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Pvp trauma debuff in warzones?

STAR WARS: The Old Republic > English > PvP
Pvp trauma debuff in warzones?

VulcanLogic's Avatar


VulcanLogic
07.31.2012 , 12:16 PM | #11
Quote: Originally Posted by Shikyo View Post
Not talking about player debuffs, talking about pvp trauma debuff that is placed on you as soon as you engage in pvp. It would be added to a player debuff.

Please do not troll I'm asking for honest opinions to figure out if this is a bug or working as intended. Nobody has even complained yet lol. I did state it was frustrating tho.
Ah I see. Didn't really read it and thought you were talking about the Trauma debuff that accompanies the armor debuff of a sniper's shatter shot. -20% healing on that for 9 seconds.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

stendarrs's Avatar


stendarrs
07.31.2012 , 01:07 PM | #12
Quote: Originally Posted by Shikyo View Post
This I don't understand and maybe you can help by supplying some of your numbers experienced on your individual heals as total warzone numbers can inflate and deflate based on the group composition and oposing team skill.

Example: if I don't get focused hard, have a guard, and am going against a team of primarily healers and tanks that never die and never stop hitting my team, I see healing numbers between 500k-700k

Now my average warzone is 300k healing with a guard.
Against another solid premade team average is 150k with 200k+ being lucky as I'm effectively shut down with interrupts, stuns, and anti healing debuffs.

Now that said I don't want to discuss class balance between sorc and ops healing and just the effect of pvp trauma debuff. Supplying the different numbers between your heals in pve and pvp ( without debuff and with) on a individual heal bases will help.
Thanks!
I don't understand the issue. The numbers you have given seem very reasonable to me. As a healer you should be able to heal through 1 or possibly 2 to 3 people attacking you (especially with guard and a tank taunting). I could even heal through 2 attackers as a commando with no guard (in dps gear!). What more are you asking for as a healer? You're going to get focused and you're going to die occasionally. This isn't PVE where you're going to run through an op without ever dying or ever having anyone on your team die. You simply can't compare PVE numbers to PVP numbers, everything has been skewed to help try to balance the system. The days of healer god-mode are long gone.

Smashbrother's Avatar


Smashbrother
07.31.2012 , 01:14 PM | #13
Quote: Originally Posted by Shikyo View Post
Anyone else notice the pvp trauma debuff in warzones? I just noticed that I get hit with this in warzones. I've always noticed it in duels which sucks but in a warzone?? Frustrating!!

If you don't know, the trauma debuff GREATLY reduces healing sent and received, but not DPS.

So as a healer, I'm nerfed 30% in warzones. I reported it and got the generic, "this issue has been submitted to the dev team. Check the patch notes and forums for updates."

I'm a sorc healer, haven't noticed it on my ops yet but I'd imagine others may have seen this.

Anyone else?
It's there because healers were designed to be able to heal raid boss damage. Players don't do that much, so healing would be OP w/o that trauma debuff.

funkiestj's Avatar


funkiestj
07.31.2012 , 01:42 PM | #14
Quote: Originally Posted by Shikyo View Post
Not talking about player debuffs, talking about pvp trauma debuff that is placed on you as soon as you engage in pvp. It would be added to a player debuff.

Please do not troll I'm asking for honest opinions to figure out if this is a bug or working as intended. Nobody has even complained yet lol. I did state it was frustrating tho.
No trolling here: trauma debuff is working as intended.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

lectotrans's Avatar


lectotrans
07.31.2012 , 03:40 PM | #15
the trauma debuff was put in during beta. this was to bring healing more in line with player health in pvp. as in, healers have to do bigger and better healing in PVE than in PVP, so instead of trying to nerf everything, or come up with some complicated mechanic to give heals different values in pvp and pve, they instead put a flat 20% debuff on healing players who are in combat doing pvp. this is a good thing.
i was a beta tester, before trauma it was almost impossible to kill the other team if they had even 2 healers. even with focus firing, ie all 8 players targeting one person. it was not fun at all. at one point commando medics were so OP because of it that often that would be almost if not all of the enemy team makeup.

trauma is working as intended and is working fine, believe me.
Squadron 14-610Playing TOR since Beta
Now playing on Canderous Ordo!
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Shikyo's Avatar


