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GCW + Real Space Sim

STAR WARS: The Old Republic > English > PvP
GCW + Real Space Sim

delano's Avatar


delano
05.08.2012 , 09:10 AM | #11
Quote: Originally Posted by Mossesman View Post
PvP in SWG was absolutley terrible imo
You obviously didnt play SWG fanboy.....tell us exactly what you didn't like about the GCW? World PvP? Player bases? Player crafted gear that dominated any other?

Most people I know never evven raided because there was always something to do.

Stilly's Avatar


Stilly
05.08.2012 , 09:16 AM | #12
The idea of this development team adding space pvp scares the **** out of me. Have they done one single thing to make anyone think they can handle that. Don't get me wrong, it is a wish list item of mine too, but we aren't exactly waiting on the best and brightest to add content here.

This game needs fresh blood and a new perspective. I'm not asking to bw to fire people, but they NEED to hire some.
Old signature deemed inappropriate due to too much truth. This better BW?

Mossesman's Avatar


Mossesman
05.08.2012 , 09:31 AM | #13
Quote: Originally Posted by delano View Post
You obviously didnt play SWG fanboy.....tell us exactly what you didn't like about the GCW? World PvP? Player bases? Player crafted gear that dominated any other?

Most people I know never evven raided because there was always something to do.
Actually, i played for 5 or 6 years, joined about 6 months before the combat upgrade and left around a year before it shut down.

Player bases? What are those? Do you mean those random structures which were dotted around everywhere and which was exploited by everyone to get easy GCW points because they were too lazy to pvp?

Some classes/specced were left overpowered for a long time whilst underpowered ones were ignored. PvP itself was reliant on buffs. If you didn't have 3 or 4 lines of buffs you didn't stand much chance in pvp.

The city sieges (Bestine, Kor Vella etc) had lots of potential but in the end it was basically just a PvE event with the possibility of PvP on the side.

Granted that was ground pvp. Space PvP i actually enjoyed (apart from certain aspects such as the complicated statistics on the ships and components). Its just a shame that space was relatively ignored for most of its life.
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow

delano's Avatar


delano
05.08.2012 , 10:07 AM | #14
Quote: Originally Posted by Mossesman View Post
Actually, i played for 5 or 6 years, joined about 6 months before the combat upgrade and left around a year before it shut down.

Player bases? What are those? Do you mean those random structures which were dotted around everywhere and which was exploited by everyone to get easy GCW points because they were too lazy to pvp?

Some classes/specced were left overpowered for a long time whilst underpowered ones were ignored. PvP itself was reliant on buffs. If you didn't have 3 or 4 lines of buffs you didn't stand much chance in pvp.

The city sieges (Bestine, Kor Vella etc) had lots of potential but in the end it was basically just a PvE event with the possibility of PvP on the side.

Granted that was ground pvp. Space PvP i actually enjoyed (apart from certain aspects such as the complicated statistics on the ships and components). Its just a shame that space was relatively ignored for most of its life.
So the majority of your time was spent AFTER the CU? You didn't play SWG, you played SWGNGE. What you described is NOTHING like the events we held in our custom designed cities. Every night was like one looooong warzone, and sure there is imbalance, just like any game. Different classes had different roles during PvP....crowd control wasn't something every class had 3 of, it was the job of one class, as was healing, tracking, etc. People have a job to do, that's what MMO's are for....it's not an Xbox game...everyone should have their own purpose instead of everyone having the exact same abilities. When everything is the same, then what is gear for? What is the point of gaining ground by leveling, alternate advancement, legacy, or whatever else they add....people who have put in the most time should dominate have an edge in pvp against anyone of equal skill level....otherwise it's a console game.

Nothing against console games, I still dust mine off from time to time to play a little Madden, but these games are like a lifestyle, not something for the young gamers who constantly demand ridiculous things like equality of classes, glowing things that make cool noises, more and more stuff hovering over your head with titles and other garbage, armor effects, etc.
Anyway, in 2005-06 these forums were loaded with threads with discussions between devs and future players....everything was about how to return to a SW game that was as awesome as SWG pre-NGE.

Discussions like, how should we unlock jedi? What was the GCW going to be about...how much of it would we change from the original SWG? How many faction pets should we have? Should we have 1 or 2 toons per account? Should we also add xp loss on death? Would space be available at launch?

I was very active on the forums back then. I started back to school and didn't have time, so I decided it was going in a good enough directoin, what could go wrong? I never stepped foot into the forums until I heard an official launch date....they had postponed this game like 5 times. I wasn't sure if I had come to the wrong game forums.....I didn't recognize anything.

All they did was turn the game into EXACTLY like SWG post-NGE but with much better graphics, combat animations, and armor.

These are the 3 things that the Xbox generation demand, they love shiny things, bright lights, and looking at their character going "oooh ahhh".....but they have the attention span of a gnat, which is why nobody ever understands why ALL MMO's in history have a great launch, and then a sharp drop in subscribers several months later. The only possible way you could make this type of people happy is to have a weekly patch with all new content. Impossible and unnecessary. Free us up and give us the ability to create our own battles.

