We have the tools to keep them at range and our ability to cleanse their DoTs gives us some extra survivability. But against a stealth DPS like the Deception Assassin or the Concealment Operative, we'll get bursted down pretty quickly.
If you're going to leave a ranged DPS to solo guard a node, you can't do much better than a Gunslinger. Pop Hunker Down, cast Freighter Flyby, and you've bought your team 12 seconds (with set bonus) of stalling.

Quote: Originally Posted by Mackeyla View Post
If you don't want to guard a door, don't put yourself in a position to guard the door.
I like guarding, I just don't like having to do it alone because of the Commando's unfavorable matchups against stealthers.
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V-Serp's Avatar


V-Serp
01.20.2013 , 11:17 AM | #15
Quote: Originally Posted by Darth-Rammstein View Post
This is the worst part of being stuck defending a node, it kills your stats....you very well were the reason your team won the match but your teammates will look at your total damage and think you're a noob. /sigh
Yeah, it's even worse if you solo took a node or did it several times. I'd win a lot of PUG matches because I'd go and take nodes by myself, and there were a few players I really liked playing with on PUGs because they'd attack the nodes at the same time as me, we'd just both wind up at a weakly defended node at the very right moment, flip it, and then we'd be ahead because of that. Smart players can judge a situation and the numbers and time it takes to travel and use that to their advantage. Usually you don't even kill the defender(s). You mezz them and position to take it on Alderaan for instance. Even in NC, there are many times you can grab a node without killing the guard.

Your stats won't be great but that's so much more effective than sitting in mid with everyone else, not taking the node, and DOTing everyone up or what not.

And of course when you flip a node, your teammates really should be heading out to help defend it especially if they see the enemy team moving to go for it. These are things that should be done even on a PUG level, and players that can solo take nodes are a huge advantage to have. But even outside of PUGs, the best premades all have really crappy stats. They have very low deaths, but they don't do much damage or get too many kills, because when you are properly playing you are controlling the field and quickly dispatching enemies, and then mostly just disrupting caps and keeping the field clear. Whenever I see people bragging about 500k damage or something, I know it's a scrubby player and team. You should be getting 150k or less damage spread out for each DPS, maybe on total you're cracking 500k but no one individual should be getting that number.

Quote: Originally Posted by rob_y View Post
Three things -

1.) Most non-stealth classes don't have the tools to deal with three Imps showing up and stun-locking them, so it isn't just because you're a Commando.

2.) Someone else mentioned guarding as a Sorc. I LOVE guarding as my Sorc. Maybe it wasn't this good back in the day, but with bubble stun how it is now, I can keep two attackers pretty occupied and myself healed long enough for help to arrive. I even did it against three attacks the other day (landed a bubble stun on two of them, whirlwind the third, was able to recast my bubble since the first one's lockout was from before the fight, electrocute one of the guys who came out of his bubble, fight a bit 1v1, my second bubble goes off, I'm still at 100% health, etc).

3.) And someone else mentioned Guardians guarding. While a Guardian tank has good suvivability, I would hesitate to put a Focus Guardian on a node in CW or Novare. In order to win solo fights (which they aren't even built for, so you're wasting them at a node), a Focus Guardian is going to want to leap to a target. But leaping away from your node is a terrible idea. So, if a smart ranged class attacks, you have to either try to LOS them without getting too far from the node, or risk leaping to them when they might have a stealther ready to plant with your leap down and you possibly about to get stunned/mezzed/slowed 30m from the node.
Yeah the game has changed over time, no stun bubble in the past when I was active. Guardians were also fantastic in the previous game about a year ago to hold, especially with lower TTKs than now.

anwg's Avatar


anwg
01.20.2013 , 11:56 AM | #16
Quote: Originally Posted by venomlash View Post

I like guarding, I just don't like having to do it alone because of the Commando's unfavorable matchups against stealthers.
Pretty much everyone has unfavorable match ups against stealthers. Commandos have 4s stun, knockback, a mez, a few AOEs, heal, and most importantly, sticky grenade.

varoncodebot's Avatar


varoncodebot
01.20.2013 , 01:09 PM | #17
whats worse is in NC when no one wants to guard and the responsible pvper guards the whole match getting 6 medals while those fighting get 15.
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Chlomamf's Avatar


Chlomamf
01.20.2013 , 03:29 PM | #18
On my Sniper 8/10 of my matches I guard our objective, and 9/10 times I solo guard our objectives. It's a piece of cake so long as you know what you're doing. Yet again, the problem Solo guarders tend to have is either not knowing how to properly solo guard (such as leaving someone who has never guarded in their life to solo guard) or their class is just not up to it. Snipers tend to be good all-round (great DPS, average survivability if abilities are used correctly, excellent defenders) so I don't have much problem with solo guarding. I'm so used to it that I've become 70% more paranoid thanks to Stealthers. Every 3 seconds I think that someone might be ninja capping.

Northandler's Avatar


Northandler
01.20.2013 , 05:11 PM | #19
I am a Sage and got left on guard duty. Didn't end all that well... LOL.
Trying to slow 3 guys down from the objective doesn't work well..

Alot of guarding techniques depend on the situation, what class the enemy is, and how the enemy is moving.

Kerensk's Avatar


Kerensk
01.20.2013 , 08:29 PM | #20
Quote: Originally Posted by Smuglebunny View Post
This is happens all the time on my gunnery commando. And what you do is, DONT BE THE LAST ONE THERE! LOL!
...
I get stuck on guard duty all the time too (and I'm a Commando, starting to see a pattern...). It's not so much that I get volunteered for it, it's just that nobody defends and I'm to only one to turn back and do it. It all comes from the fact that people only focus on DPS now and not the strategy of the game. Like morons feeding kills to A. Hypergates mid while the pylons are undefended. The result is almost always a loss, it doesn't matter how great your DPS was is the opposing team oitmanuvered you while you beat on their tank/healer combo.

I think teams send commandos do it because as the weakest class they figure it frees up others to be on the attack. But it's bad logic to have a squishy class with no escape ability defend your most valuable asset. Besidese Commandos are their most eeffective in a group where they can be ignored or distraction fodder.

Now on my commando I say **** it . Unless I'm the last person I don't turn back to defend. Leave it to the premade DPS who was the last one on the node to carry the responsibility. If they want to drop the ball for the team its on them , I'm not going to run back from mid just because they want to harvest DPS.

Playing as my Scoundrel on the other hand I always defend, stealth is the best defense. Engineer sniper is great too, the 9sec plasma probe on 9sec cooldown is excellent to protect on Voidstar door while you snipe the other door.
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