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Master D - Nightmare EC Progression

STAR WARS: The Old Republic > English > Server Forums > Master Dar'Nala
Master D - Nightmare EC Progression
 

krakl's Avatar


krakl
11.18.2012 , 08:03 AM | #11
Congratulations to Ewok!.

As for Midian, we're 3/4 NiM EC starting tonight.

Codex Shots here - http://imgur.com/8VJMK,bVVK3,eRnxS,VBu19,cjXjU,PwgrE

Happy Snaps here - http://imgur.com/6CD1P,z6hLv,asYVL

Retired - <Midian>
Dragonovic Endorra
La'Bella BillyTheTank

Jumpchan's Avatar


Jumpchan
11.18.2012 , 11:58 AM | #12
one things for sure you guys win the award for persistance, dont think ive logged on since it came out that ewoks wasnt in denova

just crazy mentality really deserve the kill

first knowledge will takes it first crack at it tonight so heres hopin
Jump
/avoid

Chaori's Avatar


Chaori
11.18.2012 , 02:47 PM | #13
Quote: Originally Posted by geaghan View Post
ewok are 4/4.

Will never step foot in there again. **** kephess.

Peace.
Grats guys. Think we've tried about 6 different strats for those warriors and none are proving effective

geaghan's Avatar


geaghan
11.18.2012 , 04:00 PM | #14
Quote: Originally Posted by Chaori View Post
Grats guys. Think we've tried about 6 different strats for those warriors and none are proving effective
We used the ranged DPS to grab the first warriors that spawned. Then melee grab the rest. To be honest, when you get past the trandoshans, its nearly the same fight as HM.
Jarrin-50 Commando
Jarvik-50 Sentinel

Chaori's Avatar


Chaori
11.18.2012 , 04:09 PM | #15
Quote: Originally Posted by geaghan View Post
We used the ranged DPS to grab the first warriors that spawned. Then melee grab the rest. To be honest, when you get past the trandoshans, its nearly the same fight as HM.
When your ranged attacked the Warriors, didn't it make all the other adds run straight after them?

We tried this same strat, having 1 tank and a melee pulling warriors away and the rest of the group stacking and AoEing down the adds, but every time a warrior was pulled out it'd take the rest of the adds with it and they'd all go after the DPS/tank taking a warrior

geaghan's Avatar


geaghan
11.18.2012 , 05:15 PM | #16
Try not to use a tank to separate them out as the little dudes always go for a tank to start with. We had our tanks stand in the corner for the first mob. Range should kinda be in front of where they spawn, so adds should run to the corner and warriors should be close to the walker.

Should give you guys enough time to put enough AoE threat on them to not waste an AoE taunt.
Jarrin-50 Commando
Jarvik-50 Sentinel

sankalp's Avatar


sankalp
11.18.2012 , 05:16 PM | #17
Quote: Originally Posted by Cryssai View Post
EWOK'alypse Now (MDN) Oceanic - 4/4 Ni EC 8M-HM
1st Boss - 16/11/2012 00:41 UTC (11:41 UTC +11)
http://i779.photobucket.com/albums/y..._38_379868.jpg
2nd Boss - 16/11/2012 05:14 UTC (16:14 UTC +11)
http://i779.photobucket.com/albums/y..._18_902725.jpg
3rd Boss - 16/11/2012 07:47 UTC (18:47 UTC +11)
http://i779.photobucket.com/albums/y..._17_695985.jpg
4rd Boss - 18/11/2012 13:31 UTC (19/11/2012 00:31 UTC +11)
http://i779.photobucket.com/albums/y..._42_205193.jpg

And no we're not on the PTS
Gratz. Quick question. How much total raid time was this? from kill times I see it was 2.5 days of raiding and as people have pointed out they always seemed to find you in denova. Could I get a rough estimate to help me plan for how much time I need free.

Silveravis's Avatar


Silveravis
11.18.2012 , 05:39 PM | #18
We were not constantly in Denova.

I would say we probably spent 2 - 3 hours on Kephess friday night.

Saturday not sure maybe 5 hours

Sunday we did not start till around 8pm and the kill was around 1am. 5 hours again. ( last attempt was called )

We never actually had the same group each time we went in, which made it frustrating. Real life getting in the way

Tough fight but once you get the warrior and trenchcutter phase down the fight is not too bad.

Chaori's Avatar


Chaori
11.18.2012 , 05:50 PM | #19
Quote: Originally Posted by geaghan View Post
Try not to use a tank to separate them out as the little dudes always go for a tank to start with. We had our tanks stand in the corner for the first mob. Range should kinda be in front of where they spawn, so adds should run to the corner and warriors should be close to the walker.

Should give you guys enough time to put enough AoE threat on them to not waste an AoE taunt.
Heading back in tonight to try and get him down before lockout reset, will let you know how it goes. Cheers.

We'll have Livestream going from 7pm AEDT onwards if you wanna tune in at all
http://twitch.tv/struck5 or http://nightmarecouncil.com

Jumpchan's Avatar


Jumpchan
11.18.2012 , 05:58 PM | #20
cause 14 hours on 1 boss isnt a ****load.

then there's the 6 hours it took for you guys to get to him
Jump
/avoid