Shikyo
07.31.2012 , 03:52 PM | #16
Quote: Originally Posted by stendarrs View Post
I don't understand the issue. The numbers you have given seem very reasonable to me. As a healer you should be able to heal through 1 or possibly 2 to 3 people attacking you (especially with guard and a tank taunting). I could even heal through 2 attackers as a commando with no guard (in dps gear!). What more are you asking for as a healer? You're going to get focused and you're going to die occasionally. This isn't PVE where you're going to run through an op without ever dying or ever having anyone on your team die. You simply can't compare PVE numbers to PVP numbers, everything has been skewed to help try to balance the system. The days of healer god-mode are long gone.
The real issue for me is competing in ranked warzones on my sorc healer. I'm a competitor at heart and want to perform my best on the class I really enjoy playing! But it's frustrating with so much stacked against you in warzones!

Sorc healers have very little utility and with all but one of our heals requiring you to stay still to use, kiting isnt a very good option. We are too easily shut down. When I noticed the debuff I was like "wow, I get we were bugged at launch and godly but really? This too?" and wondering if it's a bug or intended and if intended why?

I found my answer thanks to all of you that replied, so thank you! I'll add it to my class feedback list!

Yestreen's Avatar


Yestreen
07.31.2012 , 06:26 PM | #17
In a Voidstar match, a typical healer with decent skill will do about 800 HPS, or about 600-800k healing

Without the traums buff, multiply all those numbers those numbers by 1.3, resulting in 1040 HPS and 780-1040k healing.

Since DPS usually does 400-600K, this would mean that healing output would be about 80% higher than DPS output. This means that individual healers will do MUCH more healing than individual DPS.

Bioware wants all DPS classes to be capable of solo-ing a healer. If healing output is almost double dps output for any given class, this means that it is almost impossible to so healers as a DPS, even if you were a PT or Marauder.

So, by having an across-the-board 30% healing debuff in pvp combat, you bring healers in line with all other classes/specs, leading to a more balanced game.

Hopefully this answers your question.
Wurdlol
<Hey im mvp>
www.twitch.tv/wurdlolswtor

Yestreen's Avatar


Yestreen
07.31.2012 , 06:28 PM | #18
Quote: Originally Posted by stendarrs View Post
I don't understand the issue. The numbers you have given seem very reasonable to me. As a healer you should be able to heal through 1 or possibly 2 to 3 people attacking you (especially with guard and a tank taunting). I could even heal through 2 attackers as a commando with no guard (in dps gear!). What more are you asking for as a healer? You're going to get focused and you're going to die occasionally. This isn't PVE where you're going to run through an op without ever dying or ever having anyone on your team die. You simply can't compare PVE numbers to PVP numbers, everything has been skewed to help try to balance the system. The days of healer god-mode are long gone.
300k healing?

You might want to practice more and work on your gear. In a full-length WZ my teammates and I will never do less than 600k and will break 1 million occasionally
Wurdlol
<Hey im mvp>
www.twitch.tv/wurdlolswtor

Shikyo's Avatar


Shikyo
08.01.2012 , 09:35 AM | #19
Quote: Originally Posted by Yestreen View Post
300k healing?

You might want to practice more and work on your gear. In a full-length WZ my teammates and I will never do less than 600k and will break 1 million occasionally
I'm in war hero and BM gear, mostly war hero. To be honest, the highest I've EVER seen on my server for wz healing was 700k. I good game for me is 500k and that is 100% based on if they try and shut me down or not. My average WZ is in the 300k range.

My ops healer, not a problem. My sorc healer is and that's the one I enjoy playing the most.

Either way, this thread has done its job. My questions answered, since the "u bad" posts have started I'll let this thread die.
Thanks again to everyone that answered and helped me out!

stendarrs's Avatar


stendarrs
08.01.2012 , 09:50 AM | #20
Quote: Originally Posted by Yestreen View Post
300k healing?

You might want to practice more and work on your gear. In a full-length WZ my teammates and I will never do less than 600k and will break 1 million occasionally
Please tell us more about how great you are and how everyone else sucks and needs to L2P and "work on their gear" . Mmmmkay, thanks again for your epeen post.