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Denova HM 8, Kephess droids calibrating until inmune to damage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova HM 8, Kephess droids calibrating until inmune to damage
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MilanoChris's Avatar


MilanoChris
10.08.2012 , 04:29 AM | #111
You're missing my point.

PRE 1.4, how would this be possible with 3 or more mercs? If that's how the boss was designed in the first place, it is flawed.

xGBox's Avatar


xGBox
10.08.2012 , 04:47 AM | #112
Quote: Originally Posted by MilanoChris View Post
You're missing my point.

PRE 1.4, how would this be possible with 3 or more mercs? If that's how the boss was designed in the first place, it is flawed.
Having three Mercenaries in a fight with such a mechanic can simply be concluded as a flawed group composition. I mean, I would never bring four melee DPS to pioneer Hard Mode Jarg and Sorno, especially with everyone still in Columi gear back then.

If you insisted on running three Mercenaries pre 1.4, you would have to counterbalance that with other classes that have shorter interrupts such as Sith Warriors with 8 second interrupts and Powertechs with up to 6 second interrupts with 2/2 Hitman, which will give you ample opportunity to interrupt most Calibrating Shots.
Sincerely,
Gearbox
The Software Legacy

MilanoChris's Avatar


MilanoChris
10.08.2012 , 05:04 AM | #113
I disagree. I would call it a flawed mechanic.

xGBox's Avatar


xGBox
10.08.2012 , 05:05 AM | #114
Quote: Originally Posted by MilanoChris View Post
I disagree. I would call it a flawed mechanic.
Okay.
Sincerely,
Gearbox
The Software Legacy

Mutace's Avatar


Mutace
10.08.2012 , 06:20 AM | #115
We done Kephess in HC last night. With some training and coordination it's easy to interrupt these casts.

Epyionn's Avatar


Epyionn
10.08.2012 , 05:51 PM | #116
The fight is still doable. It just takes more coordination. I really don't see what everyone's issue is.
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Spatology's Avatar


Spatology
10.08.2012 , 06:03 PM | #117
They must have a scapegoat for their failure...duh.

Typeslice's Avatar


Typeslice
10.08.2012 , 11:10 PM | #118
This is obviously a NiM mode mechanic that somehow got into live hard mode...
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MilanoChris's Avatar


MilanoChris
10.09.2012 , 02:41 AM | #119
The stack of damage reduction has now been reduced according to the patch notes.

KVork's Avatar


KVork
10.09.2012 , 07:54 AM | #120
Looks like mechanic was ok, just stacking to 90% instead of lesser number.
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