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Trauma Debuf


MagnitudeZero's Avatar


MagnitudeZero
10.11.2012 , 04:18 AM | #11
I can't get the 5k crit medal yet, 1233 exp, 533 + Healing. I'm full BM with WH MH, fully augmented too, although admittedly I augment for Alacrity not Power.

When people cry that they can't kill healers, 1 on 1 probably not, but it's not a game of 1v1 it's team games, and if your team can't kill a healer, they're just *********** bad.

Quote: Originally Posted by Belly View Post
I don't have a 50 healer, but in low WZs i've been able to tank 3 DPS'ers for a while, long enough for people to realize their healer is getting bashed on. Which, in PuGs, can be a very long time. Without trauma, I probably could do it without even kiting.
These aren't low WZs though, are they?

Belly's Avatar


Belly
10.11.2012 , 04:30 AM | #12
Quote: Originally Posted by MagnitudeZero View Post
I can't get the 5k crit medal yet, 1233 exp, 533 + Healing. I'm full BM with WH MH, fully augmented too, although admittedly I augment for Alacrity not Power.

When people cry that they can't kill healers, 1 on 1 probably not, but it's not a game of 1v1 it's team games, and if your team can't kill a healer, they're just *********** bad.



These aren't low WZs though, are they?
Fair enough, but our points seem to be the same. Trauma is necessary.
Larcen 50(ish) Scoundrel Scrapper/Sawbones "They see me rollin...they hatin. They whining and sayin that I need some nerfin"
The Progenitor
And loads and loads of alts

Rassuro's Avatar


Rassuro
10.11.2012 , 05:50 AM | #13
Quote: Originally Posted by MagnitudeZero View Post
I can't get the 5k crit medal yet, 1233 exp, 533 + Healing. I'm full BM with WH MH, fully augmented too, although admittedly I augment for Alacrity not Power.
What class do you play?

Basically though:
Power and your class' main attribute: Bigger heals overall
Critical: Bigger chance of getting critical hits
Surge: Increases the size of your critical hits
Alacrity: Lowers the time it takes for casted abilities to finish

The reason why alacrity is sometimes not so good, is because some classes are not that focus on casting, and even with the ones which are, your biggest problem will sometimes be resource management, in which case it's better to have bigger heals rather than getting heals off more often (because they still cost the same).

Quote: Originally Posted by Belly View Post
Fair enough, but our points seem to be the same. Trauma is necessary.
I agree that trauma is nescessary, but you should be aware of that heals in 50 are not the same as heals in 10-49, because PVP gear favours DPS more than anything else (if for nothing else, then for the way which expertise works, damage gains twice as much as heals).
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse

MagnitudeZero's Avatar


MagnitudeZero
10.11.2012 , 06:06 AM | #14
Quote: Originally Posted by Rassuro View Post
What class do you play?

Basically though:
Power and your class' main attribute: Bigger heals overall
Critical: Bigger chance of getting critical hits
Surge: Increases the size of your critical hits
Alacrity: Lowers the time it takes for casted abilities to finish

The reason why alacrity is sometimes not so good, is because some classes are not that focus on casting, and even with the ones which are, your biggest problem will sometimes be resource management, in which case it's better to have bigger heals rather than getting heals off more often (because they still cost the same).
I'm well aware of how my stats weigh up in PvE, but PvP I augment/mod according to my playstyle.

I play Combat Medic. I actually don't care THAT much that my heals don't hit so big, I could make them bigger if I chose to do so. It's just the fact there's a medal attached to a 5k Heal.

I prefer Alacrity vs. any other stat for PvP, far too many times I cast heals on someone dying only for the heal to land on myself .1 secs after the guy has died.

As for resource management, if I am well and truly out of resources with all cooldowns blown and my team is still dying, they probably need to up their dps a little bit.

SgtBranham's Avatar


SgtBranham
10.11.2012 , 07:09 AM | #15
Quote: Originally Posted by Dreedzik View Post
Sorry but You should Remove it from 50s WZ.. its unable to offheal someone who get hits 2-3k any sec when i heal 1,5k. Players can make big burst dmg healers can do nothing for this... just great.
This is where proper use of stuns/knockbacks/roots come into play. Its why a good Tank/Healer combo can hold a node for over a minute against 5 or 6 people. Trama helps to combat this.

DakoHawk's Avatar


DakoHawk
10.11.2012 , 09:04 AM | #16
Quote: Originally Posted by Rassuro View Post
PVP gear favours DPS more than anything else (if for nothing else, then for the way which expertise works, damage gains twice as much as heals).
The expertise on my gear gives me a damage reduction that completely cancels out the damage gain from people with equal or lower expertise, you might wanna send in a ticket if your gear doesn't have that.