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The Pros and Cons of SWTOR


xorcist's Avatar


xorcist
11.25.2012 , 02:43 PM | #21
Pros:
-Familiar controls

-Companions (accompany you on quests & handle your crafting needs while you do more important things)

-Death penalties are not harsh or overly frustrating to deal with

-Player character can choose responses while in fully voiced cut scenes

-User Interface easy to read & understand (also customizable)

-Fun combat action without confusion of who is hitting what or not knowing what is going on

-Conveniences to make life easier without annoyances (Legacy or otherwise)

-A unique style warzone for an MMORPG

-Adaptive/orange gear

-Authenticator available if desired

-Good leveling curve (no shortage of quests)

-Reverse engineering crafted items

-The game has lighsabers

-No flying mounts

-Area/auto loot

-Match to chest piece for you and your companions

-Hide helm on you and your companions

-Pre level 50 Warzones for the most part, are fun

-The game has Story (Lot's and lots of story!)


I will note that the following is VERY disappointing for me to see. For a game of this magnitude and stature, being developed in this time and age of MMORPG's, is just for the most part, inexcusable or poorly executed.
Cons:
-Character Creator (Designers/Developers created an extremely poor and basic version. Majority of options/tools available are also very poor, extremely ugly and very undesirable looks for characters)

-Unrealistic Environment (very static and lifeless looking, sounding & feeling. Grass suddenly appears and looks as though they are coming alive as I run through it. Either none, or extremely poor weather effects, no randomness)

-Light & shade (although there has been improvements in this field, The light and shade in the Environment is baked into the textures. Although lightsabers give off light, they are extremely weak and unrealistic. Very poorly done)

-Color/Textures & Design (very weak and poorly done, not only in the Environment but on characters. Looks like an unfinished product in the middle of development. Very noticeable on rock faces in caves etc. Rocks are too smooth and looks like globs)

-Frames per Second (game runs poorly when too many numbers of players are in one area.

-Cut scenes/fully voiced MMO (although can be a pro it is also a con with respect to types of playable species available)

-Majority of budget spent on Voice Acting

-Animation of player characters (lifeless looking in a neutral positions. All classes use the same animations for jumping and there is no variety)

-No swimming (Developers don't know how to successfully pull this off, so they convinced us it was an unnecessary feature)

-No day/night cycle

-NPC droid sounds (one set of random beeps and blips they do sound as if they are singing "go go power rangers". Really!? how Star Wars is that!?) I had to throw this little annoyance in here...

-Poor Star Wars elements (this includes the music, sound effects, and Environmental sounds. Also includes some visuals elements, ie: Tatooine space port looks like every other space port in design & far more advanced looking than in A New Hope. I do not feel like, majority of the time, I am playing a Star Wars game. Just a sci-fi game with glowing swords)

-No appearance tab (although Orange gear is a band aid. There are still consequences for swapping out mods from tier gear, not to mention a price tag every time you do it)

-Warzones (New level 50 players are pitted against near fully geared players. Expertise stat is poorly conceived and executed. Looked good on paper, but when applied does not work. If no change is made to how Warzones work, then Expertise needs to be re-worked or removed)

-Ilum (double u tee eff)

-No color dye system for gear (nice to have match to chest piece, however is not customizable enough)

-No dual spec for advanced classes

-Poor Guild elements/tools (guild banks are a start but no real benefit to being in a guild)

-No achievement system

-Resolve bar (Does not work properly. So much worse than before the change. Now we get to be in a stun lock pukefest while we watch our player characters die, Yay!)

-Appearance of gear (I am so disappointed in this... Does not, for the most part resemble anything Star Wars related. Disgusting and idiotic helm designs. Protruding objects from wrist, knees, ankles, shoulders or helms that appear undesirable, and again, not Star Wars related.
"Level of the gear is going to determine how visually impressive the gear should look and where it fits in the progression" A quote from Ryan Dening (Lead Concept Artist) and David Hunt (Systems Designer) of pure horse doodoo. Gear should ALWAYS look impressive and extravagant through all levels, beginning to end. Not just extravagant and impressive at End Game. Outfits are for personal appearance. Stats are for progression. The two do not belong together anymore. Stop thinking World of Warcraft 2004. Times have changed
)

-Not hiring the very best & most talented crew for a project of this nature (Graphic Designers, Concept Artists, System Designers, Engineers, Team leads, Managers, etc.)
(This will offend every employee who put in long sleepless hours every night to meet deadlines, and poured blood, sweat, and tears into this project. Although I appreciate the extent and effort they went, to make us happy and do a good job. They just fell short. The results speak for themselves. Extremely poor decisions from very early on, made this project an up hill battle from the start. Thank you for your contribution to that Gordon Walton You licencing the Hero engine for use on SWTOR was the most damaging on this MMORPG project)

-Bugs (Some still persist from the beginning of launch, and others continue to frustrate players daily)

-Player Character choices during cut scenes (Major decisions don't really matter or change your path. The end result is always the same. Understanding that it would be too massive of an undertaking, and unrealistic for a project of this size to do so. However it is a con, regardless. And still feels disappointing in the back of my mind)

-EA suites threatening & pushing Bioware


-And the number one inexcusable Con.... The current Game Engine (/spit times infinity)
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

Abominant's Avatar


Abominant
11.25.2012 , 02:52 PM | #22
Pros:
-Star Wars
-Lightsabers
-Jedi Knights

Cons:
-Bioware
-EA
-Game's engine

Raansu's Avatar


Raansu
11.25.2012 , 03:57 PM | #23
Give me pazaak, pod racing, free roam space/combat and flying mounts that can lead to flight pvp and I would be set.

Racna's Avatar


Racna
11.25.2012 , 05:03 PM | #24
We really dont need add ons....bunch of sesame street rejects being lazy while an addon does everything for them. Not what i want in the game.

darkhosty's Avatar


darkhosty
11.25.2012 , 06:11 PM | #25
I would love
1.PAZAAK!!!
2.redesigned space combat with pvp( bf2 style)
3.swoop racing(something that actually looks like what we have seen in the movie not kotor)
4.arena
5.Jedi robes that actually look like jedi in the movies not buffoons, no samurai masks no witch hats no damn bird hats
There are many more things that don't come to mind now but these would make alot of people happy.

MiraniSedai's Avatar


MiraniSedai
11.25.2012 , 07:12 PM | #26
As a new player/subscriber there is one thing I would like to see more than anything else.

Documentation

Yes there is the tutorial system but it doesn't even come close to really explaining the things a new person coming in needs to know. A wiki type manual on the TOR site would go a LONG way to helping folks.

Example
Flashpoints. I have a character high enough now to have received a quest for a flashpoint. Ok how do I find a group for this? Do I use the group finder? Do I advertise in general for a group? How the heck does this work?

Symbols over peoples heads. Um what do those mean? Believe me asking in general is good way to be rudely trolled on a simple thing like this.

Can I go back to a planet I have left to finish up group quests when I am higher or is it a one shot deal do everything there before moving on because you cant go back. If you can go back how?

I know this is all information folks that have been playing for awhile take for granted. We the new players however are left in the dark and often with no where to find the info on our own.

noodlehaus's Avatar


noodlehaus
11.25.2012 , 07:19 PM | #27
pro: it's star wars
con: it's EA

Racna's Avatar


Racna
11.25.2012 , 07:30 PM | #28
Quote: Originally Posted by MiraniSedai View Post
As a new player/subscriber there is one thing I would like to see more than anything else.

Documentation

Yes there is the tutorial system but it doesn't even come close to really explaining the things a new person coming in needs to know. A wiki type manual on the TOR site would go a LONG way to helping folks.

Example
Flashpoints. I have a character high enough now to have received a quest for a flashpoint. Ok how do I find a group for this? Do I use the group finder? Do I advertise in general for a group? How the heck does this work?

Symbols over peoples heads. Um what do those mean? Believe me asking in general is good way to be rudely trolled on a simple thing like this.

Can I go back to a planet I have left to finish up group quests when I am higher or is it a one shot deal do everything there before moving on because you cant go back. If you can go back how?

I know this is all information folks that have been playing for awhile take for granted. We the new players however are left in the dark and often with no where to find the info on our own.

So you need documentation to tell you if YOU can go back to a low level planet? Idk, thats far beyond petty to pay attention to.

Im assuming the droid on your ship that tells you how to use the galaxy map to fly to planets is more than enough "Tutorial" and answers that question you just asked.

MiraniSedai's Avatar


MiraniSedai
11.25.2012 , 07:34 PM | #29
Quote: Originally Posted by Racna View Post
So you need documentation to tell you if YOU can go back to a low level planet? Idk, thats far beyond petty to pay attention to.

Im assuming the droid on your ship that tells you how to use the galaxy map to fly to planets is more than enough "Tutorial" and answers that question you just asked.
I don't HAVE a droid or ship yet. I am level 15. But I would have liked to be able to look up somewhere if I can go back to my starting planet to polish off group quests later or if I really need to stay there trying to get a group until they are done.

Different people have different playing styles. I tend to be a completionist. Others play their way. Shrugs at your name calling.

I fail to see how a wiki type documentation bank hurts anyone and it would be a great help to many players who are far more comfortable looking something up than braving general.

Racna's Avatar


Racna
11.25.2012 , 07:39 PM | #30
Quote: Originally Posted by MiraniSedai View Post
I don't HAVE a droid or ship yet. I am level 15. But I would have liked to be able to look up somewhere if I can go back to my starting planet to polish off group quests later or if I really need to stay there trying to get a group until they are done.

Different people have different playing styles. I tend to be a completionist. Others play their way. Shrugs at your name calling.

I fail to see how a wiki type documentation bank hurts anyone and it would be a great help to many players who are far more comfortable looking something up than braving general.
You need a tutorial to read but you cant even read a post correctly. Where did I call you a name? Go find where i named called you.

You are informed of planet travel when you get your ship.