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The clock is ticking on ilum.

STAR WARS: The Old Republic > English > PvP
The clock is ticking on ilum.

Gregory-IRL-Bria's Avatar


Gregory-IRL-Bria
02.08.2012 , 08:24 PM | #21
Quote: Originally Posted by Draeb View Post
What's sad is that it's been said over a million times in nearly all MMO's. Probably the worst case was SWG but even then that game went on for 7 years!
Though lets be honest, for SWG that was the truth.

You know you f*cked up as a game company when the ENTIRE community throws up protest both on the forums and ingame with "Riots" in all the major citys against a patch and they not only fail to listen once, but twice.

Draeb's Avatar


Draeb
02.08.2012 , 08:25 PM | #22
Quote: Originally Posted by Wraithwarr View Post
There are still a bunch of pre-NGE private servers running to this day!

Unofficially yeah. So it'll take a lot, I mean a lot for people to shy away from pretty decent SW MMO. This game has depth and in time will most likely grow. Will it be WoW status? Not sure if I really care if it does or not. I'll be around for at least a year.

CptKloss's Avatar


CptKloss
02.08.2012 , 08:40 PM | #23
I'm coming here from WAR.... and WOW! Ilum is the only "PvP zone" in 2012 game that cost $200mil to make by a major studio? what a complete disaster

game cannot handle 30 vs 30 (5 fps, stuttering, whole zone disconnects, lag, drawing issues...countless problems)...it's so bad... compare to WAR which could easily sustain 100vs100 battles WITH colission detection without breaking a sweat.....

this game is a complete PvP failure
"Please tell me Kenny is blowing up a man-shaped balloon"

Acyu's Avatar


Acyu
02.08.2012 , 08:44 PM | #24
I like Ilum.

I showed up at 2:00AM server time, did some Player v. Boxes for ~2 hours and finished my daily and weekly!

I didn't have to go through all the trouble of actually killing players.

If anything should be changed in Ilum, there should be a speed buff for all speeders, like 50% increase speeder speed would be fantastic!

Waldorf's Avatar


Waldorf
02.08.2012 , 08:54 PM | #25
As much as I enjoy OW PvP, I think it's time we all had a reality check and realized this game wasn't designed with large scale PvP in mind.

For starters there's only 2 factions. Name one 2 faction MMO that had good OW PvP...Right there is none. For OW PvP to work you need either 3 factions or no factions at all (clan based PvP). 2 faction games always end up having gross population imbalances and there is no magical fix.

Secondly, the GFX engine is horrid and unless you have a NASA computer, there's no way your machine will be able to handle 50+ toons in combat on your screen.

The future of TOR PvP (like everything in TOR) is instanced and small scale.
Expect more WZs and eventually Arenas. Forget world PvP, it'll never happen.
.

Wraithwarr's Avatar


Wraithwarr
02.09.2012 , 01:47 PM | #26
Quote: Originally Posted by CptKloss View Post
I'm coming here from WAR.... and WOW! Ilum is the only "PvP zone" in 2012 game that cost $200mil to make by a major studio? what a complete disaster

game cannot handle 30 vs 30 (5 fps, stuttering, whole zone disconnects, lag, drawing issues...countless problems)...it's so bad... compare to WAR which could easily sustain 100vs100 battles WITH colission detection without breaking a sweat.....

this game is a complete PvP failure
Yeah, totally agree with ya man. WAR got a lot better in terms of handling large scale battles. I hope we can expect the same from swtor.
Ristat Delekhan - Juggernaut for life
Risnik Delekhan - Mercenary
insert witty referral code joke/offer here http://www.swtor.com/r/4rD8X7

EternalFinality's Avatar


EternalFinality
02.09.2012 , 01:49 PM | #27
Quote: Originally Posted by Gregory-IRL-Bria View Post
I love threads that are titled in some kind of threat of impending doom if they dont act immediately.
You're right. Most of the battlemasters on my server have already quit in disgust.

The doom isn't imminent. Clock struck midnight weeks ago.

Wraithwarr's Avatar


Wraithwarr
02.09.2012 , 01:50 PM | #28
Quote: Originally Posted by Waldorf View Post
As much as I enjoy OW PvP, I think it's time we all had a reality check and realized this game wasn't designed with large scale PvP in mind.

For starters there's only 2 factions. Name one 2 faction MMO that had good OW PvP...Right there is none. For OW PvP to work you need either 3 factions or no factions at all (clan based PvP). 2 faction games always end up having gross population imbalances and there is no magical fix.

Secondly, the GFX engine is horrid and unless you have a NASA computer, there's no way your machine will be able to handle 50+ toons in combat on your screen.

The future of TOR PvP (like everything in TOR) is instanced and small scale.
Expect more WZs and eventually Arenas. Forget world PvP, it'll never happen.
The one fix I can think of giving players the option to disable spell effects.
Ristat Delekhan - Juggernaut for life
Risnik Delekhan - Mercenary
insert witty referral code joke/offer here http://www.swtor.com/r/4rD8X7

AssistSenn's Avatar


AssistSenn
02.09.2012 , 01:50 PM | #29
Quote: Originally Posted by Wraithwarr View Post
The meaning is not so much, "If you dont fix Ilum the clock will run out and there will be some sort of calamity". More like "If there are not some balancing issues addressed soon, the reputation of open pvp in the game could be irreparably damaged". The game is going to be around a long time, I know we would all like to to have more world pvp implemented in a timely manner.
This game has no real PvP. It's a true themepark
Sennheiser - Sage
Assist - Gunslinger
Sick - Juggernaut
Thage