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Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

soldenal's Avatar


soldenal
07.13.2013 , 02:15 PM | #4781
Individual skills are the same for each class, but a premade can have a balanced team, with heal, tank and DPS, they can have voice communication, and the team play chemistry they developed over many matches.

Those are huge advantage because WZs are a team game.

If you can't see these advantages, you are just silly.

Quote: Originally Posted by Doomsdaycomes View Post
Now you're just being silly.

Is any one excluded from playing a healer as a PuG?

Do you have less Powers/Abilties as a PuG? Does grouping magically give a healer 2-3 more abilities with which to "Power heal?" Does being in a group grant players a +50% damage buff for the match?

Does guard only work if you are grouped with the target before you queue?

There is no difference in the mechanics a PuG player and Group play can use. Simple as that.

Doomsdaycomes's Avatar


Doomsdaycomes
07.13.2013 , 02:29 PM | #4782
Quote: Originally Posted by soldenal View Post
Individual skills are the same for each class, but a premade can have a balanced team, with heal, tank and DPS, they can have voice communication, and the team play chemistry they developed over many matches.

Those are huge advantage because WZs are a team game.

If you can't see these advantages, you are just silly.
*Sigh* I seem to have to be sighing a lot...

These "advantages" are not restricted to a Premade, and as a group of 4... a Premade still has zero control over the other 4 slots on their team. Meaning their "balanced team" is just as likely to end up with not enough healers, not enough, tanks, or not enough dps.

Whether these are "Huge" advantages or not (what is everyone's obsession with the word Huge?) or not is still irrelevant to the **** I'm saying.

All of these "advantages" are reflected in skill-based and/or Win/loss ratings. So even if Premades got a magical buff (+9,001 bonus damage, +9,001 defense, -and- stun locks the enemies keyboard) from know how to use /invite function, it would show up in their rating and when they entered the queue...

The system would try it's damned best to put them against people who also have the same rating.

Why is this so hard?
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

UncelSam's Avatar


UncelSam
07.13.2013 , 03:29 PM | #4783
OK, good then we are on the same page, you want change , so do I.

excellent!

Vaerah's Avatar


Vaerah
07.13.2013 , 03:52 PM | #4784
Quote: Originally Posted by cashogy_reborn View Post
why do pugs lose? cuz they are bad....

http://i.imgur.com/poCJ7sl.jpg

shameful
Oh look, someone sorting by damage instead of mission goals and contribution to the team. How rare.

Doomsdaycomes's Avatar


Doomsdaycomes
07.13.2013 , 03:59 PM | #4785
Quote: Originally Posted by Vaerah View Post
Oh look, someone sorting by damage instead of mission goals and contribution to the team. How rare.
Oh look, someone playing semantics. How rare.
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

Doomsdaycomes's Avatar


Doomsdaycomes
07.13.2013 , 04:02 PM | #4786
Quote: Originally Posted by UncelSam View Post
OK, good then we are on the same page, you want change , so do I.

excellent!
*Frazzled* @.@

Yes... most (not all, but most) of us have been in agreement for ages that there's a problem.

We just sit here bickering which problem is it and how you fix it.
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

Vaerah's Avatar


Vaerah
07.13.2013 , 04:07 PM | #4787
Quote: Originally Posted by Doomsdaycomes View Post
Oh look, someone playing semantics. How rare.
Semantics like posting a screenshot and posing as example of good player while getting so few objectives done? You should post much less and think about what you type a lot more.

MarkXXIV's Avatar


MarkXXIV
07.13.2013 , 04:15 PM | #4788
premades should only face premades. solo que vs premade is ridiculous.
Mains: Hesrafow(smash): 55 Se'ziru: 55(mm/lethal)
^Only Dps worth playing,WTB Op Medic The Bastion
Zrarron 54 Sorcerer(scheduled for deletion)
Yudoda 54 Mercenary(perma shelfed) unsubbed/quitted until a fix

Doomsdaycomes's Avatar


Doomsdaycomes
07.13.2013 , 04:22 PM | #4789
Quote: Originally Posted by MarkXXIV View Post
premades should only face premades. solo que vs premade is ridiculous.
So if 4 friends want to play together but there aren't any other groups to face them, they shouldn't get to play...

Just so 8 pugs don't have to face them and get butt hurt for imagined advantages?

I feel the need for a disclaimer coming on:

Equally skilled/competitive players should fight each other. Whether they win due to personal skill, team coordination, or the mythical group buff, equal players should fight. Only when that option is -not- available should any form of mismatch occur.
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

Doomsdaycomes's Avatar


Doomsdaycomes
07.13.2013 , 04:37 PM | #4790
Quote: Originally Posted by Vaerah View Post
Semantics like posting a screenshot and posing as example of good player while getting so few objectives done? You should post much less and think about what you type a lot more.
Right back at you.

Look at his post, never even says he's a good player, just that the others are bad.

The highest "objectives" score on his team is 5000, the enemies 11400 followed by 10400, then 9900, 8500...

Finally a comparison of his team. Again he never stated he was the good player but he had 779,000 damage and a measily 1,400 objective points. Interesting enough...

Only 3 players on his team received more than him, while one falls 200k below his damage, and the rest don't breach 300k.

Of the players on his team receiving equal to or less than his objective points; not one of them broke 100k, and most are close to or under 50k.

So his team: Low damage, low objective points, no protection (gonna bet atleast one of those was an assassin with a taunt...). Only thing they managed was decent heals.

Other team...

Edit: And your post was a critique on his sorting habits...

Think I made my point. Feel free to pull your foot out of your mouth.
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.