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copy blizz again for pvp

STAR WARS: The Old Republic > English > PvP
copy blizz again for pvp

Dencre's Avatar


Dencre
08.13.2012 , 08:47 PM | #11
Stop complaining and get some gear. Its not that hard ya know
Dencre BetchPuddin

HynrihkMutilation

Sounders_Fan's Avatar


Sounders_Fan
08.13.2012 , 08:50 PM | #12
Quote: Originally Posted by Kilikaa View Post
First, BW needs to STOP trying to copy Blizzard and their crappy Warcraft game. So many companies try to do this that the entire MMO industry is in decline. Stop promoting Warcraft.

Now, I keep reading about pvp'ers saying they will be at a disadvantage if people with "raid" gear pvp. This is the reason to validate expertise. I don't believe this. There should be no gear separation. Here is how to get rid of both expertise and pve/pvp gear separation and prevent the "raiders" from having a advantage in pvp.

Take Recruit gear, make the stats equal to Columni. Columni has a set bonus while Recruit does not, like it is now. Battlemaster is then equal to Rakata, each with differant set bonuses. War Hero is equal to Black Hole/Campaign. WH and Camp have differant bonuses while BH has none, like it currently is.

Now with the stats equal you add the weapons/belts/bracers, pick one, to the set bonus. Now you can have a 2,3,4 and 6 piece bonus. Why do this? Because now you can choose which bonus(es) you think fit you best. Want the 2 piece WH with 4 piece Camp? You can go ahead and grind out the pieces. Don't like pvp? Not a problem. Rarely pve? Also not a problem. You keep the gear available through the content like it is right now. Recruit/BM/WH through pvp, Columni/Rakata/BH/Camp through pve.

By doing this you eliminate the separation. So now IF a pvp player decides to run some Ops or HM flashpoints they can without being told they are worthless due to gear. A heavy pve player wants to try his hand at pvp he can without the gear being such a hinderance. It also eliminates the forced gear grind some players have to go through in order to play all content.

BW should do this so that it can get away from what Blizzard does. Asking them to continue to copy Warcraft is wrong. Warcraft has hurt the genre due to everyone trying to copy and beat it. Something like what I laid out above would be better and differant. Expertise isn't needed and neither is a pve/pvp gear separation.
lets see; someone that pvps all day long will eventually get to war hero gear; yes? some may take a very long time others not so much; but all will get there. Now Raiders will QQ because they "have to pvp" to get gear to raid.

Expertise (or other like stats) are there to create a diffence between PVE and PVP gear. so raiders wont have a gear advantage in PVP and PVPers wont have gear advantage in raids. So it is to create two gear grinds.

is there a better way? hopefully. however I have yet seen that idea on these or any other internet forum. perhaps some dev out there will get there. and no, i dont think Anet and GW2 is that dev or game
-=The Guardians=-
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DarthSabreth's Avatar


DarthSabreth
08.13.2012 , 08:51 PM | #13
Quote: Originally Posted by Ecilin View Post
blizzard is takeing there pvp in the right direction and removeig resiliance from gear and makeing it a baseline stat on the char that everyone has.

i sugest that be done here it would help solve some of the problem of new folks getting into pvp.

if everyone has the same amount of expertiese then there would't be as huge a gap.

of course this would also mean the weekend warriors would be able to pvp in there raid gear which might be a problem considering the raid gear is much better.

but this could be easly fixed by flaging gear as pvp and pve and only allowing stats from pvp gear to work in wz if they can do it for medpacks and such should't be hard to do it for gear.
WOW now all of the raiders will be dominating pvp instead of those whom PVP, that is a lousy direction that they are taking.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

foxmob's Avatar


foxmob
08.13.2012 , 09:21 PM | #14
Quote: Originally Posted by islander View Post
Exactly. WoW is doing nothing but getting more and more dumbed down, update by update, expansion by expansion.
as opposed to the highly complex nature of swtor? lol
A legacy of meh
Krackerjšck/Krackerjak (VG/PT) | Krackerjack/Deinon (Mando/Merc) | Dežnon (Jugg) | other stuffs
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

kweassa's Avatar


kweassa
08.14.2012 , 12:08 AM | #15
Quote: Originally Posted by RazielHex View Post
There is a Baseline Expertise, it's called Recruit Gear.

