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Is Resolve Working As Intended?

STAR WARS: The Old Republic > English > PvP
Is Resolve Working As Intended?

Darth_Eclipses's Avatar


Darth_Eclipses
12.15.2011 , 10:18 PM | #1
If it is, I couldn't tell.

It mainly becomes apparent in Huttball, which quickly dissolves into a huge cc-fest the likes of which the MMO world has never seen or will see again.

I've never noticed it actually work for me and just wondering if others have for them?

If it is or isn't working as intended, I think it'd be a boon for the community to know for various reasons.

revial's Avatar


revial
12.15.2011 , 10:21 PM | #2
Try turning it on under the Preferences so you can see the white Resolve bar above your character's head, rather than have to keep an eye on it around your character's portrait.

Kesrik's Avatar


Kesrik
12.15.2011 , 10:54 PM | #3
The way resolve is working right is: If you are hit with an effect that causes you to lose control of your character (stun, incapacitate, etc), you immediately get a full resolve bar. Roots,slows, knockbacks and pulls fill your resolve bar much more slowly. However, if your resolve bar is full, then you are immune to all forms of CC, including knockbacks, pulls, roots, and slows.

From my experience, CC seems fine. Any time I got bursted down during a stun, I probably could have l2played and popped a survivability CD before they threw the CC. Once healers get their dispels, CC will be even less of an issue.
Aitchkay
Vanguard Assault Specialist
<Unscripted> The Crucible Pits - US West PvP

PuppetSoul's Avatar


PuppetSoul
12.15.2011 , 11:08 PM | #4
Quote: Originally Posted by Kesrik View Post
Once healers get their dispels, CC will be even less of an issue.
There you go again, expecting people to not roll damage dealers.

getdownsb's Avatar


getdownsb
12.15.2011 , 11:52 PM | #5
Quote: Originally Posted by PuppetSoul View Post
There you go again, expecting people to not roll damage dealers.
Can't dispel/cleanse stun. Only snare and roots.

To the OP:

The resolve system spawned thousands of complaint threads during the beta. It doesn't seem to really factor into any situations where it would actually alter the course of a fight. It doesn't activate during encounters where getting stun-locked won't kill you and during encounters where being stun-locked is instant death you can't survive long enough for resolve to be a factor.

Thus, a lot of us don't even see the point of it. It seems like a fairly useless mechanic and we haven't been told as to if it is working as intended or not. For something that was specifically hyped about the combat mechanics of SWToR, it's pretty underwhelming.

Welcome to Star Wars: The CC'ed Republic.

Quote: Originally Posted by Kesrik View Post
The way resolve is working right is: If you are hit with an effect that causes you to lose control of your character (stun, incapacitate, etc), you immediately get a full resolve bar. Roots,slows, knockbacks and pulls fill your resolve bar much more slowly. However, if your resolve bar is full, then you are immune to all forms of CC, including knockbacks, pulls, roots, and slows.
I don't know if they have changed it, there are no patch notes indicating that they have. Unless they have you're information is inaccurate.

Resolve fills from incapacitating (read: can't move) abilities applied to your character (stun, root and mez). For each second of incapacitation applied to your character 1/8th of your resolve bar fills. Thus a 4 second stun fills your resolve bar to 50%.

Slows, snares and knockbacks do not increase your resolve bar.
  • When your resolve bar is full, you are immune to any NEW stun, root or mez being applied to you for 8 seconds.
  • When your bar fills, it does not break the current stun/mez you are under.
  • A full resolve bar doesn't make you immune to knockbacks, pulls or slows*.

*This last part changed multiple times during the beta. At the end of the last beta build you were able to KB/Pull/Snare someone with a full resolve bar, a few weeks before that you were not. I don't know if it was a bug or intended and I don't know the current state (hopefully I will tomorrow!).
Rincon
Helm of Graush

revial's Avatar


revial
12.15.2011 , 11:55 PM | #6
It works fine. I'm not sure how you die in one stun, but ok. I admit people's level of bad never fails to amaze me.