If they just put out the product they SAID they were going to put out, they would have had far fewer initial players, true....but the ones they did have would still be playing, and will still be playing 5 years from now. The Xbox generation come and go.

delano's Avatar


delano
05.08.2012 , 10:13 AM | #15
Quote: Originally Posted by Stilly View Post
The idea of this development team adding space pvp scares the **** out of me. Have they done one single thing to make anyone think they can handle that. Don't get me wrong, it is a wish list item of mine too, but we aren't exactly waiting on the best and brightest to add content here.

This game needs fresh blood and a new perspective. I'm not asking to bw to fire people, but they NEED to hire some.
Hmmm, I think you're onto something. Sometimes the solution is to amputate or lose everything eh? I agree completely.

Keep the hard working devs, artists, and debuggers and fire anyone involved in conceptual design. From the top down.

RESET!

Darthshnooky's Avatar


Darthshnooky
05.08.2012 , 10:24 AM | #16
Quote: Originally Posted by delano View Post
Anyway, in 2005-06 these forums were loaded with threads with discussions between devs and future players....everything was about how to return to a SW game that was as awesome as SWG pre-NGE.

Discussions like, how should we unlock jedi? What was the GCW going to be about...how much of it would we change from the original SWG? How many faction pets should we have? Should we have 1 or 2 toons per account? Should we also add xp loss on death? Would space be available at launch?

I was very active on the forums back then. I started back to school and didn't have time, so I decided it was going in a good enough directoin, what could go wrong? I never stepped foot into the forums until I heard an official launch date....they had postponed this game like 5 times. I wasn't sure if I had come to the wrong game forums.....I didn't recognize anything.
Once again, this is all false. These forums didn't exist until 2008. The game was never meant to be SWG 2.0... please stop lying.

Mossesman's Avatar


Mossesman
05.08.2012 , 10:59 AM | #17
Quote: Originally Posted by delano View Post
So the majority of your time was spent AFTER the CU? You didn't play SWG, you played SWGNGE. What you described is NOTHING like the events we held in our custom designed cities. Every night was like one looooong warzone, and sure there is imbalance, just like any game. Different classes had different roles during PvP....crowd control wasn't something every class had 3 of, it was the job of one class, as was healing, tracking, etc.
Even though i played for 6 months of pre-CU...thats plenty of time to get an opinion of the PvP, and it wasn't that great. I agree with you with the fact that there was alot of variety with classes and what they could do, having different roles was an excellent addition to the game, but thats for another thread.

Besides, apart from player made pvp events, what other kind of PvP was there to do? PvP events in SWG wasnt exactly special anyway...any MMO (even one with mediocre PvP such as Lotro), has the potential to have decent player made PvP events if done right.
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow

Mossesman's Avatar


Mossesman
05.08.2012 , 11:01 AM | #18
Quote: Originally Posted by Darthshnooky View Post
Once again, this is all false. These forums didn't exist until 2008. The game was never meant to be SWG 2.0... please stop lying.
This. I also remember the forums back in 2008, and there werent that many SWG threads around.
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow

delano's Avatar


delano
05.08.2012 , 11:31 AM | #19
Quote: Originally Posted by Darthshnooky View Post
Once again, this is all false. These forums didn't exist until 2008. The game was never meant to be SWG 2.0... please stop lying.
You can go verify this if you took 10 seconds....

In 2008 Bioware announced the game officially with an official website, an official "expected" date of release, an officially

"A major focus in the game is on developing characters' individual stories[16] and, in October 2008, BioWare considered this game to have more story content than all of their other games combined.[17] The writing team worked on the project longer than any of the game's other development teams.[30] An October 2008 preview noted some of the 12 full-time writers had been working on The Old Republic for more than two years at that point.[17]"

Now tell me how they could have had a huge game already developed on the day they announced it......what's wrong, you can't face the fact that your precious game is a shadow of what they promised?

Darthshnooky's Avatar


Darthshnooky
05.08.2012 , 11:34 AM | #20
Quote: Originally Posted by delano View Post
You can go verify this if you took 10 seconds....

In 2008 Bioware announced the game officially with an official website, an official "expected" date of release, an officially

"A major focus in the game is on developing characters' individual stories[16] and, in October 2008, BioWare considered this game to have more story content than all of their other games combined.[17] The writing team worked on the project longer than any of the game's other development teams.[30] An October 2008 preview noted some of the 12 full-time writers had been working on The Old Republic for more than two years at that point.[17]"

Now tell me how they could have had a huge game already developed on the day they announced it......what's wrong, you can't face the fact that your precious game is a shadow of what they promised?
Um... you didn't disprove anything i said. I remember that announcement, because i registered on these forums that day and have been here ever since. They never said it would be SWG 2.0 and they were VERY tight-lipped on details for a long time after. None of this changes the fact that there were no official forums in 2005 like you're claiming. BW denied working on this game up until Oct 2008, and never discussed possibilities for it prior to that.