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Money Maker ?


Boshlord's Avatar


Boshlord
12.14.2011 , 08:38 AM | #11
Tor head only shows implants being BOP that are better if your a bio chem. As far as equally good stim packs ect. there arent any stim packs better then the "rakata XXXXX stim pack" while the same goes for the rakata adrenal packs

Ravaran's Avatar


Ravaran
12.14.2011 , 09:19 AM | #12
Quote: Originally Posted by Boshlord View Post
bad idea in this game. Lack of going out on your own to gather is definatly going to make anyone whos doing a crafting not mind doing it. Your best bet is slicing which the missions give good credits by themselves. Also i think its treasure hunting that gives schematics for crafting will be worth alot. Other then that I might suggest going biochem/bioanylsis due to the amount of money youll "save" end game by not buying flasks and potions and stuff. Really with crafting be a large majority can be done self sufficiently by standing on the imperial fleat means its not going to be a money maker really unless you get rare schemetics or become first to reverse engineer the best things.
You are mistaken. Blue mats will sell like hotcakes especially right off the bat. There will be those that try to learn as many purple recipes as possible...and what do they need? A TON OF BLUES.

All of the blue mats you can gather/farm WILL sell, and at times.. for a lot of credits.

ThysaKymbo's Avatar


ThysaKymbo
12.14.2011 , 10:20 AM | #13
Quote: Originally Posted by Ravaran View Post
You are mistaken. Blue mats will sell like hotcakes especially right off the bat. There will be those that try to learn as many purple recipes as possible...and what do they need? A TON OF BLUES.

All of the blue mats you can gather/farm WILL sell, and at times.. for a lot of credits.
I'm curious to see how the market develops. Initially there will be low supply and little money in the economy. Crafters with the correct gathering and mission skills will be mostly self sufficient and will be using most of their credits on missions, so won't have much to spend on blues. I expect the first week or more of buying mats on the auction house to be mostly price gouging. The one's who can afford that will likely be the one's running slicing instead of a mission skill. So from server to server the market will probably be pretty volatile.

Should be fun.