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It takes $300 million to realize...

STAR WARS: The Old Republic > English > General Discussion
It takes $300 million to realize...

Frammshamm's Avatar


Frammshamm
02.06.2012 , 12:40 AM | #1
that themepark games are terrible people just dont want to stand in the queue ( yes intended ) for a boring ride. Let SWTOR be a final warning to REAL game developers; make a world thats interactive where players drive the game or you will also be throwing money into a garbage can.
It is a touchstone," [World of Warcraft]. "It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb. Dr. Greg Zeschuk President of Bioware <--- and this sir is why BW and SWTOR are 100% pure fail

Qoojo's Avatar


Qoojo
02.06.2012 , 12:43 AM | #2
Yes, that's why theme park MMOs are doing so poorly out there, and games like SWG are thriving.


This post is Wookie approved and
IEEE 9000 Ewok tested

Derbefrier's Avatar


Derbefrier
02.06.2012 , 12:47 AM | #3
/yawn

theres something obvious about this thread cant quite put my finger on it though

Wolfeisberg's Avatar


Wolfeisberg
02.06.2012 , 12:47 AM | #4
He says this after they announced 1.7 million subscribers, and selling over 2 million copies, losing only 15% after the first month when the industry standard says 30+% after the first month. I guess a game can only be successful when it has more subscribers then WoW

Pink_Saber's Avatar


Pink_Saber
02.06.2012 , 12:47 AM | #5
You do realize your signature and what you posted completely contradict each other, right?

MercArcher's Avatar


MercArcher
02.06.2012 , 12:47 AM | #6
Quote: Originally Posted by Qoojo View Post
Yes, that's why theme park MMOs are doing so poorly out there, and games like SWG are thriving.
Well, Warhammer 2.0 isn't really thriving.
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MercArcher's Avatar


MercArcher
02.06.2012 , 12:49 AM | #7
Quote: Originally Posted by Wolfeisberg View Post
He says this after they announced 1.7 million subscribers, and selling over 2 million copies, losing only 15% after the first month when the industry standard says 30+% after the first month. I guess a game can only be successful when it has more subscribers then WoW
1.7 million subscribers as of December 31 when everyone was still on their free month.


Actually subscriber numbers now I would guesstimate to be ~1m with <500k after 3 months.
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Zilrota's Avatar


Zilrota
02.06.2012 , 12:49 AM | #8
Hello everyone!

We appreciate feedback, both positive and negative. However, we do ask that that feedback is constructive. This post goes into more detail about what we're looking for in feedback and how to make sure your feedback is constructive and helpful.

With that in mind, we're going to go ahead and close the thread. If you have suggestions for the game, we have a fantastic thread for suggestion lists and a forum for specific suggestions, the Suggestion Box. We encourage you to continue your discussion in one of these locations.

Thank you for understanding and helping us make sure that the forums are as constructive and helpful as possible!