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Raids are falling short.


DamenX's Avatar


DamenX
05.08.2012 , 11:25 AM | #11
Quote: Originally Posted by TheRealCandyMan View Post
I like the 4 boss operations. There is no need to make super long operations that take 4+ hours to complete even if you know what to do.
Ya but its a raid not a flashpoint .... Many guilds dont aim to complete it in one night. thats why most guilds raid 2 -3 nights a week for a couple hours. I personally wont pay a monthly fee for a game that i can clear all current content in a few hours one night a week.
I personally look forward to raid nights its not a chore to me like some people are making it sound.

Typeslice's Avatar


Typeslice
05.08.2012 , 11:34 AM | #12
Quote: Originally Posted by alifaraaz View Post
I agree, 10 bosses in one place is awesome. However as other said i's got its drawbacks.

Personally if we get 4-5 bosses per raid, but each raid coming more frequently, that'd be fantastic.

Problem is, if the next raid is Campaign loot too, apart from the story, which no doubt would be fun - what would be the point? Since EC hm drops every piece atm. KP/EV were cool, half the pieces from 1 place, half from the other.

So the only downfall I'm seeing with having a 4boss raid giving out all the loot, is that they will need a new tier of loot for every raid. Or they need to split the loot between the two properly, like EV and KP.

I guess only time will tell.
Are you saying a new raid zone will also have campaign? Or that NiM EC will? Unless they've changed what they originally said,NiM EC should have 150 gear.
Xaph'an / A'baddon - GM of Undercon
The Shadowlands
http://undercon.guildlaunch.com

Typeslice's Avatar


Typeslice
05.08.2012 , 11:36 AM | #13
Quote: Originally Posted by Snakebelow View Post
Is it just me or is anyone else disapointed by the raids in this game. Just cleared hard Mode Denova this past week, and I have to say.... 4 bosses... really???

What is bioware thinking? Where is the epic 10 boss raid that really makes you feel like you have achieved an accomplishment. E.V.m K.P, and E.C., don't feel like real raids to me, they feel like flashpoints for larger groups. I want an awesome raid where maybe you start on a planet, fight a few bosses there, then get ported up to a space station, fight a few bosses there (maybe choose the order of bosses you want to encounter), then have a final few fights on like a start destroyer or something like that. So when you look back after downing the last boss, you feel like "damn we came a LONG way"

Bioware's current operations are pathetic. I really expected more. What do you guys think? Are they everything you hoped they would be? Or did BW completely miss the mark.
Based on most feedback on here, and my personal experience in both SM and HM EC, you seem to be in the vast minority. EC is definitely a step in the right direction by BW. The fights are properly tuned, bug free (for the most part) and fun.
Xaph'an / A'baddon - GM of Undercon
The Shadowlands
http://undercon.guildlaunch.com

Nuadul's Avatar


Nuadul
05.08.2012 , 11:37 AM | #14
Like I said, "right out of the gate" they put a ton of resources into the leveling experience and rightfully so. Now that they have the chance to put more focus on end game stuff I will be patient and see if they make the raids a bit more enthralling. I have a feeling NMM will kick our butts the first few weeks its out so that will keep (most) raids in there for more than a few hours a night.

Lymain's Avatar


Lymain
05.08.2012 , 11:44 AM | #15
Quality over quantity, imo.

I raided in Everquest 2 for years, and they had a practically endless supply of raid content, but 75%+ of the fights felt basically the same. This game has been a breath of fresh air in comparison.

Lostpenguins's Avatar


Lostpenguins
05.08.2012 , 12:19 PM | #17
Have 4-5 bosses for Story Mode. Have 2-3 more bosses for HM. This way casuals can enjoy casual raiding and hardcore raiders can enjoy hardcore raiding.

Perfect example: in Rift the Expert Difficulty Dungeons sometimes added add'l bosses. Same can be done for HM Raiding in SWTOR.

Everyone is happy then. Also, since these add'l bosses aren't along the linear line you have to move, their optional bosses, but they should drop add'l tokens/items so the people who want to raid more get add'l bonuses for doing so.

_Zorth_'s Avatar


_Zorth_
05.08.2012 , 12:41 PM | #18
Step 1: Remove the trash mobs and add more bosses..
Step 2: there is no step 2..
The Red Eclipse
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