Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Spend 2025 credits and 30 minutes on slicing lockbox mission

STAR WARS: The Old Republic > English > Crew Skills
Spend 2025 credits and 30 minutes on slicing lockbox mission

Sithhelmet's Avatar


Sithhelmet
05.04.2012 , 03:50 PM | #11
What? You miss the days of people asking in chat for whatever they wanted, "paying 1.5 Million credits!" two weeks after launch? Whatever could have been imbalanced in that kind of income?

About 40 or so years ago someone I knew sent off for a book called something like "How to be Wealthy," by mail. He got it a week later, a little paper-bound thing that had printed on every page, "Go to work. Go to work. Go to work."

Spankyjnco's Avatar


Spankyjnco
05.04.2012 , 04:08 PM | #12
Quote: Originally Posted by MrPlastic View Post
Receive 1391 credits.

Working as intended.
No it is not working as intended, there have been 2 posts recently by developers stating that it was wrong and they were going to fix it. Recent update said they fixed it.. yet I am still getting less returns than it costs to send them out, by far. The multiple silent nerfs to slicing have finally caught up and made this horse crap of a gathering skill.

On a side note, 1.8k spent on retrieving power crystals, 28k profit made from result.

Yes, gathering skills are very balanced.

Liokae's Avatar


Liokae
05.04.2012 , 04:24 PM | #13
Quote: Originally Posted by Spankyjnco View Post
No it is not working as intended, there have been 2 posts recently by developers stating that it was wrong and they were going to fix it. Recent update said they fixed it.. yet I am still getting less returns than it costs to send them out, by far. The multiple silent nerfs to slicing have finally caught up and made this horse crap of a gathering skill.

On a side note, 1.8k spent on retrieving power crystals, 28k profit made from result.

Yes, gathering skills are very balanced.
They can't exactly fine-tune profit results based on selling materials to other players, you know.

Catch_TwentyTwo's Avatar


Catch_TwentyTwo
05.04.2012 , 04:31 PM | #14
Quote: Originally Posted by MrPlastic View Post
Receive 1391 credits.

Working as intended.
You're doing it wrong.

A Slicing mission is a GAMBLE - You Lost!
CATCH TwentyTwo

SW:TOR FORUM REVIEW PLAYLISTLATEST VIDEO
(Be original: Post a comment about how fat I am, or my lisp, but keep it civil...)

mokkh's Avatar


mokkh
05.04.2012 , 04:36 PM | #15
Quote: Originally Posted by MrPlastic View Post
Receive 1391 credits.

Working as intended.
Sometimes you lose out, sometimes you win big. It really is a chance thing you and sometimes you will get burned.

Gazzaho's Avatar


Gazzaho
05.04.2012 , 04:39 PM | #16
Quote: Originally Posted by Liokae View Post
Crit on that same mission: Receive credits and goods worth 7-10k.

Yes, working as intended.
I'm not speaking about slicing here, but in general, crit on mission and get everything, and by that I mean schematics for everything but the crafting profession you have chosen. I can't begin to count the number of useless items I've amassed through missions which have nothing to do with my craft. This is on all my alts not just one by the way.

Working as intended? Either I'm the most unlucky SOB on any planet or the RNG is biased against my craft.

Has anyone else had this experience? I have a theory, when you select your character the game drop percentage of usable equipment is biased against your class, the percentage is then set against you again when you select your crafting trade.

AmorphousCro's Avatar


AmorphousCro
05.04.2012 , 05:12 PM | #17
Quote:
Has anyone else had this experience? I have a theory, when you select your character the game drop percentage of usable equipment is biased against your class, the percentage is then set against you again when you select your crafting trade.
this seems especially true doing diplomacy. you're lv4 light, need some medical supplies but your list is populated with dark abundant/bountiful, the only light is a moderate or companion gifts. the check system also screws up your mission list.

or lets say you are armormech, and your grade six list is entirely companion gifts or luxury fabrics. you zone back and forth 4 times between the fleet and your ship, finally send Tanno Vic out on a rich metal mission, and 1:35 later, he fails. forget the fact that he could have come back with 2 mandolorian iron. you sent him out for 4 ciridium so you can craft some pathetic belt for an alt.

yeah... your slicing mission is working as intended.

NermalDetonator's Avatar


NermalDetonator
05.04.2012 , 05:36 PM | #18
Quote: Originally Posted by Liokae View Post
The higher "rank" ones (rich, abundant, etc.) I'm pretty sure aren't even designed to be a net profit on pure credits- just to not make you go broke while using them to get the schematics and other such things.

But as far as I can tell, the primary purpose of lockbox missions is a less-costly way to level it up than tech parts, so you can get to the Rank 6 tech parts sooner.
So they just want crew skill missions (the one shot random drops) to be phased out?

DarthArturus's Avatar


DarthArturus
05.04.2012 , 08:46 PM | #19
On average, you will make a profit while building up your skill rank. But, by far, you will make most of your profits by selling high level crafting missions returned with your lock boxes. This has really paid off for me. I raise the slicing skill on all of my alts. I have 4 characters at level 400 running missions to retrieve the 'crafting missions'.

xxBreemenxx's Avatar


xxBreemenxx
05.04.2012 , 08:53 PM | #20
eh that happens sometimes, i also break even or make 300-400 about as often. The crits will make it a profit over time. The level 6 abundant and moderate missions bring a steady profit from lockboxes alone. 300-500 usually and no more than 200 for a loss.

The bug was fixed.

The rich missions just have a chance for a bigger loss from a single mission but when crits are factored in you should be gaining overall.