Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Reverse Engineering Other People's Crafted Black Hole Mods for schematics

STAR WARS: The Old Republic > English > Crew Skills
Reverse Engineering Other People's Crafted Black Hole Mods for schematics
First BioWare Post First BioWare Post

mtsr's Avatar


mtsr
10.24.2012 , 03:00 AM | #71
o! QQ

some people aren't getting paid their 2-3mil creds per armor/mod /enhance

O! mai mai
QQ!
From the KOTORS *8 years exp in mmo's

Alec_Fortescue's Avatar


Alec_Fortescue
10.24.2012 , 05:44 AM | #72
Turns out we'll need this amount of money in order to afford cash shop's items from GTN. I appeal to all crafters to keep the prices high and steady! Fix them, like I always try to do.

pisauron's Avatar


pisauron
10.24.2012 , 07:37 AM | #73
Just giving you a heads up, any cc market you will try to sell for your usual crazy price im gonna be there lowering it by huge amounts
www.pisauron.com - My Youtube channel

Admoniter's Avatar


Admoniter
10.28.2012 , 11:53 PM | #74
Quote: Originally Posted by Cretu View Post
imo The schematics for all these items amour/mods/barrels..etc should be available to purchase from ones crafting trainer. atm we have a handful of lucky people who are controlling the whole market and charging stupid prices. Crafting has nothing to do with skill it's all luck.
IMO this would do nothing so solve the current problem, instead of people throwing credits to learn schematics at the alpha crafters they would just be throwing money into vendors for the same thing. And while I despise the state of crafting in the game right now this would make it even worse.

You may say there is a shadowy cabal of crafters who hold all the power of the market; and that very well may be true. But there is a reason for this; They did they content, They won the drop, They took the chance to RE it, and the rng just so happened to be in their favor that time. There is a reason that these people are charging "stupid" prices and that can come from any number of factors, the price of the materials, the supply of that item and the demand. If you don't like that, that's fine then don't buy it; you are under no obligation to all that is being offered is an alternative way to supplement your gear. You want to put them in their place? Then do what they did, do the content, get the drop, take the chance and offer up the item at a better price (preferably one that ends with you still making a profit.)

Opening up the highest current gear to something as easy to obtain as credits is just silly. I don't mind if the lower tier schematics are made more easily obtainable through drops of the actual schem or having them purchasable through the relevant comms at an increased price compared to the actual item itself. That is all fine and dandy but making it so easy to acquire BiS items schems without even stepping foot into the content where the gear that contains the item is a big no no in my books. All your suggested idea and the current system do is make it so there is no point of even stepping into the content, just throw money at it, throw in T1 shells and bam you are BiS dreadguard just like that. The problem with your suggestion specifically is that players with lots of credits probably the same crafters you alluded to in your post aren't at any disadvantage they more than likely have all the money to buy every single schematic they desire, only difference now is that other people can do the same thing but depending on the credits might not be capable of the same mass buying power as these players.

Personally I'm holding out for BW to one day soon put their foot down and say the barrier for entry into BiS crafting is the relevant content itself, if you want the schematic the only way to do it is to learn it is from the gear itself, no ifs ands or buts. Same thing with PvP crafting if it ever fills out with possible schematics like PvE imagine how silly it would be if I (someone who merely dabbles in pvp) was able to learn the schematic for BiS PvP items while not actually doing the content in any meaningful way instead just using my credits to learn everything off the people who actually were doing the content and taking the chance and reducing the functionality of their gear for an opportunity to learn something.

wainot-keel's Avatar


wainot-keel
10.29.2012 , 08:28 AM | #75
It all boils down to wheather BW wants to cater to the elitists who can only feel good about themselves by knowing they have something others don't, or keep the gear and crafting available for everybody.
For the looks of their response in this thread, they haven't decided yet what to do. I hope they keep it like this.

Spoletta's Avatar


Spoletta
10.29.2012 , 01:58 PM | #76
Just wanted to say that BW stated that SWTOR is designed as to allow dedicated crafters to not be forced to partecipate in end game pve to be competitive on the market.

I don't know if this RE thing is good for the game, but they are keeping their word on the matter and i'm happy for that.

Tyrdville's Avatar


Tyrdville
10.29.2012 , 10:03 PM | #77
so here we have it, clearly another BUG being exploited while we wait for BW to debate whether they are making it OK to keep it or not. We all know you cant RE slot specific amoring to learn scehemetics yet this person is milking it somehow by make/pulling/reing slot specific armorings
http://s11.postimage.org/4o8wcofub/S..._30_486860.jpg

IronAznSnsation's Avatar


IronAznSnsation
10.30.2012 , 05:40 AM | #78
What many fail to realize is everything that I said in my last post, but here are a few new things I'll add to help you understand how crafting works in every MMO.

First, without ever stepping into end game content, there is a way to make money. Mats have always been a favorite. Here is the funny part: YOU DON'T EVEN NEED THE TOP LEVEL. WoW, Everquest, Aion, SW:TOR, DAoC, etc all have vast markets in gathering lowbie mats and selling them. After all, there are always new crafters getting into the crafting game, old crafters who are too lazy/rich or unable to farm, and players who want things crafted (paying a nominal fee for a "put-together").

