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The Importance of Companions

STAR WARS: The Old Republic > English > New Player Help
The Importance of Companions

redfurry's Avatar

11.30.2012 , 09:26 AM | #11
Affection level has an impact on two things: crew skill performance, and companion missions.

Companions with higher affection level have less chance of failing a crew skill mission, and take less time and have a higher chance of getting a critical success on crafting tasks or crew skill missions.

A combination of stage on your class storyline and affection level unlocks companion missions. Most of them are just conversations with them; they reveal interesting stuff about their history, and if you aren't level 50 yet, give a nice XP bonus for zero effort. One companion in every class (usually the first one but not always) also has proper missions that require you to travel to a planet and get into combat.

I think it is wise to keep up with all your crew's affection levels as long as you level... but you don't have to use them in combat for that. You can take out a companion for conversations, try to pick answers that he/she will like, and then switch back to your favorite combat comp. Or you can raise their affection exclusively with gifts.

As already mentioned, it is best to stick to doing missions with the companion that best suits your playing style, and keep up only with that companion's gear.

CallasPA's Avatar

11.30.2012 , 10:31 AM | #12
The OP also mentioned they are a bit of a completionist, "play[ing] every class in a game". If that's the case, you should know that to completely finish some companions' conversations and questlines, there IS a minimum affection level required to unlock them all and it's not trivial. For example, my Smuggler's melee DPS companion requires more than 8800/10000 affection to get their next quest.

I would also recommend that if you have some extra credits, you can immediately push a new companion's affection over 6000 using just buyable gifts, and it only costs about 35k credits (less if you unlock certain Legacy perks). For your first character this is not affordable, but once you have one level 50 character, a couple hours of daily quests is enough to afford that for one new companion on a second character.

Draloch's Avatar

12.01.2012 , 03:52 AM | #13
One trick that I do with my characters that works really well, is when my combat companion gets close to 10,000 affection (the affection cap), I will stop sending one of my companions on missions and quickly summon them any time I get a quest or turn in a quest. That way my companion that helps me the most in combat still helps me fight all the time, but the affection from doing quests goes to my companions who I want to see all their story conversations.

I also go to the fleet companion gift vendor every time I get a new companion and buy my new buddy his favorite level 1 gift until he reaches 6000 affection (It doesn't cost all that much and it really helps toward getting 10,000 affection).

If you do those 2 things, you can easily get all your companions to 10,000 affection (except your ship droid - he doesn't respond to quests so don't waste the quest conversations on him) by the time you reach level 50.