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Why no combat gathering?

STAR WARS: The Old Republic > English > Crew Skills
Why no combat gathering?

Katnap's Avatar


Katnap
12.14.2011 , 11:55 AM | #11
Quote: Originally Posted by Jadalyn View Post
Its the perception of being a jerk that could be avoided.

If I'm fighting and I want to get a node that gets stolen by another player - they are a jerk.
If I want a node and another player is fighting the mobs by it - I'm the jerk.

But Why?
This scenario you present...if Player 1 comes along and takes a node (I don't say steal, because no one owns that node until they tap it) that Player 2 is fighting on top of is a jerk, then yes, if you are the one taking it you are a jerk. Wanting it does not make you so, but taking it does.

It's just common courtesy to wait to see if that player is actually trying to defend the node or not. Yes, I know courtesy is not that common in most MMOs. It doesn't hurt to try it. Maybe more people should try it these days.

If you can't wait 15-30 seconds to find out, or...help that person fight off the mobs, then move on. The item(s) you get from that node isn't worth it. Honest. Just move along. I bet my ship you'll come across more nodes that are not attended by others.

Phaedrynn's Avatar


Phaedrynn
12.14.2011 , 01:43 PM | #12
Quote: Originally Posted by Katnap View Post
This scenario you present...if Player 1 comes along and takes a node (I don't say steal, because no one owns that node until they tap it) that Player 2 is fighting on top of is a jerk, then yes, if you are the one taking it you are a jerk. Wanting it does not make you so, but taking it does.

It's just common courtesy to wait to see if that player is actually trying to defend the node or not. Yes, I know courtesy is not that common in most MMOs. It doesn't hurt to try it. Maybe more people should try it these days.

If you can't wait 15-30 seconds to find out, or...help that person fight off the mobs, then move on. The item(s) you get from that node isn't worth it. Honest. Just move along. I bet my ship you'll come across more nodes that are not attended by others.
Exactly this. There is no excuse for taking a node that someone is actively fighting next to other than rudeness. Nothing is "forcing" anyone to do so, they simply want to.

Malleable's Avatar


Malleable
12.14.2011 , 02:02 PM | #13
Quote: Originally Posted by Phaedrynn View Post
Forced? No, you are most certainly not. However, if you are just looking for an excuse to be a jerk I guess this one is as good as any other.
pretty much what I was thinking. Forced? Competitive?

but in reality if someone is not harvesting a node then its fair game. I wouldnt call it stealing. I personally wouldnt harvest a node where some guy is practically standing on it while fighting. It would be logical to assume he wanted to harvest it.

Sarcerok's Avatar


Sarcerok
12.14.2011 , 02:11 PM | #14
So wait, if that node is worth 800 credits, current street value of about $1, you mean to tell me that Chinese Farmer behind me is going to not take it while I am trying to clear it? You know because her boss, that feeds and houses her at the sweatshop/factory will totally understand her sense of honor.

iain_b's Avatar


iain_b
12.14.2011 , 02:16 PM | #15
Quote: Originally Posted by Sarcerok View Post
So wait, if that node is worth 800 credits, current street value of about $1, you mean to tell me that Chinese Farmer behind me is going to not take it while I am trying to clear it? You know because her boss, that feeds and houses her at the sweatshop/factory will totally understand her sense of honor.
Well in that case none of us should do the right thing, amiright?

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nstlkr's Avatar


nstlkr
12.14.2011 , 02:23 PM | #16
It would certainly be nice if they had some system to allow you to at least tag a node when you attack the mobs defending it.

They seem to intentionally put mob spawns near resources and chests, yet if you put the effort into defeating the defenders, your likely not going to be the one to get the rewards if your in an area with any sort of other players in it. I don't see it happening, but tying those mobs to the node would be ideal. I beat the mobs, that becomes my node / chest.. at least for X seconds after the mobs have been defeated.

Rhinoplat's Avatar


Rhinoplat
12.14.2011 , 02:35 PM | #17
This is one of the reasons I suggested having a way to "step out" of combat. In other words a way for players to sheathe their weapon and stop their combat actions. It doesn't allow players to escape PvP flags, or PvP timers, or anything else; it just means they can stop doing kung fu moves so they can access their non-combat skills. This is not just a stance, it's an actual mechanic to exit combat; instead of a timer.

Lawnknome's Avatar


Lawnknome
12.14.2011 , 02:56 PM | #18
It takes 10 seconds to help the person fighting. Or you could whisper them. Or you could just wait and stand next to the node.

I know if i was clearing to a node and someone started harvesting I would at least do a /rude

I think that gets the point across that you are a jerk.

Honestly the whole "Well what about the people that steal from me?" argument is dumb. You are just furthering the downfall. Guess I should just run red lights since I saw that other guy do it.

PariahMessiah's Avatar


PariahMessiah
12.14.2011 , 03:01 PM | #19
To encourage the old "YOU ATTACK THE MOB GUARDING THE NODE/CHEST" "NO, YOU ATTACK THE MOB GUARDING THE NODE/CHEST" routine

ApesAmongUs's Avatar


ApesAmongUs
12.14.2011 , 03:40 PM | #20
Quote: Originally Posted by iain_b View Post
Well in that case none of us should do the right thing, amiright?
Well, the correct thing that should happen is that people should avoid designing games that set up this type of situation.

It's not like this is a new thing that no one has ever seen before.