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Nerf Cloak of Pain then we are done?

STAR WARS: The Old Republic > English > PvP
Nerf Cloak of Pain then we are done?

Fenomen's Avatar


Fenomen
11.19.2012 , 01:51 AM | #1
I think that Ability is the last Overpowered Thing on a Marauder. Let them have their Damage and fancy Cooldowns but having the Highest Damagereduction of any Dps for such prolonged Time isnt balanced. 30 Seconds is alot longer then any other Defensive Cooldown, its puts Rage Marauder at a 53!!! % Damagereduction. Thats more then any Tank while having no Damage Penaltys at all, in fact Cloak of Pain deals Damage.

If not a complete Redesign i would say a reduction of - 5% magnitude and -10 Second Duration would be a good Start.

Masarko's Avatar


Masarko
11.19.2012 , 01:58 AM | #2
Quote: Originally Posted by Fenomen View Post
I think that Ability is the last Overpowered Thing on a Marauder. Let them have their Damage and fancy Cooldowns but having the Highest Damagereduction of any Dps for such prolonged Time isnt balanced. 30 Seconds is alot longer then any other Defensive Cooldown, its puts Rage Marauder at a 53!!! % Damagereduction. Thats more then any Tank while having no Damage Penaltys at all, in fact Cloak of Pain deals Damage.

If not a complete Redesign i would say a reduction of - 5% magnitude and -10 Second Duration would be a good Start.
You know, when you whine about something on a Marauder, theyll change something highly unrelevant, like this time, Ahni nerf whereas Rage was complained about.

Incomming Ahnilate base damage nerf.

Besides CoP is easy to counter..l2 use roots or stuns if it bothers you

PoliteAssasin's Avatar


PoliteAssasin
11.19.2012 , 03:01 AM | #3
Lol still can't beat em eh? Maybe you should look into the mirror rather than blaming the dual weilders.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

BoDiE's Avatar


BoDiE
11.19.2012 , 03:27 AM | #4
Maras need nerfing and it's gonna happen.
epicfail
Nothing ever good comes from gaming forums.

Xarimath's Avatar


Xarimath
11.19.2012 , 04:30 AM | #5
They should Nerf Rage/Focus instead of Annhilation/Watchman -.-
Master Jariel Silverwing - Jedi Sentinel
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PoliteAssasin's Avatar


PoliteAssasin
11.19.2012 , 06:19 AM | #6
The tears, they're delicious. You guys are relentless ill give you that. Do you realize nothing short of breaking whatever class happens to be able to beat you will satisfy you? Why don't you just ask Bioware for immunity in pvp, because that's essentially the source of all of these nerf threads. If someone kills you, nerf em. Sentinels and guardians are melee who are more visible when killing you, so you QQ about them first. After Bioware breaks them, it'll be vanguards, then snipers , then operatives again, then assassins, then sages, and so on. This is just a long way of saying L2P.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

Crawelc's Avatar


Crawelc
11.19.2012 , 07:20 AM | #7
I have said before I think they should nerf the DR and make it more of a dps cooldown, drop the DR by 5% sure, but buff the damage by the same 5%.
Imprimis <Fight><Redemption><Conquest><Super Bads><Murica Force><The Cream><RSU>
All Imprimis All the time.
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LarryRow's Avatar


LarryRow
11.19.2012 , 08:08 AM | #8
Quote: Originally Posted by Fenomen View Post
30 Seconds is alot longer then any other Defensive Cooldown
And 6 seconds is a lot shorter than any other defensive cooldown, and that's how long it lasts if you don't hit them.
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

islander's Avatar


islander
11.19.2012 , 08:37 AM | #9
Cloak of Pain was the ONLY thing OP about Marauders/Sentinels all along, imo.
They really didn't need much else changed besides this, all this time.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Siorac's Avatar


Siorac
11.19.2012 , 08:43 AM | #10
Quote: Originally Posted by LarryRow View Post
And 6 seconds is a lot shorter than any other defensive cooldown, and that's how long it lasts if you don't hit them.
So, the method of dealing with a Marauder is:

1) Don't put up ANY dots before Cloak of Pain.
2) Run away and don't even attempt to fight during Cloak of Pain. Most stuns and roots deal damage so they're not applicable. Some AoE hits the Marauder? Ooops, bad luck.
3) Save a knockback for Ravage.
4) Save a stun for Undying Rage.
5) Save your rage and anger for Force Camouflage.
6) If he happens to have Saber Ward available, just laugh at the sheer pointlessness of it all.
7) If you happen to be a class with high-hitting white damage attacks, don't use them during Obfuscate/Pacify. Just stand there like a lame duck. Or run away.

At this point, you're most likely dead anyway but at least you managed to avoid extending the uptime of Cloak of Pain. Well done!