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Commando and Powertech, or Mercenary and Vangard?

STAR WARS: The Old Republic > English > Classes
Commando and Powertech, or Mercenary and Vangard?

Talorya's Avatar

01.31.2012 , 12:32 AM | #21
Quote: Originally Posted by Terin View Post
Any other opinions/thoughts on the matter? I'm really having a difficult time deciding!
It comes down to whether you want that assault cannon or not, that's the biggest factor really considering nearly everyone else (players/companions) can use pistols/rifles, but only the commando can use assault cannons.

Marak's Avatar

01.31.2012 , 12:43 AM | #22
Rocket Punch >>>>> Stockstrike
Death from Above is also awesome.

Grav Round > Tracer Missile (imo. It looks weird)

Commando/PT gets my vote.

Calibretto's Avatar

01.31.2012 , 09:32 AM | #23
Commando and Powertech. While the rifle is pretty cool, I feel like the assault cannon > dual pistols, and the Powertech wielding a single pistol is more fitting because of all the gear he uses with his offhand (extendable vibroblade, flamethrowers, rockets, etc.). It just makes sense that the Powertech would only wield a single pistol.

SentinelBorg's Avatar

02.01.2012 , 04:00 AM | #24
Also Powertech/Commando. ^^

shadowAI's Avatar

02.01.2012 , 04:24 AM | #25
why nerf yourself

mercenary/powertech. neither have delays on skills.

Mephane's Avatar

02.01.2012 , 05:20 AM | #26
Quote: Originally Posted by Terin View Post
Any other opinions/thoughts on the matter? I'm really having a difficult time deciding!
I would go with Vanguard Mercenary. Dual Pistols really fit the Bounty Hunter (especially as a Pyrotech - Arsenal uses them far too little for my taste), while the Assault Cannon of the Commando is so large, clunky, unwieldy that I would never play one myself. Have a look at some fellow Commando players ingame, these impossibly huge blocky pieces on their back - some (the more elegant ones) may look right when drawn, but on their back it looks just... impossible, like they should fall over backwards any moment, or fall off their speeder bikes.

On the other hand, a Vanguard with a blaster rifle looks just right, just the way I would expect a Republic Trooper.
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Scorecard's Avatar

02.01.2012 , 10:16 AM | #27
I wrestled with this same question a few days ago. Ultimately, I decided to go with commando and powertech(when I get back around to playing the Empire side again).

The main reason I decided on this combo is because of the loading to get into the game. The Jace Malcolm is holding an assault cannon and Shae Vizla is a powertech. These two AC's seem to be the most recognized when talking about these two classes.

Another reason I decided on this combo is because I've played both a vanguard and powertech, albeit not to a very high level, and I just liked the powertech's animations more than the vanguard's and did not want to repeat advanced classes.

I would suggest what some others in this thread have said and say play each of them to a certain level and then make your decision. Good luck!
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Terin's Avatar

11.21.2012 , 07:56 AM | #28
Well, I just came back to the game a few weeks ago, and still can't decide which to do... Anyone else care to pitch in? Does either AC have any noticeable different over the other (such as Guardians and Marauders wearing hoods, Sentinels and Juggernauts don't)?

maestruljedi's Avatar

11.21.2012 , 10:24 AM | #29
I have a Merc, a Vanguard and a PT. Here's my input.

Firstly, Merc. Aside the dual-wield, you won't be noticing any visual differences from PT. But dual wield can be a pain. Blaster pistols not always come in MH+OH variety, some are for MH only, some for OH only. As such, to find a pair that you like and go well together can be challenging. Fortunately, the new blaster from crime lord's pack goes a long way to alleviate the pain (Black Nebula Blaster) because it looks pretty pimp with Two-Finger's Revenge (which is craftable by Armstech). You won't have such pain as a PT, your offhand isn't visible and basically the shield/generator from Black Talon can last you 'till end-game. So in some ways, PTs are cheaper to "maintain", financially.

Now, Death from Above definitely has a better animation than Mortar Volley, but Cryo Grenade is much much much better looking than its imperial counterpart. Think about the roles you want your chars to have and what abilities you will use most. As a Vanguard i can say that i use and abuse the Cryo grenade much more than on my PT, it's something in my subconscious, perhaps, since both abilities do the same thing, but Cryo looks so awesome i can't wait it to be off the CD so i can use it again. Electro Dart's animation is so meh, i often forget about it entirely (it shares its animation with SI Electrocute and IA Debilitate).

On the other hand, fire animations are somewhat better than the electric animations of the Vanguard. However, if you like these animations, bear in mind that there's no Merc tree that would specialize in Flame Thrower, for instance. However, not only the PT gets a nice Flame Burst animation, but you can actually spec that awesome flame thrower in the Advanced Prototype tree and have a whole spec built around abusing it. However, its animation is deceptive, until i started playing the Vanguard i had no idea about the real angle/spread of the flame thrower, Pulse Cannon has a more intuitive animation. Yet, Flame Sweep has a longer animation than Explosive Surge, and that might be a factor when you're trying to get out an AOE fast (unstealthing some stealther or stopping a multiple cap). So i would say Vanguard animations are somewhat tighter and cleaner than those of a Power Tech, which makes for a more responsive gameplay and as such, more fun. But from that point of view, if you ever think of tanking, i find Jet Boost a lot more tight and responsive than Storm.

Now, on to the Commando, it's the only class in the game that can use Assault Cannon and for that alone it's worth rolling one. You will have little to no competition on that weapon and you will be wielding one bad-arse boy. However, if you ever want to go the healing route, your green ray of health and joy will also bring joy to your enemies while bringing your health down, because it's a giant sign of "HEY GUSY, I'M HERE AND I'M A HEALER !" in pvp. But that is the only drawback. Aside that, there's no reason not to roll a Commando (well, except them being in need of some major buffs in PvP).

Personally, I would go for all of them. I mean, we get 12 char slots, the more the merrier, but if you'd put a gun to my head, i would go Commando and Power Tech.

Calsetes's Avatar

11.21.2012 , 02:18 PM | #30
Quote: Originally Posted by lcemaster View Post
Choose the Merc and Vangaurd
I agree with this guy:

With a Mercenary, your first character is a healer, which makes things much easier to start off down the path of DPS, but a bit harder to go down the role of a healer. Still, it's dual-wielding, which is pretty sweet and definitely mercenary-esque.

With a Vanguard, you get to wear heavy Stormtrooper-like armor, you get a blaster rifle, and you get to feel like a completely invincible ****** as you take a beating from five guys, stock strike them back to the stone age, then wipe the single bead of sweat that formed on your brow because you didn't know if you could beat the five of them in the time it took you to shove that handful of chips in your mouth. Plus, Storm is pretty seriously cool when you use it.

As a Commando, using a big cannon-like thing is neat and all, but... I don't know, it just seems a bit lacking or something. My commando's only low-level though, so maybe my opinion will change once I get to my favorite mission on Coruscant that gives you your first Stormtrooper-esque armor piece (the moddable white with red stripe / trim chest piece.) And my only experience with a Bounty Hunter was a Powertech bult for tank-spec, which was still cool because of the flamethrower.
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