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Synthweaving suggestion

darthinfimus's Avatar


darthinfimus
06.13.2012 , 09:52 AM | #1
I was talking with some guild members today and we all unanimously agreed that color crystals are completely useless for synthweaving. I thought it would be a cool idea to allow synthweavers to make dyes for armor using them, kind of like in other MMOs. instead of using a purchased reagent to make the dyes though the color crystals could be combined to make different colors for robes and other armor. Most of the synthweavers in my guild that i spoke with wind up vendoring them rather than selling them on the AH as they are a bit more rare to find in quantity.
That reminds of my something my father used to tell me...
Wait a second...DAD?!

XDOUBLEX's Avatar


XDOUBLEX
06.13.2012 , 11:57 AM | #2
Love that idea. I really hope this happens at some point down the line to make crafting more interesting.

Nice one


K o S - Saber of Exar Kun

Evgen's Avatar


Evgen
12.09.2012 , 10:23 PM | #3
Great idea!
I was searching for a post on how Synthweaving is the most annoying crafting skill and found this
I came to that conclusion because of the uselessness of colour crystals, having to rely on Underworld Trading, which often has no missions for fabric available, topped off by being the only crafting skill that requires FOUR crew skills to make everything. I refer to needing Scavenging for metals or compounds to make some of the heavier orange armour pieces (Sure, augments also require another skill, but that's even across the board)
Academy Exemplar - Begeren Colony (formerly Gav Daragon)
Rhyn Lor - 50 Scoundrel Reizz - 50 Guardian (Vyn) A'sara - 50 Sorcerer
The Lor Legacy

psandak's Avatar


psandak
12.10.2012 , 09:36 AM | #4
Quote: Originally Posted by Evgen View Post
Great idea!
I was searching for a post on how Synthweaving is the most annoying crafting skill and found this
I came to that conclusion because of the uselessness of colour crystals, having to rely on Underworld Trading, which often has no missions for fabric available, topped off by being the only crafting skill that requires FOUR crew skills to make everything. I refer to needing Scavenging for metals or compounds to make some of the heavier orange armour pieces (Sure, augments also require another skill, but that's even across the board)
Give me a break, You can count on one hand the number of synth schematics that require scavenged metals. Synthweaving does not "REQUIRE" scavenging (and I believe they all use electrum).

As for color crystals, I agree that it is mildly annoying that something that is gathered by archeology cannot be used by synthweaving, and this is the only case of this type in this game, but there are instances of this throughout MMOs. The intent is to encourage trade between players/characters.

Sarenne's Avatar


Sarenne
12.10.2012 , 10:33 AM | #5
Quote: Originally Posted by psandak View Post
Give me a break, You can count on one hand the number of synth schematics that require scavenged metals. Synthweaving does not "REQUIRE" scavenging (and I believe they all use electrum).
If you count the faction-specific sets separately there are 22 different SETS of synthweaving schematics that use scavanged metals/compounds. At 5-7 armor pieces per set I'd hardly call that insignificant. The scavanged metals required for these sets include plasteel, lacquerous, laminoid, resinite, diatium, chanlon, polyplast, phobium and electrum. Did I miss any?

Great idea for the dye OP. Artifice can't use all the color crystals that are generated and they end up collecting dust or getting vendored - what a waste.

psandak's Avatar


psandak
12.10.2012 , 11:06 AM | #6
Quote: Originally Posted by Sarenne View Post
If you count the faction-specific sets separately there are 22 different SETS of synthweaving schematics that use scavanged metals/compounds. At 5-7 armor pieces per set I'd hardly call that insignificant. The scavanged metals required for these sets include plasteel, lacquerous, laminoid, resinite, diatium, chanlon, polyplast, phobium and electrum. Did I miss any?

Great idea for the dye OP. Artifice can't use all the color crystals that are generated and they end up collecting dust or getting vendored - what a waste.
That's also assuming that you manage to get every piece from every set...difficult to say the least. The average player, like myself, will only have a handful of these schematics.

Evgen's Avatar


Evgen
12.10.2012 , 07:57 PM | #7
Quote: Originally Posted by psandak View Post
That's also assuming that you manage to get every piece from every set...difficult to say the least. The average player, like myself, will only have a handful of these schematics.
Thanks Sarenne for the come back! I'd also like to add that even if there were only 5 pieces, that is still an infinite amount more than any other set, which have 0.

And although they are only a handful for the average player, they are the ones you want to make! Orange items!

I have no problem with different types of crafting being unique, but some are just so bad. Lets have a look.
Artifice - can use all materials and get Gift Fragments
Armstech - Can use all materials
Armormech - can get stuck with only fabrics
Biotech - can use all materials, get to boost alignment, benefit of purple items debatable
Cybertech - can get stuck with only fabrics
Synthweaving - can get stuck with only metals, get useless colour crystal missions, need materials they can't harvest

That's a lot of inequality.
Easy fix, change the scavenged metal requirement to underworld metals, easy! Done! Print it!
Academy Exemplar - Begeren Colony (formerly Gav Daragon)
Rhyn Lor - 50 Scoundrel Reizz - 50 Guardian (Vyn) A'sara - 50 Sorcerer
The Lor Legacy

QuiQuaeQuod's Avatar


QuiQuaeQuod
12.10.2012 , 08:32 PM | #8
I think this is a brilliant idea, and would support the introduction of being able to re-colour armours (and guild insignia/armour pattern creation later on) into the game in a manner that is dependent on players and crafting.

Get on it, Bioware.

+1