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Resolve changes - are you even listening?

STAR WARS: The Old Republic > English > PvP
Resolve changes - are you even listening?

United_Strafes's Avatar


United_Strafes
09.04.2012 , 04:20 PM | #11
After I read these notes I am now 100% confident no one at Bioware actually plays the game.

Ghostuka's Avatar


Ghostuka
09.04.2012 , 04:30 PM | #12
Quote: Originally Posted by pistols View Post
my previous post in this thread, was a bad trolling job by me, sorry fellas...i wish it was like that.

i hate you
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Ronxz's Avatar


Ronxz
09.04.2012 , 05:24 PM | #13
Quote: Originally Posted by United_Strafes View Post
After I read these notes I am now 100% confident no one at Bioware actually plays the game.
Agreed. I just can't imagine anyone who actually plays on a regular server would think these were good changes coming into the game. I just scratch my head sometimes, do developers not play video games anymore?
-Ronxz
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Explodingchicken's Avatar


Explodingchicken
09.04.2012 , 10:03 PM | #14
Quote: Originally Posted by PoliteAssasin View Post
More time being stunned. What's not to love right? I mean rather than having Pugs learn to play, we now get to ha e coordinated teams effectively stunlock players through coordination. Well done Bioware.
If they were coordinated teams they'd be able to do that anyway with the existing set-up. The only difference is you'll need less coordination for the same effect.

BlastingGravy's Avatar


BlastingGravy
09.04.2012 , 10:34 PM | #15
Quote: Originally Posted by PoliteAssasin View Post
More time being stunned. What's not to love right? I mean rather than having Pugs learn to play, we now get to ha e coordinated teams effectively stunlock players through coordination. Well done Bioware.
Ok, could those of you who are doomsaying explain where you are getting the idea that you will be stunned for longer? They said that overlapping stuns won't build as much resolve. If the stuns are overlapping, then you aren't getting stunned for longer. For players who know what they're doing (who don't waste a stun on an already stunned target), this won't change anything.
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Polebreaker's Avatar


Polebreaker
09.04.2012 , 11:41 PM | #16
Since most players dont know what they're doing, this means fewer events of full resolve = more time being spent stunned.

No, they dont play this game. More time not being able to control your character != what we need.

Henu's Avatar


Henu
09.04.2012 , 11:56 PM | #17
Quote: Originally Posted by heechJunzi View Post
I have no idea what you guys are ************ about. The two most underpowered classes were sage and merc. And they are buffing both to some degree, without drastically changing balance elsewhere or messing with PVE. The final effectiveness is yet tbd, but I'm pleased they clearly ARE listening.

And as a commando, I love the idea of a ranges interrupt. My only big gripe was inability to disrupt a healer.
im sorry, im having trouble reading this without laughing.. can you tell me from the patch notes, where is the BUFF for Mercs? we get an interrupt and a knock back nerf imo.
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Jorojus's Avatar


Jorojus
09.05.2012 , 08:57 AM | #18
We read 1.4, we still have to play it, so guess we'll have to wait and see.

Still Bioware only made changes to the stunning/controlling in 1.4 unless they will bring some kind of "damage balance" post later on, unless the damage for each class is "working as intended".
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Kegparty's Avatar


Kegparty
09.05.2012 , 10:04 AM | #19
Quote: Originally Posted by United_Strafes View Post
After I read these notes I am now 100% confident no one at Bioware actually plays the game.
Now I am in debate on using this as my sig or a previous quote of mine of : "So true.. Did they take out insurance on this game? I love it but it's so weird." Yours may be better

Fearine's Avatar


Fearine
09.05.2012 , 12:04 PM | #20
The most funny part is this:

Quote:
Backlash/Kinetic Collapse: The incapacitation effect caused by this skill no longer breaks on damage.
If its only for the caster then its OK since it will be probably for defensive use.
But if it works for anyone we gonna have lots of "fun".

I mean a 3 sec unbreakable AOE cc with 25 sec cooldown?
And the bubble can be broken on purpose by a mara/jug after they leap? Or a sin/op?
Probably combined with Orbital Strikes, Smashes, Death fields etc?

Wow!!!! Cannot wait to see it!

To developers: Guys, now that the game becomes F2P are you gonna play it at last?
Bioware's famous metrics revealed:
Q: Someone told me his son (George Lukas) played the game.
Answer: (Bioware) Yeah I heard that too. A lot of us with teenage kids try to get them to explain things to us.