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Is Resolve Working As Intended?

STAR WARS: The Old Republic > English > PvP
Is Resolve Working As Intended?

Kesrik's Avatar


Kesrik
12.16.2011 , 03:58 AM | #11
Quote: Originally Posted by getdownsb View Post
Unless they've changed something since the beta. You couldn't cleanse a stun from someone even if you had the Sorcerer buff which says it will remove all movement impairing effects. As to the rest, that would be different then the beta and it sounds like resolve got a little buff. I'll stop talking until I actually get in game :P
In the current builds, the dispels actually say "Remove 2 Tech or Physical effects from the target" and can be talented to include "mental abilities." When you look at the ability effects on torhead, each stun/incapacitate is categorized as either tech, physical, or mental. Again, haven't tested to see if it actually works, but it looks like it should on paper.
Aitchkay
Vanguard Assault Specialist
<Unscripted> The Crucible Pits - US West PvP

Veshzan's Avatar


Veshzan
12.16.2011 , 05:08 AM | #12
Resolve is a very very horrible implemanted solution to CC-chains. IMO it needs diminishing returns.

Essencely its the same as saying hey if ur alive for 5mins with 10 guys beating on you you automatically one shot them all and win. It doesn't actually stop CC chains and its far from it the majority of the time your get CC'ed out and die LONG before resolve kicks in and stops/solves anything.


So many times with 2-3 people chain CCing me with a healer spam healing me and resolve didn't even kick in in time to let me do anything.

Kromzor's Avatar


Kromzor
12.16.2011 , 05:38 AM | #13
Resolve is worthless.

CC break is worthless in a game where every class has multiple forms of CC, with many on a 60sec or less CD.

"You would've died anyway" is a cop out. Really? There was nothing any class could've done in the span of 6 seconds to avoid dying? I'd recommend reading up on the skills in this game.

Ashnazg's Avatar


Ashnazg
12.16.2011 , 05:42 AM | #14
Quote: Originally Posted by getdownsb View Post
A L50 assassin/concealment/marauder in PvP gear can kill a person inside of 4 seconds fairly easily unless someone is healing them and/or they are a tank.
Impossible.

You can maybe burst someone down in 8 seconds if you get really lucky with crits, but 4 seconds is flat out impossible.

Kocicak's Avatar


Kocicak
12.16.2011 , 05:56 AM | #15
They put Resolve in because they could not balance CC properly, imo.

Darth_Eclipses's Avatar


Darth_Eclipses
12.16.2011 , 01:17 PM | #16
I just got chain stunned in Huttball about 2 hours ago.

This cannot be working as intended, and if it is - it's a damn shame.

Varcan's Avatar


Varcan
12.16.2011 , 01:40 PM | #17
The CC is not that bad. You might get chain CC'd once a match tops.

Most eveyone has 1 4sec stun on 1min. cooldown, and an ability that break it on a 2min. cooldown.

SO that equals

2stun(/2min) - 1break(/2min) = 1 4sec stun per person every 2mins played

KNockbacks and roots are not that big of a problem. Classes that need to be close have better slows than ranged classes do, and plenty of ways to get out of snares. But you have to USE your abilities!

The Flashbombs are the only slightly overpowered CC, but imo Smug/Agents trade a lot of survivability to get that extra insta CC, so its fair really.

Whirlwind is seldom used, and is interruptable.

Bottomline:

If your getting chain CC'd, its because you over extended yourself into the enemy line with no allies close by. So umm...you deserve your fate.

SeanPoe's Avatar


SeanPoe
12.16.2011 , 01:57 PM | #18
Quote: Originally Posted by Varcan View Post

Bottomline:

If your getting chain CC'd, its because you over extended yourself into the enemy line with no allies close by. So umm...you deserve your fate.
The point is, you 'trinket' (remove) the first 4 sec stun, then you eat another full 4 sec stun and die in that one. In other games that second stun would be only 2 seconds because of diminishing returns and you could survive.

The resolve system could be much better than a diminishing return system IF they implement it properly. The bar should fill up based on time spent in a cc and break the second it gets to full. Any type of stun should increase the bar quicker than roots and abilities that break on damage. So a 4 second stun would increase the resolve bar to 75% (so about 19% of the bar per second) and then another 4 second stun would only last 2 seconds (because it breaks when the bar gets to 100%). Using your CC-break should temporarily fill the resolve bar to full and then dissipate by 33% over 3 seconds. So it would break whatever CC you're currently in and then each following CC will be slightly shorter so people can't put you into another full cc the split second you break the previous one.


This would be the best system ever implemented in any MMO.

salamanderx's Avatar


salamanderx
12.16.2011 , 02:28 PM | #19
^^^

Isnt resolve supposed to stop the second stun from happening in that case? I like DR too but resolve doesnt sound like its working right.
MAY THE FARCE BE WITH YOU

Nanotech's Avatar


Nanotech
12.16.2011 , 02:43 PM | #20
Quote: Originally Posted by Varcan View Post
The CC is not that bad. You might get chain CC'd once a match tops.

Most eveyone has 1 4sec stun on 1min. cooldown, and an ability that break it on a 2min. cooldown.

SO that equals

2stun(/2min) - 1break(/2min) = 1 4sec stun per person every 2mins played

KNockbacks and roots are not that big of a problem. Classes that need to be close have better slows than ranged classes do, and plenty of ways to get out of snares. But you have to USE your abilities!

The Flashbombs are the only slightly overpowered CC, but imo Smug/Agents trade a lot of survivability to get that extra insta CC, so its fair really.

Whirlwind is seldom used, and is interruptable.

Bottomline:

If your getting chain CC'd, its because you over extended yourself into the enemy line with no allies close by. So umm...you deserve your fate.
As a Jedi Guardian who is surrounded by 4-6 Sith Inquisitors at all times, I can say that getting chain CC'd happens very, very frequently. I actually never really paid much attention to CC until I went melee. It's a whole different ballgame.