Second, you do not need to do end game content to be competitive in the market - it's all about time and effort. For example in SW:TOR, you can buy a basic level schematics for every single profession. With these, there are 3 levels, which can be attained with a little luck and farming. What is the major cost? It's your time. You spend the time pumping out greens to re to the CORRECT blue to re to the CORRECT purple (or blue, purple, purple). Another example is WoW, where you have to farm the same mob(s) 50-400 times to gain some of the rare schematics. On a side but related note, isn't end game content just another set of grinding requirements for getting these schematics?


Now, I don't know if the current RE system is the BEST or not, but to put it in laymen's terms: it is how it is. Buying a crafted mod/enhancement/armoring to reverse engineer circumvents the traditional format of gaining that schematic, because this was NOT intended (as the developer pointed out at the beginning of this thread). I would say the main reason that they are not considering it an exploit is due to the sheer number of violated EULAs and their inability to quickly patch this problem before it became widespread...but that is another discussion.


Quote: Originally Posted by Spoletta View Post
Just wanted to say that BW stated that SWTOR is designed as to allow dedicated crafters to not be forced to participate*fixed spelling error in end game pve to be competitive on the market.

I don't know if this RE thing is good for the game, but they are keeping their word on the matter and i'm happy for that.
I don't know where you "heard" this, but if true, they dropped the ball. In 1.2, you could farm schematics by doing a variety of activities, many of which were not "end game content" per se. Flashpoints (daily group finder) and daily quests (black hole weekly) were another way to get black hole gear and learn schematics. Unfortunately for those who don't PVE, armorings, hilts and barrels were off limits, but there were still quite a few patterns to learn.

In 1.4, they threw out the book and went back to the rakata format, and like rakata gear, it's poorly itemized. For BiS, you'd be farming well into the next major expansion. If they wanted to make it so that all schematics were available to everyone, they failed. And by the looks of how they set up everything, I highly doubt they intended all of crafting to be available to everyone if you look closely (scroll back to post #2 on this thread)

Quote: Originally Posted by wainot-keel View Post
It all boils down to whether*fixed spelling error BW wants to cater to the elitists who can only feel good about themselves by knowing they have something others don't, or keep the gear and crafting available for everybody.
For the looks of their response in this thread, they haven't decided yet what to do. I hope they keep it like this.
The funny thing is, the changes are once again so small to everything but barrels/hilts, that even in full rakata, you could clear this content. This whole tier of gear is nothing BUT complete catering to elitists who want more and better gear.

Another funny thing is, the crafters that are directly affected by this bug are mostly the 1% of SWTOR players. That is to say, it's millionaires stealing from other millionaires. Most of the players who have the capital to copy are players who earned those credits by bleeding the market with other crafts.

Also, your statement is a prime example of how ignorant players are. You don't deserve equipment just because you reached level 50. Top tier gear isn't for everybody. Part of the draw to end game content in ANY mmo is the EXCLUSIVITY of gear to end game content. I don't know of any game that just gives you the best stuff for showing up.



To sum up, crafting was already available to everyone. The difference is that now the SCHEMATICS are available to "everyone". To be honest, I'm not happy with the current way, but as with life, you have to adapt. Even if they somehow fix this bug, players who can't do end game content to legitimately gain patterns still have a plethora of ways of earning credits
<Malice>
The Bastion
Aznsensation
Destruktion Thebustychick Hawk'eyez Sirtanksalot Redmirage

parmie's Avatar


parmie
10.30.2012 , 08:36 AM | #79
We are getting off topic but as my first MMO I thought crafting would be somewhat of a specialism but also about choice.

What I had expected to see:
  • Wide variety of crafts
  • Dependency based progression through a craft i.e. to make grade 2 I must have made grade 1
  • High end crafting being a result of time and effort on the part of the player
  • Some top of the tree, uniquely crafted items - even if just vanity
  • Perhaps mixed in with story or specific optional missions

So maybe on crafting I do expect an elite, but separate to actual content. Elite crafting should be about spending effort on the craft with content being an alternative.

Probably the context I would put on it is thus, I've spent a lot of time and credits on learning every armoring up to purple for levellers, this might make me a 'Master Cybertech'. Anyone with much less expended (crafting) effort, can simply RE the Kephess drop or even buy, rip and RE to get a purple high end schematic.

_tegrof's Avatar


_tegrof
10.31.2012 , 11:30 AM | #80
Quote: Originally Posted by KorrigTS View Post
The "It's a game, who cares?" argument doesn't hold much weight. Football's a game, but I don't think Super Bowl winners would be very happy if SB rings were available to anyone willing to purchase one.
.
So if I go to a pawn shop and buy a SuperBowl ring for 200K, would that mean all those Football players that still have theirs should throw their arms up and cry that their "struggle" to play a "game" is now diminished because someone was able to accumulate a great deal of wealth working hard for, probably more, years and now owns one of the rings?

I don't see the issue people have with this. It's not like they can just go, do a couple dailies, take their 10 comms and pick up a BiS mod. Who cares what other people that don't have the dedication to raiding that you do wear. It's their game too you know. They have every right to play it however they want and if there's a way to work hard gathering credits so they can gear themselves without stepping foot in the highest raid, then so be it.

How about a new idea....everyone play their game the way they want since they're the ones paying their own money to be in this GAME and stop caring if someone else got gear a different way than you.