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The Importance of Player Feedback with the New Free-to-Play Option

STAR WARS: The Old Republic > English > General Discussion
The Importance of Player Feedback with the New Free-to-Play Option
First BioWare Post First BioWare Post

Darthvokur's Avatar


Darthvokur
12.05.2012 , 09:18 AM | #131
Quote: Originally Posted by MarguApcam View Post
Hell yeah it would be awesome, and do like Anakin Skywalker on Ep III it would be awesome xD

And man, i dont want to see another star wars MMO die, just like galaxies, so please hear MORE the peeps in order to it continue up....
Galaxies didn't die. TOR murdered it...

CKNORTH's Avatar


CKNORTH
12.05.2012 , 09:30 AM | #132
One legacy that goes across all servers please, or at least make the legacy unlocks account wide. With limited character creation and the fact most people play on more then one server having to pay more then once seems like gouging the consumer.
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MadBlue's Avatar


MadBlue
12.05.2012 , 09:36 AM | #133
My advice would be to add the Customization Control Unlocks (Display Titles, Display Legacy Name, Hide Head Slot, Unify Colors) for people who have purchased the game. There are plenty of other things that former subscribers who bought the game are willing to pay for to get what they want out of the game, and giving them these unlocks for purchasing the game would make coming back to the game more comfortable for them.

Darthvokur's Avatar


Darthvokur
12.05.2012 , 09:36 AM | #134
Quote: Originally Posted by CKNORTH View Post
most people play on more then one server.
Do they?

Andryah's Avatar


Andryah
12.05.2012 , 09:47 AM | #135
Quote: Originally Posted by MadBlue View Post
My advice would be to add the Customization Control Unlocks (Display Titles, Display Legacy Name, Hide Head Slot, Unify Colors) for people who have purchased the game. There are plenty of other things that former subscribers are willing to pay for to get what they want out of the game, and giving them these unlocks for purchasing the game would make coming back to the game more comfortable for them.
While this seems logical on the surface.... the game sells for under $15 now in stores. That's less then a months subscription and they get 30 days free full access to the game.

So, no, this would not work effectively from a business standpoint. A modest investment in coins can achieve these unlocks... so that is the way to go given the current pricing model for the boxed (or digigal) purchase of the game.
Forum disputatio ------> est completum ineptias.

Andryah's Avatar


Andryah
12.05.2012 , 09:48 AM | #136
Quote: Originally Posted by Darthvokur View Post
Do they?
I do.

I play on two different servers (used to be 3 before the great consolidation).
Forum disputatio ------> est completum ineptias.

TrumpetNut's Avatar


TrumpetNut
12.05.2012 , 09:51 AM | #137
I personally think that introducing the F2P model is really great! People who either cannot afford it or just want to try it first without paying money now have a great chance to do the game. The Cartel coin market system seems to work well but some players will not get involved in it at all. Mostly it is a good use of the F2P model.

On the other hand Bioware, The majority if the players and want-to-be players are mostly in it for the story. I love PvP but story is better. So by giving away 100% of the story in F2P you are giving up what all the people will be paying for without F2P. In Warzones and Flashpoints having a Cap helps to encourage players to pay but in a Flashpoint generally some person in your group chooses to speed through the Flashpoint and spacebar convos. This way the F2Per may not get the full experience. Warzones are similar if you get in a bad group but it isn't to common as ppl try hard even though the may still fail miserably.

Darthvokur's Avatar


Darthvokur
12.05.2012 , 10:11 AM | #138
Quote: Originally Posted by Andryah View Post
I do.

I play on two different servers (used to be 3 before the great consolidation).
I'm just interested where he got the "most" from.

HeawiNobal's Avatar


HeawiNobal
12.05.2012 , 10:14 AM | #139
Quote: Originally Posted by Ycoga View Post
50 characters? More than 50?!

Why the heck would I need to create 20 troopers, or whatever?
Exactly. I find it laughable that the FTPers are getting a lot of perks and the subbers are now getting the useless ability to create more then 50 toons across different servers LOL. Then they actually post it as if it is what everyone wants and is a great idea.

Wouldnt you think that catering to the subbers would be a bit more important then the FTPers? If I was BW or EA I wouldnt want to lose more subs...
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

MadBlue's Avatar


MadBlue
12.05.2012 , 10:22 AM | #140
Quote: Originally Posted by Andryah View Post
While this seems logical on the surface.... the game sells for under $15 now in stores. That's less then a months subscription and they get 30 days free full access to the game.

So, no, this would not work effectively from a business standpoint. A modest investment in coins can achieve these unlocks... so that is the way to go given the current pricing model for the boxed (or digigal) purchase of the game.
Presumably giving Preferred status players 2 more quickslots and 4 more character slots wouldn't be effective from a business standpoint either, but there you go. The quickslots are 1080 CC. I would imagine that 4 character slots would go for more than twice that. The Customization unlocks are a total of 1940 CC.

I guess it really would depend on whether or not former subscribers are currently buying those unlocks or not, and if former players are turned off enough by not having those features that they're not coming back to the game.

If it's something that will draw former players back, and it doesn't cost BioWare anything to do it, it could be very effective from a business standpoint.