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Pvp trauma debuff in warzones?

STAR WARS: The Old Republic > English > PvP
Pvp trauma debuff in warzones?

Shikyo's Avatar


Shikyo
07.30.2012 , 11:33 PM | #1
Anyone else notice the pvp trauma debuff in warzones? I just noticed that I get hit with this in warzones. I've always noticed it in duels which sucks but in a warzone?? Frustrating!!

If you don't know, the trauma debuff GREATLY reduces healing sent and received, but not DPS.

So as a healer, I'm nerfed 30% in warzones. I reported it and got the generic, "this issue has been submitted to the dev team. Check the patch notes and forums for updates."

I'm a sorc healer, haven't noticed it on my ops yet but I'd imagine others may have seen this.

Anyone else?

XyriusSES's Avatar


XyriusSES
07.30.2012 , 11:33 PM | #2
Any PvP combat causes this debuff.

theangryllama's Avatar


theangryllama
07.30.2012 , 11:44 PM | #3
Its basically to make expertise worthwhile to healers.

DPS need expertise to counteract the expertise of other players. At equal expertise no damage is gained or lost... 2 players with identical expertise do equal damage to each other as those same 2 players with no expertise would.

If there was no trauma debuff damage would remain the same (cancelled out by expertise) but healing would increase.

I think there should be a better way to handle it but thats the point behind it that I see.

Tankqull's Avatar


Tankqull
07.31.2012 , 12:08 AM | #4
Quote: Originally Posted by theangryllama View Post
Its basically to make expertise worthwhile to healers.

DPS need expertise to counteract the expertise of other players. At equal expertise no damage is gained or lost... 2 players with identical expertise do equal damage to each other as those same 2 players with no expertise would.

If there was no trauma debuff damage would remain the same (cancelled out by expertise) but healing would increase.

I think there should be a better way to handle it but thats the point behind it that I see.
if that really would be the case - i do now understand how they come to the conclusion that assa/shadow are within a 5% range of thir estimated value ... when a 30% debuff compensates a 11% buff ...

VulcanLogic's Avatar


VulcanLogic
07.31.2012 , 01:23 AM | #5
PvPers complaining about mortal strike. Ah, that takes me back.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

Shikyo's Avatar


Shikyo
07.31.2012 , 08:59 AM | #6
Quote: Originally Posted by theangryllama View Post
Its basically to make expertise worthwhile to healers.

DPS need expertise to counteract the expertise of other players. At equal expertise no damage is gained or lost... 2 players with identical expertise do equal damage to each other as those same 2 players with no expertise would.

If there was no trauma debuff damage would remain the same (cancelled out by expertise) but healing would increase.

I think there should be a better way to handle it but thats the point behind it that I see.
If this is the case it needs serious tweaking or just remove healing from expertise.

My PVE gear gives my inervate 1720 per tick and my big heal 5400.
My PVP gear gives roughly the same, a little less (minus the debuff)

With the debuff my inervate does 1430 per tick and my big heal does like 4000-4200.
These are crit numbers too so heaven forbid I don't crit.
My PVE gear is mixed columni, 1 part rakata, 1 part black hole.
My pvp gear is mixed war hero and battle master.

Pvp gear gives less base stats to add expertise (base stats also increase healing so from pve to pvp I lose healing to gain it back through expertise)

Also take into consideration that other classes have a debuff they can stack on a healer in pvp to also reduce their healing, plus interrupts, stuns, etc etc and you have a **** tale of don't heal in a warzone lol.

I guess I say reduce the percentage to counter the exact added healing through expertise or adjust the amount of healing expertise gives, or remove healing from expertise and remove the debuff. I don't think it's currently balanced correctly.

Shikyo's Avatar


Shikyo
07.31.2012 , 09:05 AM | #7
Quote: Originally Posted by VulcanLogic View Post
PvPers complaining about mortal strike. Ah, that takes me back.
Not talking about player debuffs, talking about pvp trauma debuff that is placed on you as soon as you engage in pvp. It would be added to a player debuff.

Please do not troll I'm asking for honest opinions to figure out if this is a bug or working as intended. Nobody has even complained yet lol. I did state it was frustrating tho.

Yestreen's Avatar


Yestreen
07.31.2012 , 09:09 AM | #8
it is a necessary change to bring healers back down to earth and make them killable.

Without the trauma debuff, I would do 900k-1 million heals every game and never die, while DPS is stuck doing 400-600k
Wurdlol
<Hey im mvp>
www.twitch.tv/wurdlolswtor

Shikyo's Avatar


Shikyo
07.31.2012 , 09:26 AM | #9
Quote: Originally Posted by Yestreen View Post
it is a necessary change to bring healers back down to earth and make them killable.

Without the trauma debuff, I would do 900k-1 million heals every game and never die, while DPS is stuck doing 400-600k
This I don't understand and maybe you can help by supplying some of your numbers experienced on your individual heals as total warzone numbers can inflate and deflate based on the group composition and oposing team skill.

Example: if I don't get focused hard, have a guard, and am going against a team of primarily healers and tanks that never die and never stop hitting my team, I see healing numbers between 500k-700k

Now my average warzone is 300k healing with a guard.
Against another solid premade team average is 150k with 200k+ being lucky as I'm effectively shut down with interrupts, stuns, and anti healing debuffs.

Now that said I don't want to discuss class balance between sorc and ops healing and just the effect of pvp trauma debuff. Supplying the different numbers between your heals in pve and pvp ( without debuff and with) on a individual heal bases will help.
Thanks!

Rassuro's Avatar


Rassuro
07.31.2012 , 09:27 AM | #10
Quote: Originally Posted by theangryllama View Post
Its basically to make expertise worthwhile to healers.

DPS need expertise to counteract the expertise of other players. At equal expertise no damage is gained or lost... 2 players with identical expertise do equal damage to each other as those same 2 players with no expertise would.

If there was no trauma debuff damage would remain the same (cancelled out by expertise) but healing would increase.

I think there should be a better way to handle it but thats the point behind it that I see.
If someone has 20% damage increase, they only have about 15% damage reduction, and 10% healing increase to healing given (not received). This is where the counter for healing is once expertise comes into the picture.

The trauma debuff is there because BioWare decided that in order for healers to be balanced in both PVP and PVE, they needed to be able to put out bigger numbers in PVE.
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse