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Unsubscriber's Thread: Tell us a few things

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
Unsubscriber's Thread: Tell us a few things

Kirtastropohe's Avatar

02.06.2014 , 11:43 PM | #721
I've forced myself to keep subcribing for months now, even though I'm not playing. I don't see a reason to do it anymore. I'm a Star Wars nut, and it's so sad that can't bring myself to play a Star Wars game anymore, but I have no interest. I've played since beta. I've overlooked the numerous dev fiascos in this game (overlooked the Ilum rep nonsense, etc.), and kept playing, even when my guild finally died out. Bolster was really the last straw.

Yes, that was a long time ago, but truly my feelings toward this game changed because of it, and I haven't enjoyed SWTOR since. Bolster is a horrible idea, and it was implimented terribly. Dev response was too slow (took until 2014 for a substantive response to be given), and we are still waiting for the "Mathy" thread we were promised. Even now we still have some PvE items that are best PvP items for PvP.

I find it unfathomable that, instead of keeping and revamping the FREE pvp gear they gave everyone at max level (which was a very simple set of variables to change), they decided to revamp PvP. How does that make any sense? If people were too foolish to buy the gear, that was their problem. If the starter gear didn't give enough expertise, bump it up. In no way was totally changing PvP the better path to take. You want to scream LTP, fine, but the fact is that before we had a very simple premise to undestand...

Hit max level, get starter gear. Grind Comms. Go through PVP gear tiers. Tweak end level gear mods to max/min to your liking.

Easily understandable. Now... it's much more complicated. The notion that being naked was a viable option in the LIVE version of this game for any period of time indicates just how badly conceived and implimented it was.

I can't swallow changing everything about PvP to appease those that weren't using the gear they are supposed to, or even worse, appease who were whining because *gasp* they actually had to earn their gear and couldn't be uber right away. It was the dev's perogative to impliment intergalactic socialism, but it's my perogative to stop supporting it.

Maybe it wouldn't have been so bad if bolster worked right, but it didn't (and still doesn't). Yes, the differences are not huge, but they are there. I wasn't the best PvPer, but I enjoyed it. I don't now, and if I'm not pvping, there really isn't any reason to stay.

I hope the game continues for a long time. I hope it is successful.


02.07.2014 , 04:27 AM | #722
Funny how timing works, I found a guild that I really click with few days after I cancelled my sub and have been raiding ever since. I can't believe how much fun I'm having (even through the frustrating wipes) and how much better this game is for me.

kelvaen's Avatar

02.07.2014 , 09:46 AM | #723
I left because bioware thinks GSF is the answer to their failed pvp attempt. I played nothing but pvp over the last couple years, but now that ranked q's rarely pop, and there is still no reward info on doing them there is no point to stick around.

Andryah's Avatar

02.07.2014 , 09:52 AM | #724
Quote: Originally Posted by ZETA_SCORPII View Post
Funny how timing works, I found a guild that I really click with few days after I cancelled my sub and have been raiding ever since. I can't believe how much fun I'm having (even through the frustrating wipes) and how much better this game is for me.
It is indeed amazing how much more fun an MMO (just about any MMO) is when you hook up with a good guild.
"The internet has enabled so much and empowered so many. But it can also be a place where the basic rules of decency are suspended and pettiness and negativity thrive, - Tim Cook, Apple CEO

Kilora's Avatar

02.07.2014 , 10:51 AM | #725
Quote: Originally Posted by Andryah View Post
It is indeed amazing how much more fun an MMO (just about any MMO) is when you hook up with a good guild.
Very true!

I just came back after 4-5 months of not playing, and only because my husband plays. After experiencing all of the storylines, there wasn't much keeping me in-game, so I took a much needed break.

Now that I'm back, I still feel there is a lack of content that I personally enjoy -- but my raid group is keeping me here for now.
Quote: Originally Posted by Darth_Moonshadow View Post
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02.07.2014 , 11:16 AM | #726
Quote: Originally Posted by Andryah View Post
It is indeed amazing how much more fun an MMO (just about any MMO) is when you hook up with a good guild.
It's definitely not easy finding people you mesh with and I had been looking for a long time, but it was worth the wait! Ops are so much fun and I'm glad I'm finally experiencing them

Deewe's Avatar

04.23.2014 , 05:03 PM | #727
Posting in behalf of a a friend:

I came back to SWTOR convinced him to play again
We checked the Friend invite infos and thought it was better for him to invite me.
As he was moving to my server and as such creating a new character he would benefit from getting a speeder and some CC

=> He's missing his main character, maxed out crew skills, legacy unlocks and gear/ credits.

