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4 man heroic on low lvl planets

Simner's Avatar

12.16.2011 , 05:49 AM | #31
I actually enjoy it, forces you to know class roles and form a group that can actually take care of it. I didn't think this was the case to begin with and went three DPS - one healer. Yeah who would have thought that would fail?! :P I can't see anything wrong with the way they are, I do quite enjoy the challenge.

bobhund's Avatar

12.16.2011 , 09:27 AM | #32
Don't nerf anything please. I would quit the second this game ain't challenging anymore.

Thundergulch's Avatar

12.16.2011 , 11:30 AM | #33
Quote: Originally Posted by Striker View Post
I'm stealing this.
That's awesome.

RHagen's Avatar

12.16.2011 , 11:53 AM | #34
I don't mind getting a group together for 2 to 3 heroics that are fun and challenging per planet, but damn there are just too many of them! I think Balmorra must have had at least 8 to 10 of them. I would like some of them to be converted to difficult solo quests.

For people that are saying just don't do them, that is a serious amount of missed story and content, the whole reason I play this game. So instead I'm forced to group up and do them, and pounding away for 30 mins on mobs just to get some story resolution is not my idea of fun after you make me do it for the 4th time.

EasymodeX's Avatar

12.16.2011 , 12:52 PM | #35
Flashpoints are currently far easier than simple group quests. When you get to around level 20 they are so hard that you need a decently composed group of 4 players to beat them.

They need to at least be the same difficulty as Flashpoints.
I've been able to do all the level 16-21 4-man missions with 3 people, all DPS.

The Flashpoints do seem slightly easier than those though, which seems odd, but I don't mind.

hages's Avatar

12.16.2011 , 01:12 PM | #36
Quote: Originally Posted by Mopdaddy View Post
I actually Soloed black talon with just me and my companion. I was lvl 11 at the time.
lies....simpel put. that is imposible
nothings as good as an cold cold beer...and swtor to play drunk

Nepumuk's Avatar

12.16.2011 , 02:34 PM | #37
Quote: Originally Posted by Zikcar View Post
mobs are hitting too hard on low level planets for heroic 4. Or the groups are too big.
Any details? What planet, heroic quest name, mob/player level/classes, etc.

In a heroic 4 on Coruscant as Sage healer, the only thing I found a bit annoying was that I ended up marking, crowd controlling and tanking on top of healing. But only once a DPS died as I noticed too late I was spamming myself instead of the correct target, thanks to the clumsy UI.
/cjoin LFG on The Red Eclipse

Salion's Avatar

12.17.2011 , 06:31 AM | #38
Quote: Originally Posted by Sorenia View Post
Fine if they want to keep them so hard they should give much better loot. Everyone should be able to agree that the difficulty to loot ratio is just wrong. Fix one or the other on these things.

They should also make the higher level ones much harder so that they all match up. Then they should make the flashpoints harder still.

Call it whatever you want the difficulties should all match up properly instead of being shoddy and all over the place. If you go into a heroic you should know what kind of difficulty you're going to face.
I agree with this. I just did "Fall of the Locust" on Taris. Myself as tank and group leader, a genuine healer, and 2 dps. The quest level is 16; we were all level 19. Although none of us performed perfectly, we made use of CC and target marking to determine kill order. After 2 hours and 3k in repair bills, we made it to the final boss. Each of the bosses was a pushover, but the trash packs of 7 mobs with instant summons on pulls were crazy hard, with incoming spike damage of up to 75% of my health pool.

Honestly, I crave this level of difficulty. Very satisfying on an adrenaline level (although the self-rez cooldowns eventually hit 10 mins, which slowed down the pacing). The problem was, after all of that work, all I got from the quest was the choice of a low-stat blue item or 1 Taris Commendation. Honestly, at this level of difficulty - just short of bleeding edge, Hard Mode raids - I'd expect 2 purples or browns to drop off of the last boss.

Krafen's Avatar

12.17.2011 , 08:01 AM | #39
I like the challenge. It encourages players to get experience in balanced groups while leveling. The solo content is generally fun but easy, so the heroics can be a nice change of pace.

hiddenpuudji's Avatar

12.17.2011 , 03:50 PM | #40
I will say that the Bosses are generally easier than the packs of mobs which pretty much required CC'ing and the PATs were a surprise for just heroic quests. But I do remember reading that these areas (heroic areas) would be in the game and they were an alternative to flashpoints to provide some dynamic group content. As a sorc healer I had a lot of fun watching my friends skirt around the CC'd mob and having to let tank get aggro before pounding made these experiences challenging and fun...although my friend accidentally rez'd at med center and had to jump off a cliff and die next to us rather than go through the mobs again. lol.
Puudji - Sorc - Nadd's Sarcophagus