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Stun Wars: The Frozen Republic

STAR WARS: The Old Republic > English > PvP
Stun Wars: The Frozen Republic

WaywardOne's Avatar


WaywardOne
10.11.2012 , 06:50 AM | #41
<< I do it all the time. Perhaps you're just not a good harasser. >>

Someone says "2 or 3 v 1 I was going to lose anyways so what diff does it make", I say "lots of difference, cc stops you from doing this this and this even if you're not going to ultimately solo 3 players" and you say "but I can do this this and this vs 2-3 players"... Not if those 2-3 players are cc'ing you; sure, sometimes they don't.

<<
Good combat management is by itself a skill. It's an important element along with situational awareness that makes up the general tactics required to survive in game... not to mention your assumption that you would meet someone who has two stuns (which is actually only one class, one specific build type) while you don't have access to your CC breaker, can easily be reversed. The enemy could equally, as well, have used up one of his stuns prior to the fight, or even better, you could've stunned him first to keep the stunned-twice-in-a-row disadvantage to a minimum.

Because, clearly, there are people -- including myself -- who suffer from none of these 'symptoms' thrown out from the CC/resolve complainers.

So unless we are: (A) blatantly lying, or (B) using hacks ...clearly there is something we do that the complainers cannot, and something we know that the complainers do not. That something is what we define as "skill".
>>

I think it's a perception issue with people like you. Either you're staying in stealth for half a fight, or staying at range (or both) or you're running with a regular group that consistently ccs the enemy first. Or you're fighting very crappy players. And some people get used to being cc'd a lot and/or possibly like it. In any population there's going to be a small percentage of people that are nuts. My guess is that by far the highest percentage of players (including the majority of the very good pvpers) does not like the excessive cc in this game. I can't prove that but I can point to dozens of threads on these boards and almost any others that talk about swtor pvp. I've shown random non-players some of my wzs and they have often volunteered comments like "that looks like fun" while my character is thrashing on the screen only to be knocked back and mezzed immediately afterwards.

<<
So avoid falling under such a situation in the first place. We call that 'tactics'.
>>

I call it "not playing SWTOR pvp" which is looking like the smarter option now that I consider it.

Lionflash's Avatar


Lionflash
10.11.2012 , 07:06 AM | #42
Quote: Originally Posted by DarthOvertone View Post
As an aside, what class is your Main? For example, my Vanguard and Sniper don't mind the present system at all because they are rarely (especially after 1.4) harrassed with CC. My Shadow, Mara and Scoundrel, on the other hand, can't stand the system because it's a grey-bar fest.

My two mains are a 'Gunslinger'; who doesn't suffer from a cc problem because of immunity to interupts from cover, immunity to CCs from hunker down and there is no point in rooting him.

And the other is a 'Mercenary'. He gets CCed more and the 'Jet Escape' talent which lowers his CC breaker cooldown by 30 secondes helps a little, but he spends most of him time in the back anyway.

I have been playing a 'Guardian' lately (LvL 36) and I would think that this class gets CCed the most but in his case that only happends like I said when he is dog-pilled. So if I see there is a cluster of them I usually... Leap > Force Push > Saberthrow > Leap ... so that way it's 1v1 (temporarily) but if the rest chase me I'm done for anyway.


Nobody is asking for a perfect system. People are just asking for a system that is more fun. Being grey-barred simply isn't fun. Period.

BW can actually kill two birds with one stone, and even appeal to players like yourselves that like the additional tactical dynamic that CC brings to combat, by decreasing the cooldown on our CC Breaker.

Agreed. This is an exaggeration, but I never stated this. And I already said that dying/death has nothing to do with it. I don't think the majority of players would mind dying at all if they could go down fighting.

I get it. You pay your own sub and are entitled to your opinion on the game's mechanics. However, the fact of the matter is that this game in particular is an MMO, and as such, is in a constant state of change. The gameplay can be improved, and the Devs can improve it. They won't know to do so unless players give their feedback on things they like or don't like. Thank the maker players weren't satisifed and accepted how PvP was in this game at launch. Change is a good thing, and CC in this game can be changed for the better.

Alright, so let's agree that the system could be improved. You find the system more frustrating than I do at the moment, and we both have to live with it until a developer has a brilliant idea of how to fix it.
Quote: Originally Posted by WaywardOne View Post
The point is that you don't get to do anything. You can't harrass the 2 or 3, escape them, delay them, use your own heals/defenses to survive long enough for reinforcements (coming 10 seconds later?), hurt one of them or otherwise actually play the game. You get to watch the respawn button pop up. There's a small amount of skill involved with timing the ccs to keep your character locked up for 8 seconds or so (no, not really - a few classes can do it solo) but basically there's no skill on either side of the fight, assuming your anti-cc button is on cooldown... if it isn't there's a small amount of skill but if they're any good you will have to watch your resolve bar fill up while being cc'd and by that time, with no way to defend yourself, you will probably be dead or as good as dead anyways when you hit your anti-cc button.
Some classes are built to harrass.

Any class that can vanish like a shadow or an operative are good at that. Classes that can be temporarily immune to some CCs can also do the same, such as gunslingers, juggernauts and vanguards.

Maybe that's built in the system. Some classes are good at huttball more than others and some are better at holding off enemies and being on defense on nodes.

Zovyn's Avatar


Zovyn
10.11.2012 , 09:33 AM | #43
Quote: Originally Posted by WaywardOne View Post
The point is that you don't get to do anything. You can't harrass the 2 or 3, escape them, delay them, use your own heals/defenses to survive long enough for reinforcements (coming 10 seconds later?), hurt one of them or otherwise actually play the game. You get to watch the respawn button pop up. There's a small amount of skill involved with timing the ccs to keep your character locked up for 8 seconds or so (no, not really - a few classes can do it solo) but basically there's no skill on either side of the fight, assuming your anti-cc button is on cooldown... if it isn't there's a small amount of skill but if they're any good you will have to watch your resolve bar fill up while being cc'd and by that time, with no way to defend yourself, you will probably be dead or as good as dead anyways when you hit your anti-cc button.
^Exactly!

The current mechanics of the stun/resolve system are FUBAR.

When its possible for a couple of friends to band together in a warzone and camp a respawn site and actually prevent people from even having a chance to play their character in that warzone, it's FUBAR, plain and simple.

As the title says "Stun Wars, the Frozen Republic" is very appropriate.
╬╬╬╬╬╬█}[████████████████████████████████████)

NogueiraA's Avatar


NogueiraA
10.11.2012 , 10:17 AM | #44
As a valor 92 marauder, I'm tired of PVP post 1.4.

DarthOvertone's Avatar


DarthOvertone
10.11.2012 , 10:42 AM | #45
Quote: Originally Posted by vimm View Post
You would say derp, child.
You would say I said derp, old person.
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L-RANDLE's Avatar


L-RANDLE
10.11.2012 , 10:50 AM | #46
While this started as a nerf operatives thread, I will sign anyway because resolve was changed because maras/sents were/are OP'd..... Tell me how that makes since Devs.....
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Litros's Avatar


Litros
10.11.2012 , 11:53 AM | #47
Bioware broke PvP totally. I am very disappointed with the current status.

I cant imagine what else they will break with the next* patch/fix
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