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Suggestion: Threat lowering ablities useful in PvP

STAR WARS: The Old Republic > English > PvP
Suggestion: Threat lowering ablities useful in PvP

RazielHex's Avatar


RazielHex
11.23.2012 , 12:17 AM | #11
Quote: Originally Posted by johnyangelo View Post
I got an idea what about make those threat lowering ablities useful in pvp?

It would be simple, when you press it, all enemies who are targeting you would get target cleared so they would have to target you again.
Would give you one or two global cds of time to do... anything... I can imagine it would be cool small aid for escaping.

What do you think?
In WarHammer, these were Debuffs that targeted a player to do 50% *less* damage to you for 15 seconds unless you hit them.

Witch Hunters/Witch Elfs had AOE ones because they were light-armor MDPS.

johnyangelo's Avatar


johnyangelo
11.23.2012 , 02:11 AM | #12
Well to be honest this idea was inspired by Star Trek online, where you have subspace jump when you suddenly jump with your ship behind your target and whoever targeted you lose you from target, so...

Swanea's Avatar


Swanea
11.23.2012 , 03:46 AM | #13
Quote: Originally Posted by RazielHex View Post
In WarHammer, these were Debuffs that targeted a player to do 50% *less* damage to you for 15 seconds unless you hit them.

Witch Hunters/Witch Elfs had AOE ones because they were light-armor MDPS.
Which was cool.
Swanea Stormrider

WAR - WoW - LotRO - SWG
Internecion - Apex - FotR - EE/BoT/SWoT

af_raptura's Avatar


af_raptura
11.23.2012 , 03:59 AM | #14
Quote:
In WarHammer, these were Debuffs that targeted a player to do 50% *less* damage to you for 15 seconds unless you hit them.
This idea seems cool, but in SWTOR, it might be too powerful. In fact, it might make taunts seem pretty weak/useless by comparison, which would be a nerf to all Juggernaughts/Assassins/Powertechs. I would support the same effect if it was ~20% damage mitigation, however.
PvE theorycrafting has really loosened their standards.
Quote: Originally Posted by karlwaite View Post
As for the skill changes to benefit pvp likes of the fly by damage reduction they suffered and reducing focused defence by 200% is a joke they are affecting pve to benefit pvp.

Couver's Avatar


Couver
11.23.2012 , 04:28 AM | #15
Quote: Originally Posted by RazielHex View Post
In WarHammer, these were Debuffs that targeted a player to do 50% *less* damage to you for 15 seconds unless you hit them.

Witch Hunters/Witch Elfs had AOE ones because they were light-armor MDPS.
Warrior Priests had the aoe detaunt (DoK didn't for whatever reason) which made them ridiculously OP since they could easily heal themselves and the group while only taking 50% damage.

I just don't see detaunts working in this game.

Boyana's Avatar


Boyana
11.23.2012 , 04:55 AM | #16
Quote: Originally Posted by LoL-K-Noob View Post
Yes lets make it so when you use threat drop it makes pyrotechs and smashers target someone else
Target and hit themselves for the amount of damage they were about to crit that poor, scared sorcerer. Think twice before using your finisher, now!

Quote: Originally Posted by Lejune View Post
Some of those abilities weren't supposed to be abused in pvp as they are. They were for pve purposes but when they show up in pvp, its like W T F do they need that with all the other defensive CD's they have.
Yeah, so many numbers popping above your head, every has 4 digits in.

Anyways, yeah, would be nice to have some use of those abilities.

Smashbrother's Avatar


Smashbrother
11.23.2012 , 05:14 AM | #17
At the very least, all classes should have one or more trees that have a talent to make the threat drop do something special. Snipers can make theirs remove roots.

Lejune's Avatar


Lejune
11.23.2012 , 08:08 AM | #18
Quote: Originally Posted by Smashbrother View Post
At the very least, all classes should have one or more trees that have a talent to make the threat drop do something special. Snipers can make theirs remove roots.
Yeah unfortunately, that is only a skill tree ability: all specs don't support it

RazielHex's Avatar


RazielHex
11.23.2012 , 09:42 AM | #19
Quote: Originally Posted by Couver View Post
Warrior Priests had the aoe detaunt (DoK didn't for whatever reason) which made them ridiculously OP since they could easily heal themselves and the group while only taking 50% damage.

I just don't see detaunts working in this game.
I think that was eventually changed to a talented tactic to make an AOE, but until that point, they pretty much ruled small-scale skirmishes. They were very range reduced, like 15 meters or something. It'd be 10meters here since that classified as "Medium Range" for Powertechs/Vanguards.