The issue being we both totally missed the "One Complimentary Character Transfer" entry otherwise we would have done it the opposite way and he would still be playing.

What would have been nice is if we could reverse the friend invite or say transfer my free character transfer to his account. So he cancelled.
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Juriel's Avatar

04.23.2014 , 05:36 PM | #728
For me it's simple. I am a PVE guy and I haven't seen anything new and exciting since RoHC:
- Galactic Starfighter is PvP
- The new Tactical FPs are a good step but that's too little and Oricon is too tiny
- Galactic Stronghold is household decoration. I don't even understand how this can interest people...
I'd like new planet(s), new FPs, new stories, new female companions - that I can romance and who can tank or heal - new dailies and new weeklies with epic and awesome looking armor to grind!

NoFishing's Avatar

04.24.2014 , 01:25 AM | #729
I'm within a couple of weeks of my 6-mo subscription expiring, and I don't really see any point in continuing to log in to the game or these forums. So I'll just leave with this.

I've been a subscriber since early access, persevered through the dark days of 2012 with barren servers and consolidations, through class nerfs and buffs, guild mergers and collapses, and the F2P transition. This was my first MMO, and where I learnt what "dont break CC noob!" meant, and that I shouldn't stand in fire but should interrupt on occasion. I went from not being able to DPS my way out of a paper bag (not that I realized how badly I sucked then), to being able to raid at fairly competent levels as either tank, dps, or heals. While none of the teams I was ever involved in were going after world, server or faction firsts (we all had lives to attend to after all), they were all great raiders and we made great progress for the 6-10 hours/wk we would spend in our scheduled raids.

I will leave 11 level 55 characters with somewhere around 2000 hours total time played to gather dust. I will check out what happens in the expansion due late this year, but since I don't play multiple games very well, I'd probably only come back if I am not actively playing something else at that time.

I am leaving because:

1. A lack of new, interesting PvE content.

We used to wait 6 to 8 months between new operations releases. Now we wait the same amount of time just for a nightmare mode of a previous operation. We have gone longer periods before seeing a NiM version of an op, I believe TfB took around 9 months. But in TfB's case, both EC NIM and S&V HM/SM were released during that 9 month window, not to mention the rest of RotHC.

Flashpoints used to be able to fill the voids when we were not running operations. I have fond memories of running Kaon for the first time, and the ecstatic relief of finally clearing Lost Island well over a month after it hit live. Even before that, Directive 7 HM was making life hell for PuGs. But now all I see are faceroll tactical flashpoints, without any real challenge or chance of failure even at launch.

Going 12 to 14 months between new operations releases might work for other games. Heck, it might even be normal in completely F2P games. But it isn't worth maintaining a subscription for.

2. Too many friends have moved on

Most of the people I started raiding with have moved on. One by one, quarter by quarter, I've watched the people I enjoyed raiding with get burnt out, bored, disillusioned, etc and disappear. While guilds and teams have merged, and new friends have replaced old ones, I still miss my old teammates. And every time someone leaves the game and a replacement has to be found, I am reminded of everyone else that has left and saddened.

3. Wildstar

One of my closest friends that I met in this game is moving on to Wildstar, and got me interested in it as well. I've been playing every weekend they let me, and greatly enjoy it overall. The idea of 20- and 40-man raids is a bit intimidating since most of my raiding has been in 8-mans here. But being able to make a fresh start in a new game is very appealing to me right now.

Enderswar's Avatar

04.24.2014 , 06:01 PM | #730
For me I tend to float in and out of games, I play for a while, get burned out, then return.

I don't see any point in rage quiting because of item or build changes, its a MMO, you knew it was coming, anyone who signs up knows that this game, as well as others, are always being changed, for better or worse, its the way the game is.

Who would still be playing this if it was exactly the same as it was at launch? I might have revisted once, maybe twice, but it wouldn't still be selling subs or making money.

I guess my one, and only reason I leave a game, is that I get bored, I have 16 toons to manage, I've been playing since launch, I get burned out, that easy, that simple, but I always come back, for me its always worth returning to see the new things they have cooked up.