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Force bubble way OP

STAR WARS: The Old Republic > English > PvP
Force bubble way OP
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Chemic_al's Avatar


Chemic_al
11.02.2012 , 04:07 AM | #11
Quote: Originally Posted by paul_preib View Post
I could live with the capacity to stun from anyone cast on if there were just two tweaks

1.Cannot self-pop stun: If you manually toggle it off rather than it popping by virtue of damage the stun does not occur

2.Fills resolve according to the rules all other forms of CC follow.

Just make those two tweaks and it'd be an obnoxious but fair ability.
As opposed to "cheap" like teams throwing grenades....

Quote:
sweet more marauder tears. keep em flowing. Don't worry for all you bad melee you can always just re-roll back to sorcerer/sage. I mean isn't that what yall do, change classes when ever a class gets a little buff.
Lol, so true, I can't imagine maras have ANYTHING to complain about with their stupidly OP defensive cooldowns and crazy dps, hell they even got ezmode smashspec for the bads.

SneiK's Avatar


SneiK
11.02.2012 , 04:18 AM | #12
I can understand that melee would be irritated by this. But every class in the game has at least some sort of >4m ability.

It's rather simple: Don't break the bubble with melee.

Then there is of course the case of your ranged DPS breaking bubbles and stunning melee which can be annoying, but again can be avoided by good play.

And I don't agree that the bubble should create more resolve. Melee can rootlock people way too easily, and marauders can use stealth as an extra gap closer. When it comes to control, I find it funny that the people with so much CC are complaining about it.

AKfourtyseven's Avatar


AKfourtyseven
11.02.2012 , 04:20 AM | #13
Say what you want, but anyone who seriously plays ranked knows the impact the bubble change has had on the game. To be more specific, the fact the bubble is now a stun, but only fills resolve like its a mezz.

Instead of just trying to protect what they have, it would be better if people just accepted facts. Force bubble as it is now is overpowered, because its currently in a state that is effectively bugged. Once it fills resolve how its meant to be, the total time stunned in warzones will drop dramatically.
Surik - lvl 50 Guardian
Server : The Tomb of Freedon Nadd
Guild : Coral

AKfourtyseven's Avatar


AKfourtyseven
11.02.2012 , 04:24 AM | #14
Quote: Originally Posted by SneiK View Post

And I don't agree that the bubble should create more resolve. Melee can rootlock people way too easily, and marauders can use stealth as an extra gap closer. When it comes to control, I find it funny that the people with so much CC are complaining about it.
But Feta... Every other stun in the game of that duration gives more resolve. Come on, we all noticed the huge difference when this went live.

Like I said, its just a case of putting things on an even level. The bubble itself is not the problem, its how many of them you can eat before full resolve. Trust me, for anyone who doesnt have CC immunity, its a joke

(Also, yes you can try to not break bubbles, but then whats to stop somebody, like me, walking next to you and popping it deliberately, straight after you get out of the stun for popping the bubble on the sage?...)
Surik - lvl 50 Guardian
Server : The Tomb of Freedon Nadd
Guild : Coral

SneiK's Avatar


SneiK
11.02.2012 , 04:26 AM | #15
Quote: Originally Posted by AKfourtyseven View Post
Say what you want, but anyone who seriously plays ranked knows the impact the bubble change has had on the game. To be more specific, the fact the bubble is now a stun, but only fills resolve like its a mezz.

Instead of just trying to protect what they have, it would be better if people just accepted facts. Force bubble as it is now is overpowered, because its currently in a state that is effectively bugged. Once it fills resolve how its meant to be, the total time stunned in warzones will drop dramatically.
Let's look at the ranked must haves:

Juggernaut Tank (Melee)
Assassin Tank (Melee)
Carnage Marauder DPS (Melee)

And because of current state of smashspec, having it on top of the above doesn't hurt:

Smash Warrior DPS (Melee)

So, excluding healers, 4/6 (tank + dps) are melee. the other two could be PT/Sniper/Sorc. The PT will be with those melee, and Sniper has no problems being close to them.

What I mean, is that the game is heavily gimped towards melee, and zerging. So no, I'm not seeing bubble spec as a bad thing.

AKfourtyseven's Avatar


AKfourtyseven
11.02.2012 , 04:30 AM | #16
Quote: Originally Posted by SneiK View Post
Let's look at the ranked must haves:

Juggernaut Tank (Melee)
Assassin Tank (Melee)
Carnage Marauder DPS (Melee)

And because of current state of smashspec, having it on top of the above doesn't hurt:

Smash Warrior DPS (Melee)

So, excluding healers, 4/6 (tank + dps) are melee. the other two could be PT/Sniper/Sorc. The PT will be with those melee, and Sniper has no problems being close to them.

What I mean, is that the game is heavily gimped towards melee, and zerging. So no, I'm not seeing bubble spec as a bad thing.
Yeah, in that regard I dont disagree with you at all. Currently the game is too heavily biased towards melee and this makes the impact of bubbles even bigger- Our VGs hate it especially. So yes, its good to counter the currently bias in the game. Does that mean its actually correct that the bubble has a hands-down mechanical advantage when it comes to stun duration per resolve filled?

Id argue no.
Surik - lvl 50 Guardian
Server : The Tomb of Freedon Nadd
Guild : Coral

SneiK's Avatar


SneiK
11.02.2012 , 04:39 AM | #17
I don't know the exact amounts of resolve a bubble causes, but you're right.

But melee has >4m attacks they can use to burst the bubble.

And your ranged DPS just needs to realize, that they can't shoot anything they like, bursting bubbles and stunlocking their own teammates.

What I'm saying is, you can counter the bubble. It's your fault for bursting the bubble (or does it stun if the sorc removes it from the buffs???). You have a CHOICE to burst the bubble or not.

Therefore, if it created more resolve, you could exploit it easily as a resolve filler. Bursting bubbles, gaining full resolve, using breaker etc.

AKfourtyseven's Avatar


AKfourtyseven
11.02.2012 , 04:43 AM | #18
Quote: Originally Posted by SneiK View Post
What I'm saying is, you can counter the bubble. It's your fault for bursting the bubble (or does it stun if the sorc removes it from the buffs???).
Yeah, it still stuns anyone around you if you remove the buff from yourself lol

I did it quite a few times in ranked earlier this week, just to see how useful it was as a peel. You are right about having to be more careful not to break bubbles though, its a major counter to currently heavy melee teams.

Hell, im guessing thats exactly why they havent changed its resolve value.
Surik - lvl 50 Guardian
Server : The Tomb of Freedon Nadd
Guild : Coral

SneiK's Avatar


SneiK
11.02.2012 , 04:46 AM | #19
Well then that's the major problem I think, not the resolve it creates, but the ON demand stun it can have. I guess you need more ranged DPS on your team then, who will burst the bubble before melee collapses on the target.

Also, the ability to re bubble and the possible time window they have, between bubbles, needs to be looked at. So you can actually kill the target before he can re-bubble himself. Atm, you need to see the bubble appearing, and burst it right there, giving you the greatest time window to finish the target, due to degauss (if that's what it's called. 20sec between bubbles on the same target right?)

MusicRider's Avatar


MusicRider
11.02.2012 , 04:50 AM | #20
Repetition of this thread. Resolve is fine. It's a defensive ability of sages/sorcs as they were too vulnerable to high burst dealers. Just make the bubble self-cast only.