Everyone at 50 gets it.

IF you want more, you have to work for it.
About the smartest comment I've ever seen in these board for a while.

Kudos, man.
"90% of PvP complaints come from people that are thoroughly unqualified to comment about anything in the first place. Stop assuming that you are a good player, then an answer will come; why you die so often, why you are CCd so often, and why you complain about healers so often - You're simply a bad player. Harsh truth."

Orcron's Avatar


Orcron
08.14.2012 , 12:09 AM | #16
Quote: Originally Posted by foxmob View Post
as opposed to the highly complex nature of swtor? lol
^^ This sums it up

An yes we should have two sets of gear. Pvp gear and pve gear. Makes since to do so an give a nice time sink for devs. Though in don't think it's long enough for the amateurs at BW. Takes them months to toss in minor fixes so, ya.
There is no peace, there is anger There is no fear, there is power There is no death, there is immortality There is no weakness, there is the Dark Side

Kilikaa's Avatar


Kilikaa
08.14.2012 , 01:25 AM | #17
Quote: Originally Posted by Sounders_Fan View Post
lets see; someone that pvps all day long will eventually get to war hero gear; yes? some may take a very long time others not so much; but all will get there. Now Raiders will QQ because they "have to pvp" to get gear to raid.

Expertise (or other like stats) are there to create a diffence between PVE and PVP gear. so raiders wont have a gear advantage in PVP and PVPers wont have gear advantage in raids. So it is to create two gear grinds.

is there a better way? hopefully. however I have yet seen that idea on these or any other internet forum. perhaps some dev out there will get there. and no, i dont think Anet and GW2 is that dev or game
You miss the point. You equal the gear but give them differant set bonuses. Raiders will NOT cry about pvp'ing because they don't have to. They can continue doing what they do now. Same with pvp'ers. They won't have to worry about a pve guy coming in with a supposed advantage. The pve guys will pve, the pvp guys will pvp. Those of us who do both can get whatever gear we want and won't be discriminated against like the current system does.

Having two gear grinds is a completely stupid system. SWG did not have this. No expertise, no gear separation. My idea is not perfect and needs refinement, but the overall idea is what we should have. Throw out expertise, even the stats on pvp and pve gear and give them differant set bonuses. If some pvp guy wants to run a few raids he can without being told he is useless because of his gear. I have had this happen to me several times. Even for story mode EV/KP. How is my idea bad?

sanchito's Avatar


sanchito
08.14.2012 , 02:38 AM | #18
Wouldn't giving the exact same amount of expertise on all pvp gear solve the problem? That would instantly make recruit more viable, and the stat difference between recruit and the higher tiers is so large that you still want to upgrade as quickly as possible. Additionally it would make designing the next tier of gear easier.

redsovereign's Avatar


redsovereign
08.14.2012 , 03:01 AM | #19
Quote: Originally Posted by Cybridwarform View Post
Before u quote emperor blizz u should look into what they are ALSO adding into the mix which is going to make people rage even more and ask resilience to be brought back.

Blizz is also introducing "PVP POWER" which if you played beta and prolly don't, u would know PVP Power increase the damage you deal with all attacks. If you stack PVP Power that lovely icelance thats wrecking your fat whore mouth now for 20-30k will now hit you for 60-70k+. -This isexactly why i unsubbed from WoW, after seeing the stupid numbers my frost mage was spewing. That along with 2 CD resets, 3 damage mitigation, and just plain stupid ****, i determined Its not worth my time if i wont have a challenge on my mage anymore.

Give it a week.

This is why they keep nerfing all classes damage with every panda spell update they release.

As i recall bloody murder was screamed in this game when BW announced everyone was getting nerfed.
Boomkin PWNAGE muahahahahaah!!!
"Mandalorians Don't make threats. We make promises."

Rabelle's Avatar


Rabelle
08.14.2012 , 04:20 AM | #20
Quote: Originally Posted by UGLYMRJ View Post
They should totally have some kind of gear stat that's PvP exclusive to prevent that.... They could call it "expertise" or something.
lol, well said