The only 'bad' thing about Resolve is all the noobs firing off their CC mindlessly so when anyone competent needs to stop the enemy ball carrier from scoring in Huttball, you can't, because he/she has 8s of immunity.

getdownsb's Avatar


getdownsb
12.16.2011 , 12:05 AM | #7
Quote: Originally Posted by revial View Post
It works fine. I'm not sure how you die in one stun, but ok. I admit people's level of bad never fails to amaze me.

The only 'bad' thing about Resolve is all the noobs firing off their CC mindlessly so when anyone competent needs to stop the enemy ball carrier from scoring in Huttball, you can't, because he/she has 8s of immunity.
A L50 assassin/concealment/marauder in PvP gear can kill a person inside of 4 seconds fairly easily unless someone is healing them and/or they are a tank. In a 2v1 situation this becomes automatic nearly 100% of the time when a burst class is involved. They open on you, stun, you break, other player stuns and you're dead before you can get out of it. Should 2v1 be instant death nearly 100% of the time at endgame? Because if the players are even slightly competent this is the case unless there is a significant gear discrepancy.
Rincon
Helm of Graush

Kesrik's Avatar


Kesrik
12.16.2011 , 03:32 AM | #8
Quote: Originally Posted by getdownsb View Post
Can't dispel/cleanse stun. Only snare and roots.
Is this confirmed in the current build? If you look at spell details on torhead, BH stun is applied as Tech effect. Unless there is built in dispel immunity, I'm pretty sure it can be dispelled. Haven't tested this of course, so any confirmation would be appreciated.

Quote: Originally Posted by getdownsb View Post
Resolve fills from incapacitating (read: can't move) abilities applied to your character (stun, root and mez). For each second of incapacitation applied to your character 1/8th of your resolve bar fills. Thus a 4 second stun fills your resolve bar to 50%.

Slows, snares and knockbacks do not increase your resolve bar.
From this current build, 8 second incapacitates (Whirldwind) and 4 second stuns (Cryo Grenade) will give you a full resolve bar. I've tested this on multiple occasions in Warzones. Roots and slows don't seem to add resolve at all, but proc slows seem to stop applying after 3 applications. For example, the 2 second slow from Sweltering Heat stops working after it's been applied 3 times. However, there is no resolve change on the target.

To the OP: A more elegant way of working with resolve would be to simply change it to a more traditional (WoW) form of diminishing returns. If it is agreed that 8 seconds should be the most you can be CCed at a time, then you can do the following:

- The more resolve you have, the lower the duration of any CC applied on you.
- An 8 second stun/incapacitate would give you 100% resolve.
- A root (can't move, but can still use abilities) would apply half the resolve of a stun (8 second root = 50% resolve).
- A slow would apply 25% of the resolve of a stun (8 second slow = 25% resolve)
Aitchkay
Vanguard Assault Specialist
<Unscripted> The Crucible Pits - US West PvP

getdownsb's Avatar


getdownsb
12.16.2011 , 03:39 AM | #9
Quote: Originally Posted by Kesrik View Post
Is this confirmed in the current build? If you look at spell details on torhead, BH stun is applied as Tech effect. Unless there is built in dispel immunity, I'm pretty sure it can be dispelled. Haven't tested this of course, so any confirmation would be appreciated.
Unless they've changed something since the beta. You couldn't cleanse a stun from someone even if you had the Sorcerer buff which says it will remove all movement impairing effects. As to the rest, that would be different then the beta and it sounds like resolve got a little buff. I'll stop talking until I actually get in game :P
Rincon
Helm of Graush

Shlamorel's Avatar


Shlamorel
12.16.2011 , 03:43 AM | #10
Quote: Originally Posted by getdownsb View Post
Unless they've changed something since the beta. You couldn't cleanse a stun from someone even if you had the Sorcerer buff which says it will remove all movement impairing effects. As to the rest, that would be different then the beta and it sounds like resolve got a little buff. I'll stop talking until I actually get in game :P
Not to be picky, but I don't believe stun is a movement impairing debuff is it? I thought it was considered a "loss of control of your character"debuff?