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Jugg and other pulls and jumps

STAR WARS: The Old Republic > English > PvP
Jugg and other pulls and jumps

Talizzar's Avatar


Talizzar
02.06.2012 , 12:38 AM | #1
Should there be a defense for the Juggs leaping ability? You knock them down and boom they are right back in your face again or they are force leaping across the Huttball map and there is little anyone can do about it.

If a sorc had their bubble up I could see the jump bounce off or just fail and I am sure other classes might have similar defenses.

The cooldowns on these leaps/pulls etc. needs to be increased greatly.

Idockdudes's Avatar


Idockdudes
02.06.2012 , 12:43 AM | #2
There is one, its called cover. I will listen to an argument on why you think more classes need it when you acknowledge or realize its already in the game.

Stormlorr's Avatar


Stormlorr
02.06.2012 , 12:50 AM | #3
I gotta agree that its annoying trying to pin them down but its pretty important to the class. Melee has enough problems with knockbacks and snares, even it it was a 3 sec increase it would ruin warriors.

That said, I think there should be a barrier between the pit and team ledge in hutt ball to prevent any warrior with the from wandering in and just waiting for respawns, then jumping up and capping the ball without a struggle.
... and boom goes the dynamite.

Skillmare's Avatar


Skillmare
02.06.2012 , 12:53 AM | #4
It's a 15 second cooldown only refreshed when we use another cooldown (Force Push). Further, last I checked, you have a knockback yourself. So if what you're saying is someone jumps at you, you immediately use you knockback and expect to be free... yeah, huge problem there.

Maybe next time you knock the juggernaut off the edge, instead of stepping near the ledge to DPS him, you should step back so he can't come back up to get you. It's called LOS. Every class has this ability. If you can't LOS due to positioning, work on it.
Do you know who I am?

Idockdudes's Avatar


Idockdudes
02.06.2012 , 12:56 AM | #5
Quote: Originally Posted by Stormlorr View Post
I gotta agree that its annoying trying to pin them down but its pretty important to the class. Melee has enough problems with knockbacks and snares, even it it was a 3 sec increase it would ruin warriors.

That said, I think there should be a barrier between the pit and team ledge in hutt ball to prevent any warrior with the from wandering in and just waiting for respawns, then jumping up and capping the ball without a struggle.
You need to take away ALL class unique movement abilities in Huttball if you do something like that.

That means force runs, ally pulls, enemy pulls and possibly even Knockbacks. That sounds like a boring Huttball doesnt it.

The problem is people have no situational awarness and allow themselves to be jumped to not the ability.

Stormlorr's Avatar


Stormlorr
02.06.2012 , 12:57 AM | #6
Quote: Originally Posted by Skillmare View Post
It's a 15 second cooldown only refreshed when we use another cooldown (Force Push). Further, last I checked, you have a knockback yourself. So if what you're saying is someone jumps at you, you immediately use you knockback and expect to be free... yeah, huge problem there.

Maybe next time you knock the juggernaut off the edge, instead of stepping near the ledge to DPS him, you should step back so he can't come back up to get you. It's called LOS. Every class has this ability. If you can't LOS due to positioning, work on it.
spams the target and leap, dont even have to be waiting at a ledge. just jumps as soon as the guy crests to get in the pit to kill him. Warrior on ledge, other guy in pit, free cap.
... and boom goes the dynamite.

Stormlorr's Avatar


Stormlorr
02.06.2012 , 12:59 AM | #7
Quote: Originally Posted by Idockdudes View Post
You need to take away ALL class unique movement abilities in Huttball if you do something like that.

That means force runs, ally pulls, enemy pulls and possibly even Knockbacks. That sounds like a boring Huttball doesnt it.

The problem is people have no situational awarness and allow themselves to be jumped to not the ability.
I wouldn't mind the pull because that means someone is on the ledge anyway and D isn't doing its job.
IDK maybe i just need to stop playing with pugs.
... and boom goes the dynamite.

Skillmare's Avatar


Skillmare
02.06.2012 , 12:59 AM | #8
Quote: Originally Posted by Stormlorr View Post
spams the target and leap, dont even have to be waiting at a ledge. just jumps as soon as the guy crests to get in the pit to kill him. Warrior on ledge, other guy in pit, free cap.
I am aware of Intercede. Now I can't tell if you mean his team mate or if you mean your team mates.

If you mean Intercede to a friendly target, perhaps instead of focusing on the juggernaut you should be knocking off his team mates so this can't happen?

If you mean he is jumping to an enemy player to score, perhaps you shouldn't allow this to happen by not standing at the edge.

It's not about abilities, as every class has an ability that can move either a friendly or enemy target in some form or can leap to that person. You need to be aware of what other classes can do in PVP to counter it.
Do you know who I am?

Gotheria's Avatar


Gotheria
02.06.2012 , 01:00 AM | #9
So let me get this right. It's ok for you to pew pew up there and you want them to have no way to get to you. But since they can it's unfair?

fest's Avatar


fest
02.06.2012 , 01:03 AM | #10
Tell me, why would it be okay for there not to be a counter to knock back?