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What roles SHOULD of a companion filled?

STAR WARS: The Old Republic > English > Story and Lore
What roles SHOULD of a companion filled?

TalonVII's Avatar


TalonVII
01.07.2013 , 12:11 PM | #1
Ever get the feeling that sometimes a companion just seems OFF, or should of been something different.

Take Alric Jorgan. Guy talks about leading a sniper squad, but carts around an assault cannon? Guy should of been a sniper, or atleast carried a sniper rifle.

Risha. Sorry to me I'd of much rather seen HER as the medic, not guss.

Or Vector should of been a tank and come capable of using a shield.

Or Tanno Vik demo boy. Using a tech staff? Really? Why not give HIM the assault cannon?

Things of that nature.

Anybody else have characters that just didn't seem like they were in the right spot or right build for the game?
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kalistea's Avatar


kalistea
01.08.2013 , 11:03 AM | #2
Your post reminded me of a funny fact about my SW: when she recruited Quinn on Balmorra, he listed all his skill to convince her to take him on her ship (pilot, strategist, deadly shot etc.).

That was quite a long list, but he NEVER said once that he was a medic and could heal... when that's all he really does in game
He actually described himself as a sniper when he's really more like an operative healer.

ZakMorgan's Avatar


ZakMorgan
01.08.2013 , 07:35 PM | #3
Kaliyo is a bit of a strange tank, far too rogue-ish to be a punching bag, I agree with Vector being a more realistic tank.

In fact none of the healing companions make sense with the exception of Doctor Lokin for the IA and Doc for the JK. Otherwise it just seems that BioWare have made the dorkiest companion of each group the healer by default lol.
Founder, and proud Agent since day one

SithKoriandr's Avatar


SithKoriandr
01.08.2013 , 09:59 PM | #4
Quote: Originally Posted by ZakMorgan View Post
Kaliyo is a bit of a strange tank, far too rogue-ish to be a punching bag, I agree with Vector being a more realistic tank.

In fact none of the healing companions make sense with the exception of Doctor Lokin for the IA and Doc for the JK. Otherwise it just seems that BioWare have made the dorkiest companion of each group the healer by default lol.
Mako isn't the dorkiest.

I still think they screwed up PCs! My Agent uses a blaster pistol in every cutscene, but I can't use one in game? o.O

Sinapus's Avatar


Sinapus
01.08.2013 , 10:37 PM | #5
Quote: Originally Posted by SithKoriandr View Post
Mako isn't the dorkiest.

I still think they screwed up PCs! My Agent uses a blaster pistol in every cutscene, but I can't use one in game? o.O
The trooper keeps drawing a blaster pistol too. I think they borrowed Commander Shepard's Pistol of Doom from Mass Effect...
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kalistea's Avatar


kalistea
01.09.2013 , 03:35 AM | #6
Sure Lokin seems obvious as a healer, as he's a doctor, but both my agents wouldn't trust him with their lifes if they had a choice.

He's still a crazy scientist who made weird experiments on himself, who's to say there is only kolto in those injections he makes?
I think my agents would rather have someone more trustworthy as a healer, like Vector or Ensign Temple, Lokin could be a melee dps or tank in his rakghoul form.

Ensign Temple would have made sense as healer, as it seems Bioware decided that any imperial officer you get in your crew could heal, (Talos Drellik, Malavai Quinn, Elara Dorne).

ChickenDevourer's Avatar


ChickenDevourer
01.18.2013 , 06:47 AM | #7
I think Risha wouldve made a better healer than Guss Tuna, guss seems like a more dps suited guy, plus Risha would fit the job. Her dads used medical treatment to stay aliveish, plus an underworld fish guy that is a major imposter doesnt sound like a true medic.
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DAWUSS's Avatar


DAWUSS
01.18.2013 , 08:40 AM | #8
They should have let you customize each companion the way you wanted to. Maybe I want to give Tanno an Assault Cannon.... Nope, all he can use is this funny stick.

The only limit I would have placed is Force users vs. non.

ZakMorgan's Avatar


ZakMorgan
01.20.2013 , 03:11 PM | #9
Quote: Originally Posted by DAWUSS View Post
They should have let you customize each companion the way you wanted to. Maybe I want to give Tanno an Assault Cannon.... Nope, all he can use is this funny stick.

The only limit I would have placed is Force users vs. non.
This is an excellent suggestion. I don't want to be forced to use certain companions because of their pre-determined roles - e.g. my light side operative is stuck with Kaliyo and Scorpio as the only tanks, and they're both a psychotic as they come. Would be awesome if you could have 'kits' which allow you to change their roles.
Founder, and proud Agent since day one

Uglyworm's Avatar


Uglyworm
01.22.2013 , 09:54 AM | #10
I would have liked to see the different roles spaced apart better for certain classes. For example, the first two companions for Smugglers are Corso and Bowdaar, both tanks. You don't unlock a non-tank companion until you get Risha at the end of Act 1 (level ~30ish).