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You are aware of how terrible expertise is?

STAR WARS: The Old Republic > English > PvP
You are aware of how terrible expertise is?

Xinika's Avatar


Xinika
02.14.2012 , 12:30 PM | #1
Right? Knowing that the stat soft caps at roughly 10%, BM upgrades are a complete joke. Not only do PvErs gain more of the crucial stats but they gain more health as well. (lol) I'm just curious as to what your itemization team was thinking before these sets were released.

Boshlord's Avatar


Boshlord
02.14.2012 , 12:56 PM | #2
Quote: Originally Posted by Xinika View Post
Right? Knowing that the stat soft caps at roughly 10%, BM upgrades are a complete joke. Not only do PvErs gain more of the crucial stats but they gain more health as well. (lol) I'm just curious as to what your itemization team was thinking before these sets were released.
This should actually be a big issue... but with all the qq about pvpers hitting me to hard from 0 geared players expertise will never ever be decent (especially with gaining about 5 points from BM... honestly they should just do away with pvp gear. Look at the first MMO when wanting to work on PVP. Ultima Online has never had pvp gear and yet gear was abundant due to high amounts of customization in gear. Also the had the right idea on how to get player crafted gear that meant something but still made it reliable for pve/pvp

Varcan's Avatar


Varcan
02.14.2012 , 12:59 PM | #3
They already said they were going to fix this, and make it so having more expertise will always be beneficial.

Not sure when, but they acknowledged this issue.

PvP equipment will get slight stat boost within the next 2months more than likely.

Chargolith's Avatar


Chargolith
02.14.2012 , 01:24 PM | #4
Quote: Originally Posted by Xinika View Post
Right? Knowing that the stat soft caps at roughly 10%, BM upgrades are a complete joke. Not only do PvErs gain more of the crucial stats but they gain more health as well. (lol) I'm just curious as to what your itemization team was thinking before these sets were released.
You are aware that even if it's only 10%, that translates to a difference of 20% between you and a non-pvp geared character? You do 10% more, they do 10% less.

Tell you what, go put on your best pve gear and go do some wz's. Then come back and cry about how OP full bm gear is.
You guys remember that part when Han said, "Hey Chewie, why can't we turn the Falcon around??? And why are you spamming the fire button on the forward cannons???". Me neither.

Xinika's Avatar


Xinika
02.14.2012 , 01:56 PM | #5
Quote: Originally Posted by Chargolith View Post
You are aware that even if it's only 10%, that translates to a difference of 20% between you and a non-pvp geared character? You do 10% more, they do 10% less.

Tell you what, go put on your best pve gear and go do some wz's. Then come back and cry about how OP full bm gear is.
Lmao. How clueless can one person be. Not even going to bother responding.

dorkvid's Avatar


dorkvid
02.14.2012 , 02:07 PM | #6
Quote: Originally Posted by Xinika View Post
Right? Knowing that the stat soft caps at roughly 10%, BM upgrades are a complete joke. Not only do PvErs gain more of the crucial stats but they gain more health as well. (lol) I'm just curious as to what your itemization team was thinking before these sets were released.
First off, it caps at 15% with soft cap around 13 in full BM. Source? Full BM Rage Juggernaut here. Now you say that expertise is useless? Let's run through a quick scenario:

In full BM gear, let's say you have 17k health and deal 1700 dps. Compare this to someone in full PvE with 20k health doing 1800 dps. Due to expertise, the PvE man will do 1592 dps while the BM will do 1921 dps. How long does it take to kill each other, assuming no heals or anything? 10.67 seconds for PvE to kill BM, 10.4 seconds for BM to kill PvE. Now, if you add ANY heals into the mix, PvP man goes so much better it's not even funny. The increase in health/main stat is not worth the damage +/- ratio of expertise. And this is just calculated with 13% expertise vs roughly full rakata PvE. Any lower gear in PvE and the PvP health is MUCH closer, so the expertise is crazy useful. Kthxbai
Rolfson, the Immortal Legacy of Vornskr

AndantePhist's Avatar


AndantePhist
02.14.2012 , 02:20 PM | #7
Quote: Originally Posted by dorkvid View Post
First off, it caps at 15% with soft cap around 13 in full BM. Source? Full BM Rage Juggernaut here. Now you say that expertise is useless? Let's run through a quick scenario:

In full BM gear, let's say you have 17k health and deal 1700 dps. Compare this to someone in full PvE with 20k health doing 1800 dps. Due to expertise, the PvE man will do 1592 dps while the BM will do 1921 dps. How long does it take to kill each other, assuming no heals or anything? 10.67 seconds for PvE to kill BM, 10.4 seconds for BM to kill PvE. Now, if you add ANY heals into the mix, PvP man goes so much better it's not even funny. The increase in health/main stat is not worth the damage +/- ratio of expertise. And this is just calculated with 13% expertise vs roughly full rakata PvE. Any lower gear in PvE and the PvP health is MUCH closer, so the expertise is crazy useful. Kthxbai
You wont have 17k hp in full BM gear... more like 16k hp if you go your damage/healing set (not tank stat)... also in full BM you will have roughly 1300 unbuffed of your main dps stat (str/aim/cunning/will), with full top quality PVE with augment slots you're looking at around 1700 of main dps stat.

basically if you go full PVE you'll have roughly 400 more of your main dps stat along with 3k more hp than if you went BM.

Though the best way to do it is to go roughly half PVE, and half PVP regarding gear.
Guide on how to bridge the PVP gear Gap for fresh level 50s in 2 days -http://www.swtor.com/community/showthread.php?t=222960

Astarica's Avatar


Astarica
02.14.2012 , 02:26 PM | #8
People really don't get that damage reduction >>> HP increase. If you have the following choices: reduce damage taken by 50%, or increase HP by 100%, which one would you choose? I hope you didn't pick the HPs. A character with 50% damage reduction is pretty much immortal in PvP even with some minimal occasional heals, while the guy with twice the HP just takes twice as long to kill usually.

The damage increase might be slightly in favor of PvE if you're going from 653->703 (BM-1 to BM) but it's too close to tell without a parser. The defensive bonuses is overwhelmingly in favor of Expertise because unelss you plan on never getting healed in combat, damage mitigation is way more useful than more HPs.

Izola's Avatar


Izola
02.14.2012 , 02:27 PM | #9
Silly PvE'ers.

Xinika's Avatar


Xinika
02.14.2012 , 02:31 PM | #10
Quote: Originally Posted by AndantePhist View Post
Though the best way to do it is to go roughly half PVE, and half PVP regarding gear.
This.